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VF-1R Series Valkyrie 

Background From Mecha Press Issue 7
Following the defeat of the Bodolza fleet, humans and Zentran coexisted more or less peacefully. Other than some minor rioting, there was little comat to speak of. During this time, reconstruction was the prime concern, and this culminated with the launch of the MagaRoad in 2014, escorted by VF-4 squadrons. No new mecha were designed during this time, all the efforts being directed towards reconstruction. The only develpment of the period was the Minmay Attack, a psychological weapon used against marauding Zentran. In 2030 Dr. Takachihoff died, but his copmpany continued to expand.

In 2036, the Neld Space Fleet of Zentran attacked. Although repelled, it demonstrated the need for futher training and better machines. The answer to this was an upgrade of the basic Valkyrie systems and a new pack, the SP II built by Takachihoff. The craft were renamed VF-1AR, VF-1JR, and VF-1SR, and were basicly the same as the others.

Between that incident and the late 2040s, there were no conflicts, and the rebuilding efforts continued unimpeded. On may 6th, 2054, the immigrant ship Million Stars is attacked by rouge Zentran forces 1.8 light-years from Earth, promting the formation of a defensive line at Pluto's orbit using the Minmay Attack and the Britai Squadron ships. The rogue ships come against the defensive line later that same year and are defeated at great loss to both sides. The good news coming from this battle was the capture of a Zentran factory satellite nearly intact. It contained much new technology, which was incorporated into the VF-XX technology demonstrator.

RPG STATS
Vehicle Types:
VF-1 AR: Standard model.  Equipped with only one head laser.
VF-1 JR: Officers and Aces model.  Equipped with two head lasers.
VF-1 SR: High ranking officers model.  Equipped with four head lasers.
Class: Tactical Variable Fighter
Manufacturer: Shinsei Industries/O-Tech
Crew: One pilot.

MDC BY LOCATION:

Head Laser(s)           25 each
Head                         85
Main Body                300
Hands (2)                  40 each
Arms (2)                   100 each
Legs & Thrusters (2) 200 each
Wings (2)                  120 each
Fastpack Particle  Cannons (2) 75 each
Fastpack Booster Pods (2) 75 each
EP-5 Beam Cannon 100
Reinforced Pilots Compartment 200

NOTES:

1.Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, night vision, thermal). Radar and communications will be unaffected.
2.Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit ejection/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING: 65 mph (104.75 km/h) Battroid  - 40 mph (64km) Gerwalk mode.
LEAPING: 25 ft (7.6 m) high or 50 ft (15.2 m) long without thrusters. 80 ft (24.4 m) high or 150 ft (46 m) long with thruster assistance. Thrusters can also be used to slow a fall from any height, but flight in Battroid mode is not possible.
FLYING: Gerwalk mode: Mach one.  Jet mode: Mach 4.8.  Battroid mode: Not possible in atmosphere, mach 2 in space.  All atmosphere flight speeds are doubled in space.

STATISTICAL DATA:

HEIGHT: 45.9ft (14m) Battroid mode.
                  29.6ft (9m) Gerwalk mode.
                  22.3ft (6.79m) Jet
WIDTH: 20ft (6.1m) at shoulders in Battroid
                48ft (14.7m) Gerwalk/Jet wings fully swept.
WEIGHT: 25.25 tons

PHYSICAL STRENGTH: Equal to a P.S. of 50
CARGO: Small compartment behind the pilot's seat..
POWER PLANT: Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2002 Fusion Turbine in each leg.
SECONDARY ENGINE: Rocket booster back.

WEAPON SYSTEMS:

1.EP-5 50MM SINGLE BARREL PARTICLE CANNON: The EP-5 is capable of firing 20 MJ bursts up to 20 times per minute.  The EP-5 was meant to be a replacement for the aging GU series gun pods and as such performed well.  The EP-5 is a modified version of the EP-4 found on the VF-4 "Lightning".
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: 2000 m
DAMAGE: 1D6x10 per single shot
RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to 5 times per melee.
PAYLOAD: 20 shots.

2.LA-3 HEAD LASERS: The older Mauser RšV-20 laser cannons were upgraded to the more powerful LA-3 laser cannons capable of firing 4 MJ shots every two seconds.   These weapons however were known to overheat if fired at maximum capacity for more than 30 seconds, as a result most mecha pilots only used them sparingly as a cutting tool or in anti-missile defense.
PRIMARY PURPOSE: Anti-missile
SECONDARY PURPOSE: Assault
RANGE: 600 m
DAMAGE: 2d6 for each head lasers for a total of 2d6 for VF-1AR, 4d6 for VF-1JR, or 8d6 for VF-1SR.
RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight times per melee.
PAYLOAD: Conditionally unlimited.

3.BODY/WING HARD POINTS: Two fixed hard points are mounted on each wing.  These hard points can be used to carry 12 medium range missiles or 6 long range missiles.
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-Mecha
RANGE: Varies with missile type
DAMAGE: Varies with missile type
RATE OF FIRE: In volleys of 1-5 for short and medium or in volleys of 1-2 for long.
PAYLOAD: 15 short range missiles, or 5 medium, or 2 long range missiles per hard point

4.(FAST PACK) 2 x EP-4 SINGLE-BARRELED PARTICLE CANNON: Two EP-4's are mounted in the front of both of the FAST packs.  The EP-4 is capable of firing 9 MJs of particle energy every second and is powered by the aircraft's energizers.  This gun is the same as that used in the early models of VF-4 Lightning.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: 4000 feet (1200 m)
DAMAGE: 1d6x10 for each single shot or 2d6x10 for dual shots
RATE OF FIRE: Single shots equal to the combined attacks of the pilot
PAYLOAD: Unlimited.

5.(FAST PACK) 2 x HMMP-02 SHORT RANGE MISSILE LAUNCHERS:  Each FAST pack has two missile tubes per pack.  Each launching tube has 8 missiles for a total of 16 short range missiles per FAST pack.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: Varies with missile type
DAMAGE: Varies with missile type, usually 1D6x10 M.D.
RATE OF FIRE: In volleys of 1, 2, 3 or 4.
PAYLOAD: 16 short range missiles per launcher.
 

STANDARD EQUIPMENT SAME AS VF-2SS (SEE MACROSS II RPG)

COMBAT BONUSES FOR VF-1R SERIES VALKYRIE VERITECH COMBAT TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING
(All variable fighter pilots can pilot all types of variable fighters at the basic level)

Basic training for non-pilot military personnel.
Add one additional action/attack at levels three, nine, and fifteen.
+1 on inititive
+1 to strike.
+1 to parry
+1 to dodge in batroid mode, +2 in gerwalk, +4 in jet mode.
+1 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED VF-1R SERIES VALKYRIE COMBAT TRAINING

Advanced training for military pilots and mecha specialists.
Add one additional action/attack at levels one, three, six, eleven, and fifteen.
+2 on initive
+2 to strike
+1 to parry
+2 to dodge in battloid mode, +4 in gerwalk, +6 in jet mode.
+3 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

DAMAGE:
Restrained Punch: 1D4 M.D.
Full Strength Punch: 2D6 M.D.
"Booster" Punch: 3D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 1D6 M.D.
Kick: 1D6 M.D.
Leap Kick: 2D6 M.D.
Body Flip/Throw: 1D4 M.D.
Body Block/Tackle: 1D6 M.D.
Stomp: 1D6 M.D. (only effective against small objects)

REFERENCES USED IN THIS DESIGN

Entertainment Bible.51 Macross II.  This is a Japanese book.
Jason Kelly and his Roycommi Automated Factory Satellite page. (now offline)
Mecha Press 7
Lance Webster and his Macross Forever page

Tenchi Jeff's Anime page
Tenchi Jeff's Science Fiction page
Tenchi Jeff's Robotech page
Tenchi Jeff's Star Wars page
Tenchi Jeff's Hobby Horse


E-Mail Tenchi Jeff at:
paithin@mnsi.net