My Paladin is ready to attack a Magyar Matron. She sneers at him and says, "Nyald ki a seggem." He raises his Sword and begins. |
Character attacking with +39 Attack Bonus Attack Value = (10+AB)/100 = 0.49 Target is Magyar Matron, Armor Class 28 Defense Value = (100-(AC+10))/100 = 0.62 | ||
He tries a direct thrust to her chest, but she slaps the blade away. |
1st try: Chance to Hit = .49 x 100% = 49% Roll percentile die; Result > 49 => Miss (100%-49%) x .62 = 31% Chance remaining. |
||
He feints, again to the chest, but then turns the point towards her belly. She parries him neatly. |
2nd try: Chance to Hit = .49 x 31% = 15% Roll percentile die; Result > 15 => Miss (31%-15%) x .62 = 9% Chance remaining. |
||
He swings his Sword around and slashes at the Matron's head, but she ducks and evades the whistling steel. |
3rd try: Chance to Hit = .49 x 9% = 4% Roll percentile die; Result > 4 => Miss (9%-4%) x .62 = 3% Chance remaining. |
||
Tiring now, he makes a vain attempt to strike her leg but she effortlessly brushes his weapon aside. |
4th try: Chance to Hit = .47 x 3% = 1% Roll percentile die; Result > 1 => Miss (3%-1%) x .62 = 1% Chance remaining. |
||
"Te feszfeg!" she says. He looks dejected. |
5th try: Chance to Hit = .49 x 1% = 0%
No Chance to Hit; Turn over. |
a) Enchantments6) Recommendations
Items of Precision, of the Stars and Rogue's directly increase the Accuracy stat. If the increase causes a breakpoint increase, the Attack and Shoot Bonuses increase.
b) Spells
Bless (Spirit #2 - 2SP) increases the Attack and Shoot Bonuses by 5 plus 1 per level of Skill. Hour of Power (Light #9 - 55 SP) also casts Bless at varying multiples of the caster's Skill in Light Magic.
Precision (Mind #4 - 4SP) increases the Character's Accuracy stat by 10 plus 2 per level of Skill with Normal Ranking in Mind Magic. If the increase causes a breakpoint increase, the Attack and Shoot Bonuses increase. Day of the Gods (Light #7 - 45 SP) also casts Precision at a multiple of the caster's Skill in Light Magic.
c) Potions
Energy (yellow) adds 10 to all stats temporarily and Extreme Energy (white) adds 20 to all stats temporarily. Attack and Shoot Bonuses increase breakpoint increase in the Accuracy stat.
Bless (white) grants a 5 point increase in both Attack and Shoot Bonuses for 6 hours.
d) Certain Wells, Fountains and NPCs can also affect Attack and Shoot Bonuses. Both the Diseased and Drunk Conditions decrease the Accuracy stat. The Weak Condition has no affect on Attack and Shoot Bonuses but might affect the Chance to Hit nonetheless. I'll let you know.
a) Consult the Breakpoint Table as well as your character's stats when allocating items with stat-boosting Enchantments. Do the same before casting a stat-boosting Spell, drinking a stat-boosting Potion, or committing a Beacon slot to a temporary stat-boosting well or fountain. As your characters develop, any given stat boost becomes less adventageous. That's why you find more potent boosts as you progress though the game.
b) The most potent way to increase your Attack and Shoot Bonuses is with the Bless Spell or Potion. Whereas increasing Accuracy increases the Bonuses in Breakpoint fashion, Bless directly increases the Bonuses. This is especially useful later in the game when it becomes progressively harder to reach higher and higher Breakpoints.
The Bless Spell and Potion are not additive. Your character will only get the sole benefits of the one applied most recently. At only two spell points the Bless Spell is a great value. It is probably one of the least appreciated Spells available, especially at Master Ranking.
c) Check out these two charts. The first is the Chance to Hit curve against a Goblin. The second represents a fairly tough Monster such as a Minotaur King.
Please notice that in this range, if your A/S Bonus is 10 more than your opponent's Armor Class, then your Chance to Hit will be right around 70%.
d) As you increase your character's Attack/Shoot Bonus higher and higher, the corresponding increases in the Chance to Hit becomes smaller and smaller. You eventually reach a point where the resources needed to improve your success rate could be spent more wisely on something else.
I can't tell you how to know you've reached that upper limit because it depends on your other needs, but we may be able to answer that question in the future. Also, remember that it appears as though nothing is gained by increasing your A/S Bonus over 60.
However, I can tell you that the bottom limit for these diminishing returns appears to be about 55% -- slightly higher against lower AC and slightly lower against higher. This gives us a very practical Rule of Hitting: If your characters aren't Hitting at least half the time, you need to either increase your Attack/Shoot Bonus or consider retreat.