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Continuing the TCG

There are some helpful hints to keep you the ultimate pokemon masters in TCG. Here are some of them:

Keep Your bench pokemon strong Deny your opponet opportunites to activate (with a gust of wind or other effect) a weak pokemon from your bench. With noevolution and no energy, a benched pokemon is an inviting target to beat on with no fear of retribution. Try to keep only as many benched pokemon as you can afford to stregthened and evolve. (make sure that you do not run out of pokemon however!)

Make the most of your limited energy supply Pokemon has a built in limitation that keeps each player from taking extreme advantage over the other. Attaching only one energy card per turn ensures that both players development stays on par with one another. This concept is not new to this TCG and like many other card games, it remains the basis for most of the pivotal strategic decision a player must make--both in a deck creation and game play. Mastering energy allocatioin will make or break your game. Avoid a rush to stregthen your first active pokemon. Most monsters take time to develop energy efficient fighting machines. Remember that when a pokemon is K-O'd all the energy cards attached to it are discarded as well as the monster card. To many times energy cards attached is wasted on building an active pokemon that is continuously taking damage turn after turn. By the time that the most effective attacks are powered the pokemon is very close to being knocked out. This allows only a few rounds of good, powerful pokemon attack. Instead, develop one or two prime pokemon on the bench while your opening pokemon soaks up damage and stalls for time. A scrunching chansey or a hardened onix are perfect for your initial active pokemon. Dont be afraid to let things develop before you take the offensive. Pokemon can absorb damage whether they have energy attached or not, so dont bother investing in a monster that will be nearly fainted by the time it can attack. Of course many pokemon are ideal for dishing out damage immediatly. Hitmonchan, machop, rattata, and staryu are all guaranteed of doing 20 damage right away, with second turn knock-outs very possible (or even a first turn K-O if weekness comes into play!) When opening with one of these monsters, dont be afraid to take on the role of aggress orand attach each energy right away. The biggest aspect of energy allocation is to stay ahead of your opponet in development. PUt yourself into their shoes and try to predict there deirection. IF your oopponet is stalling with a fat chancey wall while piling energy onto a benched magikarp, you can be sure that a nasty water-snake-evolution-of-death gyarados is on the way! What will you have for defense? Will you be prepared?

Dont evolve to early Try not to prematurley evolve any pokemon such thta they are left without an attack. Remember that once evolved, all aspects of the previous pokemon card are lost. Not only are old hitpoints and retreat costs gone, but all the old attack moves are now no longer available as well. There is no limit to the number of energy cards that you can attach to your pokemon in play. So prepare the basic pokemon with extra energy prior to evolving it. Of course if you are in a tight situtation, more hit points, increased resistance, may lose attack ability, but this can allow you to stay in the game longer and hopefully you draw something useful in the meantime!

Medicinal Retreating Benched pokemon are cured of all ailments (Paralysis, poisin, sleep, and confusion) and all other "effects" (like eevees tail wag attack effect and Sandshrews sand attack effect drive your opponet crazy by benching your affected pokemon (use a switch trainer card or just retreat) to have that pokemon immediately cured. Now put him right back out as active pokemon during the same turn! Multiple retreating is expensive in the number of energy and trainer cards that are discarded, but in critical situations the tactic is perfectly legal and extremely effective!

Leave room on your bench Never snuff out your options. Very few pokemon decks require a bench full of idle monsters. Always leave at least one spot open on your bench for new recruits. As a match with your opponets progress, you will notice that a select few of your pokemon will be BEST suited to handle your opponets pokemon. This is usually attributed to optimal resistance or particular attack move that is especially annoying to a class of other pokemon. As a cycle through your desk it will be important to have a room for the additional copies of these "optimal" attackers when you draw them.

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