Site hosted by Angelfire.com: Build your free website today!

Campaign Introduction.

Welcome to the Campaign. The Orkish Warlord Bukits Oblud recently discovered several space hulks had drifted out of the warp near his pirate base. He quickly grabbed them and filling them with boyz and gunz, soon intimidated or encouraged all the rest of the Orkz in his system to accept his leadership. He has already over-run two planetary systems. Now he is ready to launch a war of interstellar conquest through the thinly-guarded Saerlioz sector. As the Imperial fleet races to protect the sector, a Chaos fleet is moving to prevent them, seeing the opportunity to spread disorder. Drawn by rumours of war and easy pickings, pirates are gathering...

 

Campaign rules - pretty damn simple actually.

All players start in control of systems that give them 3 points of repair capacity as indicated below - this number will change depending on the number of systems you hold changes and as your renown increases. (or decreases!)

We will not use a turn system - instead, battles can be fought at any time.

Results of battles are otherwise as laid out in Battlefleet Gothic campaign rules.

The first player to reach 50 renown is the winner.

 

 
Map of Saerlioz Sector
Battle Reports

Players

Player
Renown
Systems controlled

Lars (Eldar)

1
?

Mark (Imperial)

1
Bergamo

Mats (Chaos)

1
Llados

Jon (Orks)

1
Hell's Garden, Brea and New Phoenix

Paul (Dark Eldar)

1
?

Back to Battlefleet Gothic main page