Background From Mecha Press Issue 7
In 2036, the Neld Space Fleet of Zentran attacked. Although repelled, it demonstrated the need for futher training and better machines. The answer to this was an upgrade of the basic Valkyrie systems and a new pack, the SP II built by Takachihoff. The craft were renamed VF-1AR, VF-1JR, and VF-1SR, and were basicly the same as the others.
Between that incident and the late 2040s, there were no conflicts, and the rebuilding efforts continued unimpeded. On may 6th, 2054, the immigrant ship Million Stars is attacked by rouge Zentran forces 1.8 light-years from Earth, promting the formation of a defensive line at Pluto's orbit using the Minmay Attack and the Britai Squadron ships. The rogue ships come against the defensive line later that same year and are defeated at great loss to both sides. The good news coming from this battle was the capture of a Zentran factory satellite nearly intact. It contained much new technology, which was incorporated into the VF-XX technology demonstrator.
RPG STATS
MDC BY LOCATION: Head Laser(s)
25 each
NOTES:
1.Destroying the head of the fighter will knock
out the mecha's major sensor systems, including all of the optics systems
(infrared, night vision, thermal). Radar and communications will be unaffected.
SPEEDS:
RUNNING: 65 mph (104.75 km/h) Battroid
- 40 mph (64km) Gerwalk mode.
STATISTICAL DATA: HEIGHT: 45.9ft (14m) Battroid mode.
PHYSICAL STRENGTH: Equal to a P.S. of 50
WEAPON SYSTEMS:
1.EP-5 50MM SINGLE BARREL PARTICLE CANNON:
The EP-5 is capable of firing 20 MJ bursts up to 20 times per minute.
The EP-5 was meant to be a replacement for the aging GU series gun pods
and as such performed well. The EP-5 is a modified version of the
EP-4 found on the VF-4 "Lightning".
2.LA-3 HEAD LASERS: The older Mauser RšV-20
laser cannons were upgraded to the more powerful LA-3 laser cannons capable
of firing 4 MJ shots every two seconds. These weapons however
were known to overheat if fired at maximum capacity for more than 30 seconds,
as a result most mecha pilots only used them sparingly as a cutting tool
or in anti-missile defense.
3.BODY/WING HARD POINTS: Two fixed hard
points are mounted on each wing. These hard points can be used to
carry 12 medium range missiles or 6 long range missiles.
4.(FAST PACK) 2 x EP-4 SINGLE-BARRELED PARTICLE
CANNON: Two EP-4's are mounted in the front of both of the FAST packs.
The EP-4 is capable of firing 9 MJs of particle energy every second and
is powered by the aircraft's energizers. This gun is the same as
that used in the early models of VF-4 Lightning. 5.(FAST PACK) 2 x HMMP-02 SHORT RANGE MISSILE
LAUNCHERS: Each FAST pack has two missile tubes per pack.
Each launching tube has 8 missiles for a total of 16 short range missiles
per FAST pack.
STANDARD EQUIPMENT SAME AS VF-2SS (SEE MACROSS
II RPG)
COMBAT BONUSES FOR VF-1R SERIES VALKYRIE VERITECH
COMBAT TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
ADVANCED VF-1R SERIES VALKYRIE COMBAT TRAINING
Advanced training for military pilots and mecha
specialists.
DAMAGE:
REFERENCES USED IN THIS DESIGN
Entertainment Bible.51 Macross II. This
is a Japanese book.
Tenchi Jeff's Anime page
Following the defeat of the Bodolza fleet, humans and Zentran coexisted more or less peacefully. Other than some minor rioting, there was little comat to speak of. During this time, reconstruction was the prime concern, and this culminated with the launch of the MagaRoad in 2014, escorted by VF-4 squadrons. No new mecha were designed during this time, all the efforts being directed towards reconstruction. The only develpment of the period was the Minmay Attack, a psychological weapon used against marauding Zentran. In 2030 Dr. Takachihoff died, but his copmpany continued to expand.
Vehicle Types:
VF-1 AR: Standard model. Equipped
with only one head laser.
VF-1 JR: Officers and Aces model.
Equipped with two head lasers.
VF-1 SR: High ranking officers model.
Equipped with four head lasers.
Class: Tactical Variable Fighter
Manufacturer: Shinsei Industries/O-Tech
Crew: One pilot.
Head
85
Main Body
300
Hands (2)
40 each
Arms (2)
100 each
Legs & Thrusters (2) 200 each
Wings (2)
120 each
Fastpack Particle Cannons (2) 75 each
Fastpack Booster Pods (2) 75 each
EP-5 Beam Cannon 100
Reinforced Pilots Compartment 200
2.Depleting the MDC of the main body will destroy
the mecha. The pilot and cockpit ejection/escape pod will be automatically
ejected from the doomed mecha before it explodes by the mecha's main computer.
LEAPING: 25 ft (7.6 m) high or 50 ft (15.2
m) long without thrusters. 80 ft (24.4 m) high or 150 ft (46 m) long with
thruster assistance. Thrusters can also be used to slow a fall from any
height, but flight in Battroid mode is not possible.
FLYING: Gerwalk mode: Mach one.
Jet mode: Mach 4.8. Battroid mode: Not possible in atmosphere, mach
2 in space. All atmosphere flight speeds are doubled in space.
29.6ft (9m) Gerwalk mode.
22.3ft (6.79m) Jet
WIDTH: 20ft (6.1m) at shoulders in Battroid
48ft (14.7m) Gerwalk/Jet wings fully swept.
WEIGHT: 25.25 tons
CARGO: Small compartment behind the pilot's
seat..
POWER PLANT: Two Shinsei Industries/Pratt
& Whitney/Rolls Royce FF-2002 Fusion Turbine in each leg.
SECONDARY ENGINE: Rocket booster back.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: 2000 m
DAMAGE: 1D6x10 per single shot
RATE OF FIRE: Single shots equal to the
combined attacks of the pilot up to 5 times per melee.
PAYLOAD: 20 shots.
PRIMARY PURPOSE: Anti-missile
SECONDARY PURPOSE: Assault
RANGE: 600 m
DAMAGE: 2d6 for each head lasers for a
total of 2d6 for VF-1AR, 4d6 for VF-1JR, or 8d6 for VF-1SR.
RATE OF FIRE: Single shots equal to the
combined attacks of the pilot up to eight times per melee.
PAYLOAD: Conditionally unlimited.
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-Mecha
RANGE: Varies with missile type
DAMAGE: Varies with missile type
RATE OF FIRE: In volleys of 1-5 for short
and medium or in volleys of 1-2 for long.
PAYLOAD: 15 short range missiles, or 5
medium, or 2 long range missiles per hard point
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: 4000 feet (1200 m)
DAMAGE: 1d6x10 for each single shot or
2d6x10 for dual shots
RATE OF FIRE: Single shots equal to the
combined attacks of the pilot
PAYLOAD: Unlimited.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: Varies with missile type
DAMAGE: Varies with missile type, usually
1D6x10 M.D.
RATE OF FIRE: In volleys of 1, 2, 3 or
4.
PAYLOAD: 16 short range missiles per launcher.
(All variable fighter pilots can pilot all
types of variable fighters at the basic level)
Add one additional action/attack at levels three,
nine, and fifteen.
+1 on inititive
+1 to strike.
+1 to parry
+1 to dodge in batroid mode, +2 in gerwalk, +4
in jet mode.
+1 to roll with a punch or fall with an impact,
reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance
of knocking an opponent down, causing him to loose initiative and one attack
that melee round.
Add one additional action/attack at levels one,
three, six, eleven, and fifteen.
+2 on initive
+2 to strike
+1 to parry
+2 to dodge in battloid mode, +4 in gerwalk,
+6 in jet mode.
+3 to roll with a punch or fall with an impact,
reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance
of knocking an opponent down, causing him to loose initiative and one attack
that melee round.
Restrained Punch: 1D4 M.D.
Full Strength Punch: 2D6 M.D.
"Booster" Punch: 3D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 1D6 M.D.
Kick: 1D6 M.D.
Leap Kick: 2D6 M.D.
Body Flip/Throw: 1D4 M.D.
Body Block/Tackle: 1D6 M.D.
Stomp: 1D6 M.D. (only effective against small
objects)
Jason Kelly and his Roycommi
Automated Factory Satellite page. (now offline)
Mecha Press 7
Lance Webster and his Macross Forever page
Tenchi Jeff's Science Fiction page
Tenchi Jeff's Robotech page
Tenchi Jeff's Star Wars page
Tenchi Jeff's Hobby Horse
E-Mail Tenchi Jeff at:
paithin@mnsi.net