TM/HM | TM/HM Name | Type | Description | Price |
TM 001 |
Mega Punch |
Normal |
Attack: 80 / PP: 20 / Accuracy: 85 |
5 CCP |
TM 002 | Razor Wind | Normal | Attack: 80 / PP: 15 / Accuracy: 75 / High Critical Hit Ratio | 5 CCP |
TM 003 | Swords Dance | Normal | PP: 30 / Doubles User's Attack | |
TM 004 | Whirlwind | Normal | PP: 20 / Accuracy: 100 / Wild Pokemon run away, trainers must switch, user goes second | |
TM 005 | Mega Kick | Normal | Attack: 120 / PP: 5 / Accuracy: 75 | |
TM 006 | Toxic | Poison | PP: 10 / Accuracy: 85 / Poisons opponent, poison damage doubles every round unless opponent is switched | |
TM 007 | Horn Drill | Normal | PP: 5 / Accuracy: 30 / OHKO | |
TM 008 | Body Slam | Normal | Attack: 85 / PP: 15 / Accuracy: 100 / Opponent is paralyzed (30%) | |
TM 009 | Take Down | Normal | Attack: 90 / PP: 20 / Accuracy: 85 / User takes 25% of the damage done to the opponent | |
TM 010 | Double-Edge | Normal | Attack: 120 / PP: 10 / Accuracy: 100 / User takes 25% of the damage done to the opponent | |
TM 011 | Bubblebeam | Water | Attack: 65 / PP: 20 / Accuracy: 100 / Lowers opponent's speed (10%) | |
TM 012 | Water Gun | Water | Attack: 40 / PP: 25 / Accuracy: 100 | |
TM 013 | Ice Beam | Ice | Attack: 95 / PP: 10 / Accuracy: 100 / Freezes opponent (10%) | |
TM 014 | Blizzard | Ice | Attack: 120 / PP: 5 / Accuracy: 70 / Freezes opponent (10%) | |
TM 015 | Hyper Beam | Normal | Attack: 150 / PP: 5 / Accuracy: 90 / User does nothing next turn | |
TM 016 | Pay Day | Normal | Attack: 40 / PP: 20 / Accuracy: 100 / Winner of the fight claims 2 times the level of the user in cash | |
TM 017 | Submission | Fighting | Attack: 80 / PP: 25 / Accuracy: 80 / User takes 25% of the damage done to the opponent | |
TM 018 | Counter | Fighting | PP: 20 / Accuracy: 100 / Damage = 2 times the damage taken from Physical Attack (user goes second) | |
TM 019 | Seismic Toss | Fighting | PP: 20 / Accuracy: 100 / Damage done equals the level of the user | |
TM 020 | Rage | Normal | Attack: 20 / PP: 20 / Accuracy: 100 / Power grows as damage increases (must be used consecutively) | |
TM 021 | Mega Drain | Grass | Attack: 40 / PP: 10 / Accuracy: 100 / 50% of the damage done is given to the user | |
TM 022 | Solar Beam | Grass | Attack: 120 / PP: 10 / Accuracy: 100 / Charges one turn, attacks second turn. With Sunny Day, attacks first turn. With Rain Dance, reduces base attack to 60 | |
TM 023 | Dragon Rage | Dragon | PP: 10 / Accuracy: 100 / Always does 40 damage | |
TM 024 | Thunderbolt | Electric | Attack: 95 / PP: 15 / Accuracy: 100 / Paralyzes opponent (10%) | |
TM 025 | Thunder | Electric | Attack: 120 / PP: 10 / Accuracy: 70 / Paralyzes opponent (10%) | |
TM 026 | Earthquake | Ground | Attack: 100 / PP: 10 / Accuracy: 100 / 2 times damage if the opponent is Digging | |
TM 027 | Fissure | Ground | PP: 5 / Accuracy: 30 / OHKO | |
TM 028 | Dig | Ground | Attack: 60 / PP: 10 / Accuracy: 100 / Escapes caves. User digs first turn, attacks second turn | |
TM 029 | Psychic | Psychic | Attack: 90 / PP: 10 / Accuracy: 100 / Lowers opponent's Special Defense (10%) | |
TM 030 | Teleport | Psychic | PP: 20 / Escapes from wild Pokemon, sends player to last Pokemon Center | |
TM 031 | Mimic | Normal | PP: 10 / Accuracy: 100 / Copies last attack used until the user leaves battle | |
TM 032 | Double Team | Normal | PP: 15 / Accuracy: 100 / Raises user's Evade | |
TM 033 | Reflect | Psychic | PP: 30 / User's Pokemon take 50% less damage from Physical Attacks for 5 rounds | |
TM 034 | Bide | Normal | PP: 10 / Accuracy: 100 / User waits 2-3 turns, then does 2 times the amount of damage done to the user | |
TM 035 | Metronome | Normal | PP: 10 / Uses a random attack | |
TM 036 | Selfdestruct | Normal | Attack: 200 / PP: 5 / Accuracy: 100 / User Faints | |
TM 037 | Egg Bomb | Normal | Attack: 100 / PP: 10 / Accuracy: 75 | |
TM 038 | Fire Blast | Fire | Attack: 120 / PP: 5 / Accuracy: 85 / Burn opponent (10%) | |
TM 039 | Swift | Normal | Attack: 60 / PP: 20 / Misses very rarely, or if the opponent is Digging of Flying | |
TM 040 | Skull Bash | Normal | Attack: 100 / PP: 15 / Accuracy: 100 / Ducks head first turn, attacks second turn, raises user's defense | |
TM 041 | Softboiled | Normal | PP: 10 / Heals 50% of the user's total health, heals teammates out of battle (user loses 20% of his total health) | |
TM 042 | Dream Eater | Psychic | Attack: 100 / PP: 15 / Accuracy: 100 / Opponent must be asleep, 50% of the damage done to the opponent heals the opponent | |
TM 043 | Sky Attack | Flying | Attack: 140 / PP: 5 / Accuracy: 100 / User glows on the first turn, attack second | |
TM 044 | Rest | Psychic | PP: 10 / User restores all HP and conditions, sleeps two rounds | |
TM 045 | Thunder Wave | Electric | PP: 20 / Paralyzes opponent | |
TM 046 | Psywave | Psychic | PP: 15 / Accuracy: 80 / Damage done is between 100% to 150% times the user's level | |
TM 047 | Explosion | Normal | Attack: 250 / PP: 5 / Accuracy: 100 / User faints | |
TM 048 | Rock Slide | Rock | Attack: 75 / PP: 10 / Accuracy: 90 / Opponent flinches (30%) | |
TM 049 | Tri Attack | Normal | Attack: 80 / PP: 10 / Accuracy: 100 / Paralyzes, burns, or freezes opponent (20%) | |
TM 050 | Substitute | Normal | PP: 10 / Takes 25% of the user's HP to make a clone. Clone has 50% the HP of the creator | |
TM 051 | Dynamic Punch | Fighting | Attack: 100 / PP: 5 / Accuracy: 50 / Confuses on contact | |
TM 052 | Headbutt | Normal | Attack: 70 / PP: 15 / Accuracy: 100 / Flinches opponent (30%) / Knocks Pokemon from trees | |
TM 053 | Curse | ??? | PP: 10 / Causes the opponent to lose 25% of its total HP every turn at the cost of 50% of the users total health. Ghosts Only. | |
TM 054 | Rollout | Rock | Attack: 30 / PP: 20 / Accuracy: 90 / Lasts 5 rounds with damage doubled every round (barring a miss) | |
TM 055 | Roar | Normal | PP: 20 / Accuracy: 100 / Causes wild Pokemon to run, forces trainer to switch, user always goes second | |
TM 056 | Zap Cannon | Electric | Attack: 100 / PP: 5 / Accuracy: 50 / Paralyzes on contact | |
TM 057 | Rock Smash | Fighting | Attack: 20 / PP: 15 / Accuracy: 100 / Lowers opponent's Defense in battle, breaks rocks in the field | |
TM 058 | Psych Up | Normal | PP: 10 / steals any status boosters used on your opponent | |
TM 059 | Hidden Power | Random | PP: 10 / damage and element depends on the Pokemon's DV | |
TM 060 | Sunny Day | Fire | PP: 5 / increase Fire damage for 5 turns, cuts water damage in half, increase effectivness of Synthesis, Morning Sun, and Moonlight | |
TM 061 | Sweet Scent | Normal | PP: 20 / Accuracy: 100 / raises user's Accuracy. Lures Wild Pokemon | |
TM 062 | Snore | Normal | Attack: 40 / PP: 15 / Accuracy: 100 / Opponent flinches (30%) | |
TM 063 | Icy Wind | Ice | Attack: 55 / PP: 15 / Accuracy: 95 / Lowers opponent's Speed (10%) | |
TM 064 | Protect | Normal | PP: 10 / Prevents all damage for one round, accuracy is cut in half with each use | |
TM 065 | Rain Dance | Water | PP: 5 / Raises water damage. makes Solar Beam 3-turn move, cuts grass healing moves' effectiveness, make Thunder's accuracy perfect. Effective for 5 turns | |
TM 066 | Giga Drain | Grass | Attack: 60 / PP: 5 / Accuracy: 100 / 50% of the damage done to the opponent is given to the user | |
TM 067 | Endure | Normal | PP: 10 / Prevents fainting, but leaves you only with 1 HP. Accuracy decrease with use | |
TM 068 | Frustration | Normal | Attack: 100 / PP: 20 / Accuracy: 100 / Is more effective if the user is unhappy | |
TM 069 | Iron Tail | Steel | Attack: 100 / PP: 15 / Accuracy: 75 / Lower opponent's Defense (30%) | |
TM 070 | Dragonbreath | Dragon | Attack: 60 / PP: 20 / Accuracy: 100 / Paralyzes opponent (30%) | |
TM 071 | Return | Normal | Attack: 100 / PP: 20 / Accuracy: 100 / Is more effect if the user is happy | |
TM 072 | Shadow Ball | Ghost | Attack: 80 / PP: 15 / Accuracy: 100 / Lowers opponent's Special Defense (20%) | |
TM 073 | Mud Slap | Ground | Attack: 20 / PP: 10 / Accuracy: 100 / Lowers opponent's Accuracy (10%) | |
TM 074 | Ice Punch | Ice | Attack: 75 / PP: 15 / Accuracy: 100 / Freezes opponent (10%) | |
TM 075 | Swagger | Normal | PP: 10 / Accuracy: 90 / confuses opponent and doubles their Attack | |
TM 076 | Sleep Talk | Normal | PP: 10 / Uses one of the moves the user knows while they are sleeping | |
TM 077 | Sludge Bomb | Poison | Attack: 90 / PP: 10 / Accuracy: 100 / Poisons opponent (30%) | |
TM 078 | Sandstorm | Rock | PP: 10 / damages all Pokemon on the field unless it is part Ground/Rock/Steel for 5 rounds | |
TM 079 | Defense Curl | Normal | PP: 40 / raises user's Defense. Use Rollout after this to double the base damage of Rollout | |
TM 080 | Thunder Punch | Electric | Attack: 75 / PP: 15 / Accuracy: 100 / Paralyzes (10%) | |
TM 081 | Detect | Fighting | PP: 5 / prevents all damage for one turn, accuracy decreases with use | |
TM 082 | Attract | Normal | PP: 10 / Accuracy: 100 / prevents opposing Pokemon from attacking if they are of the opposite sex (its a 50% chance for every turn after the use of this attack until the opponent leaves battle) | |
TM 083 | Thief | Dark | Attack: 40 / PP: 10 / Accuracy: 100 / Steals items from Wild Pokemon | |
TM 084 | Steel Wing | Steel | Attack: 70 / PP: 25 / Accuracy: 90 / Raises user's Defense (10%) | |
TM 085 | Fire Punch | Fire | Attack: 75 / PP: 15 / Accuracy: 100 / Burns opponent (10%) | |
TM 086 | Fury Cutter | Bug | Attack: 10 / PP: 20 / Accuracy: 95 / Power doubles if used consecutively, reverts to normal if misses | |
TM 087 | Nightmare | Ghost | Attack: 100 / PP: 15 / Takes 25% of the opponent's total health each turn if it is sleeping | |
TM 088 | Raging Punch | Fighting | Attack: 150 / PP: 20 / Accuracy: 100 / User charges up first turn, attacks second | |
TM 089 | Dragon Claw | Dragon | Attack: 80 / PP: 15 / Accuracy: 100 | |
TM 090 | Water Surge | Water | Attack: 60 / PP: 20 / Accuracy: 100 / Can cause Confusion | |
TM 091 | Enlighten | Psychic | PP: 20 / Increases Special Attack and Special Defense. | |
TM 092 | Hailstorm | Ice | PP: 10 / Does damage to all Non-Ice types on the field. Cancels out all other weather status | |
TM 093 | Build-Up | Fighting | PP: 20 / Raise the user's Attack and Defense | |
TM 094 | Seed Machine Gun | Grass | Attack: 10 (per hit) / PP: 30 / Accuracy: 100 / Attacks 2-5 times in one action | |
TM 095 | Provocation/Taunt | Dark | PP: 20 / Accuracy: 100 / Opponent may only use attacks that damage | |
TM 096 | Light Screen | Psychic | PP: 20 / Decreases damage done by Special Attacks by 50% | |
TM 097 | Safeguard | Normal | PP: 25 / Protects user from status effects for 5 turns | |
TM 098 | Combo | Fighting | Attack: 75 / PP: 15 / Accuracy: 100 / Can break Light Screen and Reflect | |
TM 099 | Electric Swift | Electric | Attack: 60 / PP: 20 / Accuracy: 100 / Never misses | |
TM 100 | Flamethrower | Fire | Attack: 120 / PP: 5 / Accuracy: 85 / Burns opponent (10%) | |
TM 101 | Rock-Seal | Rock | Attack: 50 / PP: 15 / Accuracy: 85 / Lowers opponent speed | |
TM 102 | Beak Slash | Flying | Attack: 60 / PP: 20 / Accuracy: 100 / Never say that | |
TM 103 | Anti-Repeat | Dark | PP: 15 / Accuracy: 100 / Prevents the opponent from using the same move twice in a row | |
TM 104 | Bittersweet | Normal | Attack: 70 / PP: 10 / Accuracy / Deals more damage if user is Poisoned, Paralyzed, or Burned | |
TM 105 | Secret Power | Rock | Attack: 70 / PP: 15 / Accuracy: 100 / In tall grass, may cause opponent to sleep. On dirt, may cause opponent to become Paralyzed. In caves, opponent may flinch. Used to drill holes to make your secret base. | |
TM 106 | Skill Swap | Psychic | PP: 10 / Accuracy: 100 / User swaps abilities with the opponent | |
TM 107 | Intercept | Dark | PP: 10 / Accuracy: 100 / User goes first and uses whatever attack the opponent was going to use and uses it | |
TM 108 | Over Heat | Fire | Attack: 140 / PP: 5 / Accuracy: 100 / Halves the user's Special Attack every time the attack is used | |
TM 109 | Blast Burn | Fire | Attack: 150 / PP: 5 / Accuracy: 90 / Attacks first turn, rests second turn | |
TM 110 | Hydro Cannon | Water | Attack: 150 / PP: 5 / Accuracy: 90 / Attacks first turn, rests second turn | |
TM 111 | Frenzy Plant | Grass | Attack: 150 / PP: 5 / Accuracy: 90 / Attacks first turn, rests second turn | |
TM 112 | Volt Tackle | Electric | Attack: 120 / PP: 15 / Accuracy: 100 / User is dealt recoil damage equal to 33% of the damage done to the opponent | |
TM 113 | Sacred Fire | Fire | Attack: 100 / PP: 5 / Accuracy: 95 / Burns opponent (50%) | |
TM 114 | Aeroblast | Flying | Attack: 100 / PP: 5 / Accuracy: 95 / High Critical Hit Ratio | |
TM 115 | Slow Wave | ??? | PP: 10 / Doubles user's Attack and Defense while cutting Speed in half | |
TM 116 | Faint Attack | Dark | Attack: 60 / PP: 20 / Accuracy: 100 / Always hits | |
TM 117 | Leaf Blade | Grass | Attack: 70 / PP: 15 / Accuracy: 95 / High Critical Hit Ratio | |
TM 118 | Blaze Kick | Fire | Attack: 85 / PP: 10 / Accuracy: 90 / Chance to burn opponent | |
TM 119 | Muddy Stream | Water | Attack: 95 / PP: 10 / Accuracy: 85 / May lower opponent's Hit Ratio ability | |
TM 120 | Extremespeed | Normal | Attack: 80 / PP: 5 / Accuracy: 100 / User Attacks First | |
HM 01 | Cut | Normal | Attack: 70 / PP: 30 / Accuracy: 95 / Can cut small trees or patches of grass | |
HM 02 | Fly | Flying | Attack: 70 / PP: 15 / Accuracy: 100 / Flies up first turn, attacks second turn. While flying up high, Thunder is perfect when used on you. In field, may fly you to places. | |
HM 03 | Surf | Water | Attack: 95 / PP: 15 / Accuracy: 100 / Allows the user to transport the trainer across the water | |
HM 04 | Strength | Normal | Attack: 80 / PP: 15 / Accuracy: 100 / Allows the Pokemon to move large rocks | |
HM 05 | Flash | Normal | PP: 20 / Accuracy: 70 / Lowers opponent's accuracy. Can light up dark caves | |
HM 06 | Whirlpool | Water | Attack: 15 / PP: 15 / Accuracy: 70 / Traps opponent for 2-5 turns. Destroys whirlpools in water | |
HM 07 | Waterfall | Water | Attack: 80 / PP: 15 / Accuracy: 100 / User may climb waterfalls | |
HM 08 | Dive | Water | Attack: 60 / PP: 10 / Accuracy: 100 / Dives down first turn, attacks second. Used to dive in deep water areas | |
HTML done and attack type and data compiled by pokemasterfrank. Pricing done by Link 10. |