Shaido's Morrowind Overview
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TOP SECRET...........................FOR YOUR EYES ONLY....................................SEPT
2002
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Name...............: Morrowind
AKA................: The Elder Scrolls chapter III, MW,
Publisher...........: Bethesda Softworks in the USA, UbiSoft in Europe, and Electronics Boutique (exclusive)in Australia.
Release Date...: USA, Europe May 2002, Australia June 21 2002
Rating..............: ERSB Teen (USA) (Blood, Violence, (it does contain fantasy narcotics)
Platforms...........: PC (2 CDs, 1 for the game and 1 for the Editor), XBOX (1 DVD)
Minimum Specs.: Windows ME/98 128 MB RAM; Windows XP/2000 256 MB RAM; 500 MHz Intel Pentium III,
...........................Celeron,or AMD Athlon processor; 8x CD/DVD-ROM Drive; 1 GB free hard disk space;
........................... Windows swapfile; DirectX 8.1(included); 32MB Direct3D Compatible video card and DirectX 8.1
.......................... compatible driver; DirectX 8.1 compatible sound card; Keyboard; Mouse
Recommended: 800 MHz or faster Intel Pentium III or AMD Athlon processor; 256 MB RAM; NVIDIA GeForce2 GTS,
......................... or ATI Radeon 7500 or faster video card.
Supported Chipsets: GeForce4; GeForce3; GeForce2; GeForce 256; NVIDIA TNT2;
.............................ATI Radeon 8500; ATI Radeon 7500; ATI Radeon 7200; ATI Radeon; ATI Rage 128;
..............................Matrox G550; Matrox G450; Matrox G400
Status.............: The game is available.
Extras.............: PC version comes with the ES3 construction kit, There's a Collector's Edition and
....................... A 373 page Official Strategy Guide sold seperately.
Addons.............: Morrowind: Tribunal (due November 2002)
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TOP SECRET....................HIGHLY CLASSIFIED INFORMATION.....................UNAUTHORISED
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The Elder Scrolls games are huge, first person, single-player, non-linear role playing games that allow you to play the character you want and to do what
you want.
Morrowind follows in this tradition and is the third installment of the Elder Scrolls saga, following Arena and Daggerfall, and promises to be the best CRPG ever.
You could even become a Vampire or a Lycanthrope (Were-creature) in Daggerfall.
There are no Lycanthropes in Morrowind though. Well, not until I get my hands on the editor!!! :)
Morrowind's Features
- Single Player Only gameplay that is truly immersive, non linear and open ended.
- 21 classes (7 magic, 7 combat, 7 stealth).
- 3 forms of class selection: Choosing one, answering morality questions, or making up your own.
- 27 skills ( 9 combat skills, 9 stealth skills , 9 magic skills )
- Character cration similar to System Shock 2
- A musical score by Jeremy Soule("Total Annihilation","Icewind Dale", Harry Potter")in MP3 format.
- Blood and multiple animated death sequences
- A realistic sun-and-two-moon cycle, graphically depicting the passage of time.
- Stars that rotate completely every 4 days
- The calendar system from Daggerfall
- Dynamic weather effects: clouds, wind, rain, fog, ash storms and volcanic eruptions.
- 30 Cities, nearly 400 dungeons, a sewer system, a wilderness area, ruins, caves, castles, tombs, underwater and underground levels.
- Every object in the game is a 3D object, and can be bought, sold, stolen, or put on.
- WYSIWYG Armour, clothing, weapons, and items. They are 3D models placed on the PC model.
- Nearly 3500-6000 polygons per each character, NPC and creature.
- Over 150 different weapons that have their own art and feel to them.
- Over 25 different weapon types
- 6 schools of magic including the new one : Conjuration (which has elements of Necromancy).
- Over 130 spell effects, each with it's own visual effect.
- Over 500 pre-built spells
- Real time shadows, skeletal animation, Transform & Lighting.
- A Windows-based interface, so you don't have to leave the game screen.
- Detailed facial construction for characters (including scars, tattoos, hair styles and beards)
- Approx. 500 hours of gameplay ( 100 hours for the main plot, and the rest of the time is taken up with side quests.)
- The main plot is only 20% of the game. Your characters can play on after the main plot is done
- Approx. 40% of the game is seen, 60% of the game is behind the scenes stuff: Political decisions, consequences of your actions, time limits, etc.
- 50 to 60 Creature types with 4 sound effects each.
- 217 Creature variations
- Real time, action-orientated combat similar to Jedi Knight.
- More secrets than Daggerfall.
- Glare instead of lens flares ( because lens flares suck! ).
- Dialog is handled by a hybrid menu/hyperlink system.
- 400 Books to read. (Over 7.5 novels worth of text!)Reading books can improve your skills.
- A construction kit/editor, so you can change your game to how you want it.
- A plug-in system that lets you download add-ons for extended gameplay .
- A cross-hair to help you aim. This can be turned off
- A 3rd person view
- A circling camera "vanity mode" to see how your clothing moves.
- The camera in the vanity mode can be user controlled and allows you to take screenshots.
- You can become one of 3 types of Vampire: Quarra, Berne, Aundae. (Vampirism is a disease in TES)
- Vampire Hunters
- Auto Blocking (if you have the skill and if you have a shield)
- Missile Weapons like Bow and Arrows, Crossbows, Throwing Knives, Throwing Stars, etc.
- Hit Locations that animate to show that you've hit them.
- A playing area approximately 50 times the size of Redguard. 10 Square Miles.
- 3 Guilds and 3 House factions to join. There are rumours of a 6th house
- Various types of traps and locks, and lockpicks and trap probes to disarm them.
- You can be attacked by multiple enemies
- Secret tunnels and hidden passage-ways.
- Fast Travel via Ships, Boats, Gondolas, Guars, Caravans, Silt Striders, Teleportation.
- A Travel menu similar to Frontier.
- Musical Instruments
- Alchemy--make your own potions and poisons with over 100 ingredients. You can make a living doing this.
- Wortcraft--eating ingredients for their effects
- The abiltiy to mine Gems and Minerals
- A barter system
- Time-sensitive and open ended quests
- 350,000 Words of dialog, 50,000 of which is spoken.
- Approx.2500 words of dialogue spoken by Lynda Carter (Wonder Woman)
- Several different ways to save Vvardenfell, (if you choose to do so).
- 10 Races to choose from:(Elves, Humans, Argonians, Khajiits, and Orcs)
- Easter Eggs (hidden features)
- A Poster-Size Map
- In-game World and Local auto-maps
- Customisable controls
- Quick load/Quick Save
- A printed Manual
- Backstabbing, Sneaking, and Pickpocketing.
- Random creatures based on your level.
- Hand to Hand unarmed combat
- Soulgems
- Direct3D API
- Hyper-realistic Textures
- The ability to take screenshots
- In-game World and Local auto-maps
- No level cap
- 48 minutes Real Time is a day in Game Time
- Pawn shops, outfitters, clothing shops, armorers, smiths, general traders, alchemy shops, book stores...
- "Divine Intervention" a spell that takes you to the nearest Temple.
- Faction Exclusive Taverns, where you need to be a member to get services
- Drugs: (Skooma, Flinn, Moon Sugar) and the paraphenalia (pipes, etc)
- Over 300 sound effects
- Supports DirectInput devices
- 10,000 unique items
- 100s of side quests
- Jail time which affects your misc skills
- Paying fines is also an option
- You can dispose of bodies
- Daedra Lords
- In game cut scenes and pre-rendered scenes
- An always run option - but you'll lose fatigue quicker
- Resolutions from 640x480 - 1600x1200
- The ability to Earn your own Stronghold, complete with servants
- You can own and command slaves
- Nakedness, but not nudity (loinclothes)
- Short loading times
- The ability to travel from one side of the island to the other on foot. (approx 10hrs realtime)
- the ability to kill a creatures and take thier pelts.
- Force feedback Technology (xbox)?
- Dolby Digital 5.1 surround sound
- A Mix and Match Clothing and Armour system with thousands of combinations
- An In-Game Console
- Dancing Girls
The Collector's Edition
The Collector's Edition comes in cool black box with gold text.
The Daedric words on the cover are the names of the 6 Great Houses.
The CE comes with several bonus extras:
- A 2 1/2 inch pewter figurine of a Dark Elven Ordinator (Holy Temple Guard)
- A Soundtrack CD with music by Jeremy Soule
- The 48 page book, "The Art of Morrowind", which details the concept art, weapons, clothing, and creatures.
The ES3 Construction Kit
- An easy to use "drag and drop" interface.
- An infinite area with which to create your own levels, dungeons etc.
- A scripting language designed for both beginners and experts. It's easier than Visual Basic!
- You can do loops, ifs, elseifs, etc with the script.
- A Random Number Generator for use with the scripts.
- A plug-in manager that fuses your mods into the primary game.
- A terrain editor that blends landscapes together with smooth transitions.
- 8 basic landscapes to choose from.
- You can create, and modify your own landscapes and deform them in real time.
- You can tweak the stats of spells, weapons, diseases, clothing, NPCs, everything in the game.
- You can create your own weapons, and objects with 3D Studio Max and then import them.
- Easy to use pull down AI packages.
- You can set AI path grids for NPCs / creatures to follow.
- 316,042 objects to manipulate
- You can undo mistakes (Control Z)
- Everything updates in real time. (lighting, landscape, etc)
- Help files - within the Editor
Non Player Characters
- Over 3240 NPCs to interact with, each with a fountain of information.
- NPCs will react to you depending on their disposition towards you.
- Your appearance, actions and clothing affect NPCs' disposition.
- At a basic level, you can try to admire, charm, persuade, intimidate, and taunt them.
- They can be aggressive or flee or call for help.
- You can even barter with them for goods.
- Like the PC, NPCs have their own stats, skills, attributes, levels, spells and inventories.
- NPCs can be hired as temporary mercenaries or guide you to specific locations.
- They'll also fight those who attack you, if they're your friends.
- You can kill them and steal their stuff. WYSIWYG.
- They will only wear clothing that fits their character.
- NPCs can interact with objects like doors, switches, etc.
- Their body language changes to reflect their mood, ie they smile and frown.
- You can see their teeth and the inside of their mouths
- NPCs feature lip-synching and speech.
- NPCs' heads move to track you as you move.
- NPCs have hit locations that animate to show that you've hit them.
- Their fingers are individually modelled.
- NPCs can also plot with you and against you.
- NPCs can be set to schedules
- They can follow you.
- They have line-of-sight
- They can mark locations on your map
- They can dodge and weave
- They have different death animations
- They can detect nakedness "ooh put it away!"
- They react to the weather
- They can walk or run
- They have idle animations
- Crouch when sneaking
- They can dance
Miscellanious Information
Fatigue effects Weapon Accuracy
The game isn't multiplayer because the Elder Scrolls games are a personal experience like Deus Ex, Thief 2 and System Shock 2.
Initially, the Khajiits and the Argonians weren't playable races, but due to fan reaction and Maverique's help, they changed their minds.
There is a non-licensed Importer/Exporter plug-in for 3D Studio Max that will be available for download at the official website when the game is released.
The first quest takes 10 minutes in REAL TIME to complete.
There are also time sensitive quests: If someone is diseased and you're late with the cure, they'll die.
While the engine specifics are top secret, they are using NetImmerse Technology
Thaumaturgy and Alteration were combined into the one school : Alteration.
The script in the Editor doesn't allow you to define functions and is not object orientated.( What would be the point? You're dealing with 3D objects anyway!!)
The clouds and weather effects aren't static, but rather dynamic. You won't see the same shaped clouds ( unlike Anachronox where they showed the same cloud shape in two screen shots.
When I say everything can be manipulated, I mean everything! Even down to the cutlery (knives and forks)!. You can even re-arrange books on a shelf
You can wrap any .tga file around the skeletal model. (Buffy's head on an Orc's body?).
As you go up levels you get attribute points to spend.You can't be a werewolf in MW. BOO!
** Please note ** : All information gathered here is from various sources and is as correct as possible at time of posting. This site is updated monthly or when possible.
My sources are : The Official Site , Official Forums , Destination: Morrowind ,
Morrowind Summit , various magazine articles ( US PC Gamer July 2000 and July 2001, PC Zone, Hyper, Pc Powerplay, Computer Gaming World) internet interviews, (Voodoo Extreme, IGN) and IRC chat logs from IRC #Morrowind on the DALnet network.