Games
Terms:
HP - Hit Power (the amount of damage a gun does)
HS- Head Shot (different HP for headshots on some guns)
Health - the amount of HP that can be taken
Nerf TFC
For those of you that play Half-Life, this game is modeled after Team Fortress Classic.If you arn't familar with what I'm talking about, TFC is a war game where you chose a person (heavy weapons guy, sniper, spy, ect.) and you run around and shoot people. When you die, you are taken back to your base and are allowed to play again.
*HW is Heavy Weapon Man*
Player Type
Gun
HP/HS Health Sniper Bow 'n' Arrow
7/10
8
Defender T-3
Crossbow
HW Man Chainblazer
2
10
ArrowStorm
Ballzooka
Manta Ray
Spy 2 SharpShooter II's
2
14
2 Secret Shots
2 Lock 'n' Loads
2 Commlink II's
Scout Electric Eel
5
10
Ratchet Blast
Rules
Each person choses a player class. Divide evenly (if your team has 8 ppl you then have 2 of each class)
Within each class the play has a list of guns to choose from
Once you die, raise you gun above your head and walk back to your base. Wait 5 seconds at your base at your base and then start playing again
Only the spy or scout can touch the flags
The spy or scout must capture the enemys flag at their base and bring it to your base, the first team to do so wins
You may not move your own flag unless you move it back to your base with the spy or scout
-Get creative, maby have other flags outside of the base that you get points for capturing also-
Gun List
Add guns or take out guns from certain classes
Gun Class
Gun
HP/HS
Pistols
Commlink II
3
Lock 'n' Load
3
Secret Shot
3
Sharpshooter II
3
Sharpshooter
3
Shotguns Ratcher Blast
4
Electric Eel
4
Machine Guns Chainblazer
3
Arrowstorm
3
Ballzooka
3
Manta Rray
3
Sniper Rifles Bow 'n' Arrow
5/7
Defender T-3
5/7
Crossbow
5/7
Unlike TFC, any player may have any type of gun
Game Type
For all games below, use the gun list above
VIP Assassination
CAUTION: TEAMWORK REQUIRED
Two teams: Terrorists and Counter-Terrorists
The CTs must escort the VIP to a designated area
The VIP can only have a pistol, can't run (only a slight jog) and has 12 HP
Everyone else has 15 HP
-Be creative. Maby find some old football pads the VIP can wear as protection-
Hostage Rescue
Two teams: Terrorists and Counter-Terrorists
The CTs must rescue hostages from a designated area (garage, ect.) and take them back to their base
Everyone has 15 HP and the hostages have 8 HP, but can only be killed on the run to safety
Fortifacation
Two teams: the Terrorists and the Counter-Terrorists
The terrorists start in a fortified base (perhaps a garage)
There is a flag in the center of the base that the CTs must capture and return to their base
The terrorists CANNOT touch the flag
Terrorists have 13 HP and CTs have 15 HP
-Be creative. Maby have the CTs start far away so the terrorists might rush out on a surprise-
-Maby have one terrorist rush out and hide and then kill the CTs from behind-