FF6j vs FF3us: Graphics Changes
Here are the most noticeable graphic changes from FF6j to FF3us.
Bits of skin
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FF6j: phantom beast "Siren" |
FF3us: Esper "Siren" |
How about that? Not a thing under these fish scales!! |
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FF6j: phantom beast "Rakushumi" |
FF3us: Esper "Starlet" |
Suptle little pixels |
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FF6j: enemy "Critic" |
FF3us: enemy "Critic" |
In the FF6j version it wears a two pieces |
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FF6j: boss "Chadarnook" |
FF3us: boss "Chadarnook" |
More mist hiding this boss in the American version |
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FF6j: boss "Goddess" |
FF3us: boss "Goddess" |
More draped in the US release |
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FF6j: final boss, part II |
FF3us: final boss, part II |
3 Espers/phantom beasts are lightly dressed in the Japanese version |
Social impact
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FF6j: enemy "Barb-e" |
FF3us: enemy "Barb-e" |
The opium pipe was modified for FF3us, and no smoke would come out of it. |
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FF6j: PUB sign |
FF3us: CAFE sign |
There is two panel that reads "cafe" in FF3us, they originally where "pub" signs. I'll have to see some IDs kid... |
Wait... I never saw that in the other version!
These images show some graphics and features that aren't found in their counterpart
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FF6j: nope, no license mojo |
FF3us: starting the game |
We skip directly to the main title in FF6j. The "Final Fantasy III" graphics mask is the same that the main title. |
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FF6j: Final Fantasy VI |
FF3us: Final Fantasy III |
Again, the license issue. Notice that the fonts are different. FFVI had a cool logo, which is unique for each Final Fantasy game. |
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FF6j: Change button setup |
FF6j: Rename your sword techs |
Unfortunately, the US version had removed these two menus. The button setup was next to the controller setup menu, and the sword tech renamer offered players a range of 111 kanji characters to rename the 8 swordtechs |