Everway
Everyway is a card-based Fantasy Roleplaying system designed by Wizards of the Coast, who also brought us Magic:The Gathering. The universe is made up of thousands of Spheres, each one a separate world. "Spherewalkers" have the ability to walk through special Gates between these spheres, making each adventure a journey through a completely different world than the one before. Characters are loosely defined by the four Elements (Fire = Physical skills, Earth = Resistance and Toughness etc), with specialisations to show how good you are at specific things.
Everyway has enormous potential for "Storyteller" style campaigns. Conflict is resolved using the Fortune Deck (similar to a Tarot deck), with the GM interpreting results based on character actions, their abilities and what the storyline (and plot) needs best. Its not for everyone (no hack-and-slashers please), but does provide a rich and fertile bed to explore some very esoteric situations, that other game systems would flounder in.
One of the great uses of Everway is in special one-off scenarios, such as roleplaying Conventions and the like. Its colourful, versatile and doesn't take a lot of explaining before the players can get started, and its conflict resolution system doesn't require a whole heap of stats to remember.
Warhammer Fantasy
Warhammer Fantasy is Games Workshop's miniature combat system, set in a rich and colourful (though very violent) fantasy world. There are a number of races to play, each with their own strengths and weaknesses, and players can design their force to reflect their own preferred fighting style.
The game covers a wide range of fantasy units - archers, spearmen, cavalry, skirmishers, Dragons, even gunpowder and cannons - and embraces a rich and complete hobby. Whether you be a brilliant tactician born out of his time, or simply love to paint the incredibly detailed figures you need to play the game, this hobby is for anyone. Best of all, it provides a good opportunity for colourful photos for sites like this one.
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