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Games


Terms:

HP - Hit Power (the amount of damage a gun does)

HS- Head Shot (different HP for headshots on some guns)

Health - the amount of HP that can be taken

 

Nerf TFC

For those of you that play Half-Life, this game is modeled after Team Fortress Classic.If you arn't familar with what I'm talking about, TFC is a war game where you chose a person (heavy weapons guy, sniper, spy, ect.) and you run around and shoot people. When you die, you are taken back to your base and are allowed to play again.

*HW is Heavy Weapon Man*

Player Type

Gun

HP/HS Health
Sniper

Bow 'n' Arrow

7/10

8

 

Defender T-3

   
 

Crossbow

   
HW Man

Chainblazer

2

10

 

ArrowStorm

   
 

Ballzooka

   
 

Manta Ray

   
Spy

2 SharpShooter II's

2

14

 

2 Secret Shots

   
 

2 Lock 'n' Loads

   
 

2 Commlink II's

   
Scout

Electric Eel

5

10

 

Ratchet Blast

   

Rules

Each person choses a player class. Divide evenly (if your team has 8 ppl you then have 2 of each class)

Within each class the play has a list of guns to choose from

Once you die, raise you gun above your head and walk back to your base. Wait 5 seconds at your base at your base and then start playing again

Only the spy or scout can touch the flags

The spy or scout must capture the enemys flag at their base and bring it to your base, the first team to do so wins

You may not move your own flag unless you move it back to your base with the spy or scout

-Get creative, maby have other flags outside of the base that you get points for capturing also-

 


Gun List

Add guns or take out guns from certain classes

Gun Class

Gun

HP/HS

Pistols

Commlink II

3

 

Lock 'n' Load

3

 

Secret Shot

3

 

Sharpshooter II

3

 

Sharpshooter

3

     
Shotguns

Ratcher Blast

4

 

Electric Eel

4

     
Machine Guns

Chainblazer

3

 

Arrowstorm

3

 

Ballzooka

3

 

Manta Rray

3

     
Sniper Rifles

Bow 'n' Arrow

5/7

 

Defender T-3

5/7

 

Crossbow

5/7

Unlike TFC, any player may have any type of gun

Game Type

For all games below, use the gun list above

VIP Assassination

CAUTION: TEAMWORK REQUIRED

Two teams: Terrorists and Counter-Terrorists

The CTs must escort the VIP to a designated area

The VIP can only have a pistol, can't run (only a slight jog) and has 12 HP

Everyone else has 15 HP

-Be creative. Maby find some old football pads the VIP can wear as protection-

Hostage Rescue

Two teams: Terrorists and Counter-Terrorists

The CTs must rescue hostages from a designated area (garage, ect.) and take them back to their base

Everyone has 15 HP and the hostages have 8 HP, but can only be killed on the run to safety

 

Fortifacation

Two teams: the Terrorists and the Counter-Terrorists

The terrorists start in a fortified base (perhaps a garage)

There is a flag in the center of the base that the CTs must capture and return to their base

The terrorists CANNOT touch the flag

Terrorists have 13 HP and CTs have 15 HP

-Be creative. Maby have the CTs start far away so the terrorists might rush out on a surprise-

-Maby have one terrorist rush out and hide and then kill the CTs from behind-