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The TM/HM List

 

TM/HM TM/HM Name Type Description Price

TM 001

Mega Punch

Normal

Attack: 80 / PP: 20 / Accuracy: 85

5 CCP

TM 002 Razor Wind Normal Attack: 80 / PP: 15 / Accuracy: 75 / High Critical Hit Ratio 5 CCP
TM 003 Swords Dance Normal PP: 30 / Doubles User's Attack
TM 004 Whirlwind Normal PP: 20 / Accuracy: 100 / Wild Pokemon run away, trainers must switch, user goes second
TM 005 Mega Kick Normal Attack: 120 / PP: 5 / Accuracy: 75
TM 006 Toxic Poison PP: 10 / Accuracy: 85 / Poisons opponent, poison damage doubles every round unless opponent is switched  
TM 007 Horn Drill Normal PP: 5 / Accuracy: 30 / OHKO
TM 008 Body Slam Normal Attack: 85 / PP: 15 / Accuracy: 100 / Opponent is paralyzed (30%)
TM 009 Take Down Normal Attack: 90 / PP: 20 / Accuracy: 85 / User takes 25% of the damage done to the opponent
TM 010 Double-Edge Normal Attack: 120 / PP: 10 / Accuracy: 100 / User takes 25% of the damage done to the opponent
TM 011 Bubblebeam Water Attack: 65 / PP: 20 / Accuracy: 100 / Lowers opponent's speed (10%)
TM 012 Water Gun Water Attack: 40 / PP: 25 / Accuracy: 100
TM 013 Ice Beam Ice Attack: 95 / PP: 10 / Accuracy: 100 / Freezes opponent (10%)  
TM 014 Blizzard Ice Attack: 120 / PP: 5 / Accuracy: 70 / Freezes opponent (10%)  
TM 015 Hyper Beam Normal Attack: 150 / PP: 5 / Accuracy: 90 / User does nothing next turn  
TM 016 Pay Day Normal Attack: 40 / PP: 20 / Accuracy: 100 / Winner of the fight claims 2 times the level of the user in cash  
TM 017 Submission Fighting Attack: 80 / PP: 25 / Accuracy: 80 / User takes 25% of the damage done to the opponent  
TM 018 Counter Fighting PP: 20 / Accuracy: 100 / Damage = 2 times the damage taken from Physical Attack (user goes second)  
TM 019 Seismic Toss Fighting PP: 20 / Accuracy: 100 / Damage done equals the level of the user  
TM 020 Rage Normal Attack: 20 / PP: 20 / Accuracy: 100 / Power grows as damage increases (must be used consecutively)  
TM 021 Mega Drain Grass Attack: 40 / PP: 10 / Accuracy: 100 / 50% of the damage done is given to the user  
TM 022 Solar Beam Grass Attack: 120 / PP: 10 / Accuracy: 100 / Charges one turn, attacks second turn. With Sunny Day, attacks first turn. With Rain Dance, reduces base attack to 60  
TM 023 Dragon Rage Dragon PP: 10 / Accuracy: 100 / Always does 40 damage  
TM 024 Thunderbolt Electric Attack: 95 / PP: 15 / Accuracy: 100 / Paralyzes opponent (10%)  
TM 025 Thunder Electric Attack: 120 / PP: 10 / Accuracy: 70 / Paralyzes opponent (10%)  
TM 026 Earthquake Ground Attack: 100 / PP: 10 / Accuracy: 100 / 2 times damage if the opponent is Digging  
TM 027 Fissure Ground PP: 5 / Accuracy: 30 / OHKO  
TM 028 Dig Ground Attack: 60 / PP: 10 / Accuracy: 100 / Escapes caves. User digs first turn, attacks second turn  
TM 029 Psychic Psychic Attack: 90 / PP: 10 / Accuracy: 100 / Lowers opponent's Special Defense (10%)  
TM 030 Teleport Psychic PP: 20 / Escapes from wild Pokemon, sends player to last Pokemon Center  
TM 031 Mimic Normal PP: 10 / Accuracy: 100 / Copies last attack used until the user leaves battle  
TM 032 Double Team Normal PP: 15 / Accuracy: 100 / Raises user's Evade  
TM 033 Reflect Psychic PP: 30 / User's Pokemon take 50% less damage from Physical Attacks for 5 rounds  
TM 034 Bide Normal PP: 10 / Accuracy: 100 / User waits 2-3 turns, then does 2 times the amount of damage done to the user  
TM 035 Metronome Normal PP: 10 / Uses a random attack  
TM 036 Selfdestruct Normal Attack: 200 / PP: 5 / Accuracy: 100 / User Faints  
TM 037 Egg Bomb Normal Attack: 100 / PP: 10 / Accuracy: 75  
TM 038 Fire Blast Fire Attack: 120 / PP: 5 / Accuracy: 85 / Burn opponent (10%)  
TM 039 Swift Normal Attack: 60 / PP: 20 / Misses very rarely, or if the opponent is Digging of Flying  
TM 040 Skull Bash Normal Attack: 100 / PP: 15 / Accuracy: 100 / Ducks head first turn, attacks second turn, raises user's defense  
TM 041 Softboiled Normal PP: 10 / Heals 50% of the user's total health, heals teammates out of battle (user loses 20% of his total health)  
TM 042 Dream Eater Psychic Attack: 100 / PP: 15 / Accuracy: 100 / Opponent must be asleep, 50% of the damage done to the opponent heals the opponent  
TM 043 Sky Attack Flying Attack: 140 / PP: 5 / Accuracy: 100 / User glows on the first turn, attack second  
TM 044 Rest Psychic PP: 10 / User restores all HP and conditions, sleeps two rounds  
TM 045 Thunder Wave Electric PP: 20 / Paralyzes opponent  
TM 046 Psywave Psychic PP: 15 / Accuracy: 80 / Damage done is between 100% to 150% times the user's level  
TM 047 Explosion Normal Attack: 250 / PP: 5 / Accuracy: 100 / User faints  
TM 048 Rock Slide Rock Attack: 75 / PP: 10 / Accuracy: 90 / Opponent flinches (30%)  
TM 049 Tri Attack Normal Attack: 80 / PP: 10 / Accuracy: 100 / Paralyzes, burns, or freezes opponent (20%)  
TM 050 Substitute Normal PP: 10 / Takes 25% of the user's HP to make a clone. Clone has 50% the HP of the creator  
TM 051 Dynamic Punch Fighting Attack: 100 / PP: 5 / Accuracy: 50 / Confuses on contact  
TM 052 Headbutt Normal Attack: 70 / PP: 15 / Accuracy: 100 / Flinches opponent (30%) / Knocks Pokemon from trees  
TM 053 Curse ??? PP: 10 / Causes the opponent to lose 25% of its total HP every turn at the cost of 50% of the users total health. Ghosts Only.  
TM 054 Rollout Rock Attack: 30 / PP: 20 / Accuracy: 90 / Lasts 5 rounds with damage doubled every round (barring a miss)  
TM 055 Roar Normal PP: 20 / Accuracy: 100 / Causes wild Pokemon to run, forces trainer to switch, user always goes second  
TM 056 Zap Cannon Electric Attack: 100 / PP: 5 / Accuracy: 50 / Paralyzes on contact  
TM 057 Rock Smash Fighting Attack: 20 / PP: 15 / Accuracy: 100 / Lowers opponent's Defense in battle, breaks rocks in the field  
TM 058 Psych Up Normal PP: 10 / steals any status boosters used on your opponent  
TM 059 Hidden Power Random PP: 10 / damage and element depends on the Pokemon's DV  
TM 060 Sunny Day Fire PP: 5 / increase Fire damage for 5 turns, cuts water damage in half, increase effectivness of Synthesis, Morning Sun, and Moonlight  
TM 061 Sweet Scent Normal PP: 20 / Accuracy: 100 / raises user's Accuracy. Lures Wild Pokemon  
TM 062 Snore Normal Attack: 40 / PP: 15 / Accuracy: 100 / Opponent flinches (30%)  
TM 063 Icy Wind Ice Attack: 55 / PP: 15 / Accuracy: 95 / Lowers opponent's Speed (10%)  
TM 064 Protect Normal PP: 10 / Prevents all damage for one round, accuracy is cut in half with each use  
TM 065 Rain Dance Water PP: 5 / Raises water damage. makes Solar Beam 3-turn move, cuts grass healing moves' effectiveness, make Thunder's accuracy perfect. Effective for 5 turns  
TM 066 Giga Drain Grass Attack: 60 / PP: 5 / Accuracy: 100 / 50% of the damage done to the opponent is given to the user  
TM 067 Endure Normal PP: 10 / Prevents fainting, but leaves you only with 1 HP. Accuracy decrease with use  
TM 068 Frustration Normal Attack: 100 / PP: 20 / Accuracy: 100 / Is more effective if the user is unhappy  
TM 069 Iron Tail Steel Attack: 100 / PP: 15 / Accuracy: 75 / Lower opponent's Defense (30%)  
TM 070 Dragonbreath Dragon Attack: 60 / PP: 20 / Accuracy: 100 / Paralyzes opponent (30%)  
TM 071 Return Normal Attack: 100 / PP: 20 / Accuracy: 100 / Is more effect if the user is happy  
TM 072 Shadow Ball Ghost Attack: 80 / PP: 15 / Accuracy: 100 / Lowers opponent's Special Defense (20%)  
TM 073 Mud Slap Ground Attack: 20 / PP: 10 / Accuracy: 100 / Lowers opponent's Accuracy (10%)  
TM 074 Ice Punch Ice Attack: 75 / PP: 15 / Accuracy: 100 / Freezes opponent (10%)  
TM 075 Swagger Normal PP: 10 / Accuracy: 90 / confuses opponent and doubles their Attack  
TM 076 Sleep Talk Normal PP: 10 / Uses one of the moves the user knows while they are sleeping  
TM 077 Sludge Bomb Poison Attack: 90 / PP: 10 / Accuracy: 100 / Poisons opponent (30%)  
TM 078 Sandstorm Rock PP: 10 / damages all Pokemon on the field unless it is part Ground/Rock/Steel for 5 rounds  
TM 079 Defense Curl Normal PP: 40 / raises user's Defense. Use Rollout after this to double the base damage of Rollout  
TM 080 Thunder Punch Electric Attack: 75 / PP: 15 / Accuracy: 100 / Paralyzes (10%)  
TM 081 Detect Fighting PP: 5 / prevents all damage for one turn, accuracy decreases with use  
TM 082 Attract Normal PP: 10 / Accuracy: 100 / prevents opposing Pokemon from attacking if they are of the opposite sex (its a 50% chance for every turn after the use of this attack until the opponent leaves battle)  
TM 083 Thief Dark Attack: 40 / PP: 10 / Accuracy: 100 / Steals items from Wild Pokemon  
TM 084 Steel Wing Steel Attack: 70 / PP: 25 / Accuracy: 90 / Raises user's Defense (10%)  
TM 085 Fire Punch Fire Attack: 75 / PP: 15 / Accuracy: 100 / Burns opponent (10%)  
TM 086 Fury Cutter Bug Attack: 10 / PP: 20 / Accuracy: 95 / Power doubles if used consecutively, reverts to normal if misses  
TM 087 Nightmare Ghost Attack: 100 / PP: 15 / Takes 25% of the opponent's total health each turn if it is sleeping  
TM 088 Raging Punch Fighting Attack: 150 / PP: 20 / Accuracy: 100 / User charges up first turn, attacks second  
TM 089 Dragon Claw Dragon Attack: 80 / PP: 15 / Accuracy: 100  
TM 090 Water Surge Water Attack: 60 / PP: 20 / Accuracy: 100 / Can cause Confusion  
TM 091 Enlighten Psychic PP: 20 / Increases Special Attack and Special Defense.  
TM 092 Hailstorm Ice PP: 10 / Does damage to all Non-Ice types on the field. Cancels out all other weather status  
TM 093 Build-Up Fighting PP: 20 / Raise the user's Attack and Defense  
TM 094 Seed Machine Gun Grass Attack: 10 (per hit) / PP: 30 / Accuracy: 100 / Attacks 2-5 times in one action  
TM 095 Provocation/Taunt Dark PP: 20 / Accuracy: 100 / Opponent may only use attacks that damage  
TM 096 Light Screen Psychic PP: 20 / Decreases damage done by Special Attacks by 50%  
TM 097 Safeguard Normal PP: 25 / Protects user from status effects for 5 turns  
TM 098 Combo Fighting Attack: 75 / PP: 15 / Accuracy: 100 / Can break Light Screen and Reflect  
TM 099 Electric Swift Electric Attack: 60 / PP: 20 / Accuracy: 100 / Never misses  
TM 100 Flamethrower Fire Attack: 120 / PP: 5 / Accuracy: 85 / Burns opponent (10%)  
TM 101 Rock-Seal Rock Attack: 50 / PP: 15 / Accuracy: 85 / Lowers opponent speed
TM 102 Beak Slash Flying Attack: 60 / PP: 20 / Accuracy: 100 / Never say that
TM 103 Anti-Repeat Dark PP: 15 / Accuracy: 100 / Prevents the opponent from using the same move twice in a row
TM 104 Bittersweet Normal Attack: 70 / PP: 10 / Accuracy / Deals more damage if user is Poisoned, Paralyzed, or Burned
TM 105 Secret Power Rock Attack: 70 / PP: 15 / Accuracy: 100 / In tall grass, may cause opponent to sleep. On dirt, may cause opponent to become Paralyzed. In caves, opponent may flinch. Used to drill holes to make your secret base. 
TM 106 Skill Swap Psychic PP: 10 / Accuracy: 100 / User swaps abilities with the opponent
TM 107 Intercept Dark PP: 10 / Accuracy: 100 / User goes first and uses whatever attack the opponent was going to use and uses it
TM 108 Over Heat Fire Attack: 140 / PP: 5 / Accuracy: 100 / Halves the user's Special Attack every time the attack is used
TM 109 Blast Burn Fire Attack: 150 / PP: 5 / Accuracy: 90 / Attacks first turn, rests second turn
TM 110 Hydro Cannon Water Attack: 150 / PP: 5 / Accuracy: 90 / Attacks first turn, rests second turn
TM 111 Frenzy Plant Grass Attack: 150 / PP: 5 / Accuracy: 90 / Attacks first turn, rests second turn
TM 112 Volt Tackle Electric Attack: 120 / PP: 15 / Accuracy: 100 / User is dealt recoil damage equal to 33% of the damage done to the opponent
TM 113 Sacred Fire Fire Attack: 100 / PP: 5 / Accuracy: 95 / Burns opponent (50%)
TM 114 Aeroblast Flying Attack: 100 / PP: 5 / Accuracy: 95 / High Critical Hit Ratio
TM 115 Slow Wave ??? PP: 10 / Doubles user's Attack and Defense while cutting Speed in half
TM 116 Faint Attack Dark Attack: 60 / PP: 20 / Accuracy: 100 / Always hits
TM 117 Leaf Blade Grass Attack: 70 / PP: 15 / Accuracy: 95 / High Critical Hit Ratio
TM 118 Blaze Kick Fire Attack: 85 / PP: 10 / Accuracy: 90 / Chance to burn opponent
TM 119 Muddy Stream Water Attack: 95 / PP: 10 / Accuracy: 85 / May lower opponent's Hit Ratio ability
TM 120 Extremespeed Normal Attack: 80 / PP: 5 / Accuracy: 100 / User Attacks First
HM 01 Cut Normal Attack: 70 / PP: 30 / Accuracy: 95 / Can cut small trees or patches of grass
HM 02 Fly Flying Attack: 70 / PP: 15 / Accuracy: 100 / Flies up first turn, attacks second turn. While flying up high, Thunder is perfect when used on you. In field, may fly you to places.
HM 03 Surf Water Attack: 95 / PP: 15 / Accuracy: 100 / Allows the user to transport the trainer across the water
HM 04 Strength Normal Attack: 80 / PP: 15 / Accuracy: 100 / Allows the Pokemon to move large rocks
HM 05 Flash Normal PP: 20 / Accuracy: 70 / Lowers opponent's accuracy. Can light up dark caves
HM 06 Whirlpool Water Attack: 15 / PP: 15 / Accuracy: 70 / Traps opponent for 2-5 turns. Destroys whirlpools in water
HM 07 Waterfall Water Attack: 80 / PP: 15 / Accuracy: 100 / User may climb waterfalls
HM 08 Dive Water Attack: 60 / PP: 10 / Accuracy: 100 / Dives down first turn, attacks second. Used to dive in deep water areas
HTML done and attack type and data compiled by pokemasterfrank. Pricing done by Link 10.