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The Weave Campaign

Guardians of the Weave

Adventure Summaries:


1st: The Twillight Tomb:
-Calos-Azrael-Korgoth-Zeltur---Longtooth---Tavian-
The Litorian Scout Longtooth found himself teleported to a strange world. He arrived in this new world of Toril surround by a circle of standing stones. Moment later Calos the Ratling appeared. He too had been teleported here after a battle with a Sorcerer. The two struck up a friendship and were soon joined by some Algarondi Griffon Riders. The Riders brought them back to the city of Velprintalar. They soon joined up with a newly forming adventuring party seemingly led by Baron Tavian of Cormyr. They were being sent into the Yuirwood to investigate some strange events that had been occurring recently. The party was soon met by a merchant who was seeking the recovery of an item known as the Grail of Shar-Grazar. The party accepted payment to recover the grail in their travels. Sometime later the party found their way back to the Standing stones some of the other party members had already visited. They accidentally discovered a portal and soon found themselves confined in a strange pocket dimension. All that existed here were a series of towers connected by small bridges. The party faced many undead creatures and other powerful obstacles. Eventually they came upon a tribe of orcs that was seemingly trapped here. The party befriended the orcs and agreed to help recover the platinum key that could provide the only means of escape. The party descended to the base of one of the towers to confront the possessor of this key. Before them stood a bizarre visage. It was a Girillon with a Jar embedded in his chest. Within the Jar was a brain. Apparently some form of Undead. The party defeated these creatures and recovered both the Platinum Citadel Key and the Grail of Shar-Grazar.



2nd: The Twillight Tomb: Part 2:
-Calos-Azrael-Korgoth-Longtooth-Tavian-
The party was still exploring the strange seemingly extradimensional pocket plane they had entered via the standing stones within the Yuirwood. They had discovered the source of the strange happenings in the Yuirwood as well as having recovered the Grail of Shar Grazar. For the most part their objectives were fulfilled. They sought now only to escape this place. They continued exploring the strange towers within. Eventually they reached the last tower. Once inside they found the tower to be a massive emypty space. Azrael figured out how to command the Air elemental servants of the tower, The party ascended to the Apex of the tower to find a Crystaline replica of the standing stones that had brought them here. A moment later the party was ambushed. Their enemy appeared as a Drow warrior. She quickly had the party pinned down and webbed. It grew worse as she dominated Tavian. She recovered the citadel key with ease. Then she shapeshifted into her natural form. That of a Demonfiend Yochol, a chosen handmaiden of the Drow Goddess Lloth. She slaughtered the party with little effort. Later each party member was awoken and offered to trade their soul to save their friends. Each party member turned her down until Tavian excepted. The party woke up with their equiptment on their persons. Tavian had bargained for that perk. Though all the parties gold was gone. The humiliated party returned to town and received their reward for the grail.
5-16-07


Savera the Yochol Sorceress, Keeper of Tavians Soul




3rd: Cormyr: The Tearing of the Weave: Part 1:
-Calos-Tavian-Longtooth-Azrael-Korgoth-
The Party found themselves in Weyloon. Upon arriving they noticed that a massive temple of Mystra had been erected in a very short time. The party was soon contracted to find out all about this temple. Apparently a transient Cleric of Mystra had tried to visit the temple and was attacked. Calos and Longtooth first attempted to infiltrate the Temple under cover of night. They failed and quickly evacuated. The following day Tavian was invited to a prayer service at the temple. Calos accompanied him in disguise. It seemed apparent that the temple might be working some sort of brainwashing angle. As the priest who worked there seemed confused and aloof. The prayer service was apparently the beginning of some kind of indoctrination. Tavian was invited to leave his weapons and stay and prey within the temple for three days time. Calos saw this as a way in and quickly left to regroup his party. The entire party returned to the temple hoping to all sign up for this indoctrination. They assumed this would be a great way to gather information about the temple. They were unfortunately turned away. Calos sought to knock out the priest at the door hoping to sneak past him. His color spray failed and the party fled. Tavian soon rejoined the party and it was decided the party would attempt to gain entrance on the next cycle of indoctrination that was to occur in a few days time. During the interim the party received a mysterious note from someone who claimed to know something and wanted to help. Calos knew it for a trap but Tavian would not listen. Tavian went to the meeting and was nearly killed. The following day the exact same events unfolded. After about a week of being in town the party had met with nothing but failure in their attempts to uncover the truth.
-5-22-07-



Temple of Mystra in Weyloon


4th: The Temple of Mystra: CToW Part 2
-Calos-Sutter-Aramatheius-Gedrin-
The party had met with failure in their prior attempts to infiltrate the suspect Temple of Mystra in Wheloon. Longooth, Korgoth, and Zeltur had struck out on their own into the east never to be heard from again. Baron Tavian had gone north with Azrael with the promise to return with reinforcements. Only Calos remained behind to keep a watchful eye on events in Wheloon. Meanwhile three travelers coming east in Cormyr have a shared dream of the Temple and fate brings them together on the road to Wheloon. Aramatheius, Sutter, and Gedrin had apparently been chosen to take up the mantle of this mission. Like the original party they find a posting that brings them to a meeting with Tunaster Dranik (Aka TooNasty). The same concerned cleric of Mystra that had hired the original party. Tunaster hooked these new adventurers up with Calos and together they set about investing into the matter of the Temple of Mystra. The party spent some time exploring the town and gathering as much information about the newly erected Temple as possible. In Sutters opinion Rallogars Hardware was a dump but Sendever's Stables was an outstanding business. After securing lodging at the Wyvernwatch Inn the party set out to investigate the Temple. As before the priests were very friendly and invited the party to a three day retreat to gain greater knowledge of the Goddess of Magic. The party went along with this to learn what they could. They left their weapons and armor behind as they knew it would be confiscated. The first three days everything went proper on day three it went bad. One of the Head Priests named Fembrys presented a black orb to the party that was obviously emanating harmful magics at the party. Meanwhile some shadow like humanoids were creeping. The party had little choice but to make their move. With no weapons they attacked. The Shadow like humanoids were revealed to have been former humans now turned into something dark. Guards soon joined the battle. Half the party was dominated by the black orb and the other half of the party was defeated. The captive party was taken into the dungeons where they learned the truth. The villains behind this temple were worshippers of the evil god Shar. The Mystra angle was a front to gain acceptance. The worst part is that many of the clerics and guard were actually good and did not even know the truth. The party seemed done for but something strange occurred. The lights went out and mayhem ensued. The party members were grabbed up and saved. What exactly occurred is still unknown. What the party knows is that some sort of elite group of true Mystra warriors snuck in and saved the party. The party had met with failure yet again. The Temple was proving to be impregnable. Still this was no quit in this group. While in captivity the party had witnessed the desecration of Mystra. This angered the party to the point of no return. They would be going back in full force, regardless the consequences. The party went into hiding while they rested it and again word got back that someone wanted to help. It could have been the Mystra warriors that had saved them but the party knew it was likely a trap. But it was time for killing anyway and so they went. As expected the party was attacked by assassins hired by the Temple. They killed one of the assassins and the second one escaped. They left the dead body of the assassin on the wall of the temple with the assassination contract in the dead assassin’s mouth. They also used the blood of the dead assassin to make Mystra's mark on the wall. The following night the party snuck into the temple under guise of Silence and Invisibility. They quickly came upon Fembrys and executed their revenge. They also defeated 4 guards whom they stopped from dying as they did not know any better. There were some petitioners there as well. The party effectively took over the upper temple completely. They barred the doors so known could enter. They looked the petitioners in a room and then set their sites on the dungeon below. The party had finally gotten into the temple and it was time for the infidels to feel the righteous wrath of Mysrta.
-5-24-2011-


5th: Beneath The Temple: CToW Part 3:
-Calos-Sutter-Gedrin-Aramatheius—Tavian-
The party was still inside the false Temple of Mystra in Wheloon. They had taken over the temple level and were soon about to enter the dungeons. They were soon joined by Tavian Moonshadow. As promised Tavian had returned to deal with this threat. In the lower dungeons the party battled many more Shadow Guards, Displacer Serpents and evil priests of Shar. They killed the high priests Arthas who seemed to be in charge of the site. In the dungeons they found many evils and other vile things. Bodies with their severed heads stuffed and the like. They also came upon a failed Shadowgate behind which sat an altar of discarded bones. In the very last room of the dungeon the party defeated a warrior named Mhair and his pet, an Amphibious Otyugh. The party recovered a fair amount of treasure aswell as many missives of communication. The messages found seemed to indicate that the followers of Shar and their allies had greater plans for south eastern Cormyr. Among the messages was a map showing the location of someplace called the Lost Refuge. The party would defiantly need to find this place to help discern what exactly the Sharites were up too. Having conquered the Temple the party returned to town and informed the city’s Purple Dragon Knights and Government of what had occurred. Lord Sark Redbeard, ruler of Wheloon beckoned the party to pursue this evil to greater ends. The party agreed. The following day they were contacted by Tunaster, the Cleric of Mystra who had hired them. He was staying in Saerloon and also wanted the party to continue their efforts. For a few days the party rested in Weyloon. On the third day they threw a big block party to celebrate their victory. Following this the party reprovisioned and prepared to set out for The Lost Refuge.
-6-1-2011-


Failed ShadowGate



Mhair's Map



Map of South Eastern Cormyr



6th: Into the Vast Swamp: CToW Part 4:
-Calos-Sutter-Gedrin-Aramatheius-Tavian-Crezzel-
The party was regrouping in the city of Weyloon. Preparing to make their trek to a place called the Lost Refuge. They had ascertained evidence that the evil clergy of Shar was gathering there. While making preparations the party soon encountered a wayward adventurer named Crezzel Coldsoul. Crezzel had left his homeland having been sent by his tribal shaman. He was told it was Mystra’s will that he go to Cormyr. It seemed fate intended Crezzel to join the party. Shortly after Tavian picked up a squire. It was a 14 year old boy named Arathian. The party set out to the east following a trail outlined on a map they had procured from the false temple of Mystra. By the end of the first days travel they had come upon a spot denoted as the Unknown Shrine. There were a group of traders there camping. The party befriended the group and they camped together. The traders told the party a story about how they had hid their goods in at the Tomb of Chonis but when they returned to retrieve their goods they were attacked by goblinoid type creatures. At Tavian’s insistence the party agreed to retrieve these goods. The following night the whole band reached the Tomb of Chonis. Upon entering they were immediately attacked by a group of Dark Creepers. As the party battled through the little monsters they soon encountered two Dark Stalkers. The party killed most of these creatures and recovered the lost goods. The party healed up two of the Dark Creepers and released them. After this the traders went on their way. The following afternoon the party reached the Vast Swamp, a notoriously dangerous area in eastern Cormyr. This no man’s land served as the defacto border between the nations of Cormyr and Sembia. Not long after entering the Vast swamp the party fell victim to an enormous ambush. A massive war band of Lizard folk attacked them. The party was shattered and many forced to fall back. Aramatheius was taken captive and Tavian forced to surrender. Gedrin alone held the line until the Lizardfolk themselves retreated. Calos followed the escaping war band under invisibility. He tracked them back to their village and made sure they were still alive. He then regrouped with the party as they began to plan their rescue attempt. Meanwhile back at the Lizardfolk camp the tribal leader took audience with the captive Aramethius. The leader conveyed that his forces thought the party were Shar worshippers and that’s why they attacked. He went on to say that his people had been battling creatures they called Shadowscales. The leader now wanted an audience with the party. He released Aramethius so that he could bring the party back for this meeting. Many hours later Aramethius reunited with the party. The party refused to enter the camp in total in fear that it might be a trap. But the Lizardfolk still had Tavian held captive. As a compromise the party sent Aramathius back to negotiate on behalf of the party. Aramathius return and had only just begun to speak with the Tribal Leader before they all came under an attack. A Grell descended from above as Undead Lizardfolk appeared from the marshes. The Lizardfolk fled as their leader was attacked. Aramethius flew into combat and manages to achieve victory. After the battle the Tribal leader spoke of the Lost Refuge and that the enemies there had kidnapped his wife and taken other hostages. He besieged the party to go and save them. The party agreed. Tavian was released and the party set its sights upon finally reaching this Lost Refuge.
-6-8-2011-




Dark Creeper


Dark Ones


Lizardfolk Archers


Lizardfolk


Grell



7th: The Lost Refuge: CToW Part 5:
-Calos-Sutter-Gedrin-Aramatheius-Tavian-Crezzel-BoneCrusher
The party was now some 50 miles east of Weyloon. Trekking through the swamp ridden borderlands between Cormyr and Sembia. They were on the trail of the agents of Shar. Attempt to reach Sharite stronghold called the Lost Refuge. Along the way they had encountered a tribe of Lizardfolk whom had lost their chieftain and other compatriots. The party agreed to help rescue the imprisoned Lizardfolk They came upon this so called Lost Refuge at the end of the first day of travel. It appeared to a dilapidated Keep. They scouted the area and then snuck in over the wall. As they were reconnoitering they were soon joined by Bonecrusher, a mercenary half orc fighter Sutter had befriended in Weyloon. He had come to lend his axe to the party’s quest. Upon entering the Keep building the party was immediately ambushed by a group consisting of Shadow-Kai, Shadow Mastiffs, and Shadowslain lizardfolk. Gedrin used Mystra’s power to disintegrate the undead while the rest of the party slaughtered the Shadow creatures. The party then started to ascend a tower within the keep where they encountered two powerful Khumats (Crocodile men). The Khumats were extreme brutes that hammered away at the party with devastating ferocity. The battle was close but in the end the party prevailed. After defeating the Khumats the party came upon the imprisoned Lizardfolk. Among them was the Lizardfolk chieftain. The party took the hostages and returned to the Lizardfolk encampment. Back at the encampment the party took rest and prepared for another incursion into the Lost Refuge. The chieftain they had rescued returned home to find that his tribe would not reinstate him as leader. He had lost his honor and really no longer wished to live. Against the party’s recommendations he insisted upon accompanying the party back into the Lost Refuge for some death mission to recover his honor. The following the night the party had reentered the keep and came upon the masters of the Lost Refuge. Among the enemies were many Shadar-Kai, two Kithlord sorcerers including the Theiraven, and worst of all, a half-black dragon lizardfolk cleric of Shar named Ketsarra Shadowscale. This battle turned the keeps main hall into a massacre. Many of the party members were nearly slain. In the end the party overcame these enemies and Tavian beheaded Ketsarra.
-6-15-2011-

The Lost Refuge


The Lost Refuge Map


Shadar-Kai


Shadow Mastiff


Khumat


Ketsarra Shadowscale



8th: The Lost Refuge: CtoW: Conclusion:
Within the Lost refuge the party found a gateway to the Shadowplane. They entered the Shadowplane and found a Shadow duplicate of the Lost Refuge. They killed the Shadow creatures there and then began traveling north up a river aboard a boat they had procured. They soon came under attack by a Dragon Turtle. A minion of whatever vile forces they were facing. The mammoth creature destroyed their vessel and nearly slew the entire party. The following day the party came upon a massive ravine filled with dark waters. Above the ravine were a series of bridges and complexes. This was the base of operations for the Black Dragon Despayr and his minions. For hours the party explored this complex killing everything they came across. Harrassed constantly by Despayr. In the end they defeated the dragon and shattered his grip of evil. Within the complex they found many prisoners that had been taken from towns near Whaeloon. These prisoners were being held captive while their life force was being drained to fuel some kind of shadow rift possibly a tear in the magical weave. The party closed this rift and returned the survivors to their homes. They returned to Whealoon as heroes.


9th: The Lost King
-Tavian-Sutter-Calos-Dyrg-Sarn-
The party returned to Whaeloon to find another threat had emerged. A band of humanoids had attacked the town. During the battle the towns wizard had taken Lord Sark Redbeard to keep him safe. The wizard was killed in the battle and now Sark was missing. The party searched the wizard’s quarters and located a Ring of Rememberance. The ring had clues as to the kings location. The party battled Bugbears and other creatures as they explored the nearby mountains. They battled a Red Dragon and defeated it. Along the way they befriended a Nishruu. A strange magical cat like creature who aided the party in their quest. Eventually the party came upon a Griffon battling an enormous Roc. The party soon discovered the Griffon was actually Lord Sark having been polymorphed. The party drove the Roc off and restored the Lord.


Shadowdale: The Scouring of the Land:

Intro:
War rages across Cormeanthor and the Dalelands. The black-clad legions of Zhentil Keepand the drow of the Elven Court are locked in a fierce war against the refounded elf realm of Myth Drannor and its allies in the dales. As elves, drow, and humans skirmish in the wild woodlands of the elven Court, Zhent forces also assail the western forest. A powerful army led by Scyllua Darkhope, high captain of Zhentil keep, occupies the western dales. Shadowdale, for long a bastion against Zhentish ambitions, now groans under the yoke of the conquerer. Shadowdale’s traditional defenders are scattered to the four winds. Storm Silverhand, Dove Falconhand, Scothgar Amcathra, and the rest of the Knights of Myth Drannor fight alongside the warriors of Ilsevele Miritar in the fierce battles far to the east. Mourngrym Amcathra. Lord of the Dale, occupies the Twisted Tower, seemingly unconcerned with Shadowdale’s new “defenders”. And Elminster, the Sage of Shadowdale, is missing, his tower in ruins. New heroes must step forward if Shadowdale is to be free again.

Shadowdale under Occupation



10th: Shadowdale: The Scouring of the Land:
Part 1: Dale under Shadow
-Tavian-Sutter-Calos-Dyrg-Sarn (NPC)-

The party had recently completed their quest in the Shadowplane. They had returned to Whaeloon as heroes and were working together to transform the temple of shar into an operational temple of Mystra. The first of its kind within Cormyr’s borders. As the weeks had past more and more disturbing rumors were spreading about the mayhem occuring in Shadowdale. Many of these rumors seemed uncredable but still they persisted. Eventually at Sarn’s insistance the party elected to travel north to investigate the situation.

Winter had arrived and the Dalelands were already covered in snow. As the party trekked north the tempeture seemed to drop with every step. Not long after crossing into the outter dale the party could see a plume of smoke rising. They quickly came upon the small thorp of Oakwood Knoll. The area was littered with the dead and dying bodies of recently pillaged dalesfolk. Human and orge mecrenaries were arguing amonst themselves over the treasure divide. The party used illusion and instigated a fight between the two groups. After they had sufficently weakened each other the party attacked. The mercenaries were quickly destroyed. The party saved as many dalefolk as possible and then continued on.

Some time later as the party grew closer to Shadowdale proper they were confronted by a wand weilding wizard riding some flying monstrousity. The wizard asked their names and purpose. The party lied about their names and intentions and proceeded on. In any event the point was made. Shadowdale’s new occupants were monitoring everything. The party arrived in the town of Shadowdale to find it firmly under Zhent occupation. In addition to this forces were numerous and varied mercenary bands no doubt enlisted to bolster the Zhentish forces.

After doing some exploring the party soon found themselves contacted by a power beyond their comprehention. A glowing hand appeared pointing off in the distance. The hand was accompanied by a voice bearing a cryptic message. The party disciphered the meaning as best they could. It seemed to indicate that the magical weave was somehow unwinding and that the party should find the resting place of Sylune and Aumry. The voice the party decided, was that of the God Azuth, god of spellcasters.

(Note: Sylune was one of the Seven sisters and chosen of Mystra. Aumry was her husband and former lord of Shadowdale)

The party went in the direction the hand indicated and came upon Watchers Hill. Not long after arriving the party was attacked by an undead dragon that had been concealed by an illusion. The creature was vastly powerful and forced the party to fall back. As the battle raged on the party found that the creature had no ability to deal with flying opponents and the party used this to their advantage. In the end the creature was fallen but so too was Sarn. Luckily Sarn had a summoning potion which called fourth another priest of Tempus who soon had Sarn resurrected.

Having destroyed the guardian the party was now prepared to enter what the tomb of of Sylune and Aumry. They removed a stone slab and entered a small underground chamber where sat a coffin. Before the coffin floated a strange magical creature known to arcanists as a Nishruu. The party engaged the monster and quickly defeated it. Beyond they opened the coffin and received another message from beyond. This message seemed to be coming from the spirit of Sylune. She indicated that some how her spirit was fighting a celestial battle attempting to prevent the unraveling of the magical weave being brought about by some Sharran ritual. She beckoned the party to help Shadowdale against the occupying Zhents. First by closing a portal within Castle Krag that the Zhents were using for reenforements. Next the party was to seek entrance into the Twisted Tower via underground tunnels. However she did warn of Drow from Maermydra. In the end she prophesized that the Dalesfolk would rise up and aid the heroes. After receiving this message the party opened Aumry’s tomb and retrieved a staff and a robe that Sylune said would aid them.

The party returned to the inn disguised as mercenaries and plotted their next move.

-10-12-2011—(2770 XP)
(Shadowdale: Scouring of the Land. ByRichard Baker, Eric L. Boyd, and Thomas M. Reid)

The Hand of Azuth


Nishruu



11th: Shadowdale: Scouring of the Land:
Part 2: Castle Krag:
-Tavian-Sutter-Calos-Dyrg-Sarn-

The party was resting and regrouping at the Old Skull. Cleverly disguised as mercenaries. They had continued to consider the prophetic words of Selune. The information they had pieced together indicated three separate location of evil. The first being Castle Krag where the occuppying forces of Shadowdale were rebuilding and where to dwelt a portal they could use to bring in reinforcements. The second was the Twisted Tower, where the prophecy indicated the party would need to use the underdark tunnels to reach. The third location indicated was Teshwave, an area in the lost dales under Zhentish influence. Her it was said that Shar was working her dark ritual that was causing the Tearing of the Weave. The party elected to tackle these threats in this order and so it was off to Castle Krag.

Winter was in a full effect in the Dales and as a result visibility was very poor. This made reconoitering the Castle diffcult. Calos snuck around and found Ettins in the courtyard using human slaves to rebuild Castle Krag. These forces had already made great progress in rebuilding the ruined castle in such a short period of time. The party snuck around back the castle and scaled the tower. They dropped into the now empty courtyard and began exploring the inner rooms of the castle. Within they battled past Ettins, Gnolls, and Evil Clerics. They collected a great deal of treasure and eventually cleared out all the ground level areas of the castle. This left only the subterranean level and the party still had not located the human slaves whom the Ettins had already brought back in from the courtyard.

Before proceeding into the depths Calos went outside into the courtyard to search. He disabled a number of traps before being attacked by a pair of Maugs (Large Stone Golem like creatures). He quickly retreated back to party within the Castle walls. The party then descended into the subterranean level where they immediately encountered a group of skeletons and an evil cleric. As the battle commenced a Dread Wraith attacked from beyond the stone walls. This undead was none other than the disembodied soul of Jyordan, former lord of Shadowdale and Zhentarium agent. Calos imprisoned Jyordan in a Resilient Force Sphere while the party dealt with the other threats. After the battle the party found a portal beyond a secret door. They needed to clear out the rest of the area however and at least rescue the human slaves. However the force sphere would not hold Jyordan for long.

-10-19-2011—(3,420 XP)—(Party XP total: 42,190)

Castle Krag


Orc Cleric and Skeletal Guards


Lord Jyordan Dread Wraith


Maug



12th: Shadowdale: Scouring of the Land:
Part 3: Castle Krag Dungeons:
-Sutter-Calos-Dyrg-Tavian-Sarn (Cheez)-
The party was still exploring the newly reconstructed Castle Krag in Shadowdale. They had located the portal through which the Zhentarium was bringing through reinforcements. Unfortunatly it was not within the party's ability to permanently close the gate. Hence they summoned a Wall of Stone to block it off. Meanwhile the party had the undead form of Lord Jyordan trapped in a force sphere. The party surrounded the Dread Wrath and dismissed the force sphere. Lord Jyordan did not last long. The party proceeded to explore the dungeons beneath Castle Krag. They battled past Ogre warriors, skeletal Basilisks, Shadow Mastiffs, and other vile creatures. In one of the lower dungeon rooms the party encountered a Cornugon Horned Devil, a powerful denizen of the lower planes. The party hammered away at the beast while suffering a constant bombardment of fireballs. It soon became evident that the Cornugon was an illusion and that the fireballs were coming from the illusion makers. Behind a cracked door in the back of the room were a pair of Amnizu devils, squat but clever little outsiders. One had been maintaining the Illusion while the other was innatly discharging fireballs on the party. Dyrg was forced to flee while Sarn was nearly killed. Eventually the party defeated these monsters but the battle took a tool. Within the dungeons the party found prisoners from Shadowdale that were being used for slave labor. Among the prisoners was Azalar Falconhand, the now grown son of Florin Falconhand and Dove of the Seven Sisters. The party smuggled the rescued prisoners back into Shadowdale while Azalar went off to Myth Drannor to find reinforcements. The party had completely cleared out Castle Krag and defeated all of its new residents. The portal had been blocked off and the party planned to return to seal the portal permenantly. They re-entered Shadowdale in disguise and took rest as they plotted their next move.
-10-26-2011--



Shadow Mastiffs


Cornugon Devil


Amnizu Devil



13th: Shadowdale: Scouring of the Land:
Part 4: The Liar of Alokkair:
-Sutter-Calos-Dyrg-Tavian-Sarn (Cheez)-
The party had destroyed the forces occupying Castle Krag. They used the carpet of flying to quickly travel to Cormyr where they were able to liquidate much of the treasure that had amassed. They returned with a Scroll of Portal Seal and used it to permenantly seal the portal in Castle Krag. They also killed the Maugs still lurking in the courtyard. The next part of their quest would have to travel to the nearly Fox Ridge, an area spoke of in the prophecy as The Grinding Gulf. There they located a magical seal bearing the signature of the long forgotten Mage-King Alokkair. Alokkair had ruled near this area eight centuries ago. This appeared to be his old lair and presumably his tomb. Within the complex the party was immediatly met by a guardian in the form of an advanced dark Behir. They killed it easily and continued to explore. In the rooms beyond the party battled Stone Watcher Gargoyles and powerful Helmed Horrors. Eventually they reached the Grinding Gulf. A ravine with no gravity, rocks floating about the chamber. Here they were ambushed by a group of drow. The party took a great deal of damage but managed to defeat these Maermydran Drow traders. The party continued to explore and eventually transversed the floor of the Grinding Gulf. In the chambers beyond they battled Mezzoloths, Sharran Knights, and Sharran Acoylytes. Eventually they came upon an alter chamber where they were nearly defeated by a Shadowslain Undead Priest and a Nycaloth named Lashen.
They proceeded on into the area known as “The Lich’s Gauntlet”. They battled past Gargoyle’s before encountering Irphiina, an emissary from the City of Shade. Combat erupted quickly as both sides were suprised. The party killed the Shade Embassador and her Shadovar guards. The party continued on slaying 4 Direguards and some Flameskulls. Eventually they entered the chamber of Allokair the Lich. The party killed him instantaneously. Beyond this chamber the party came to end of this dungeon. An area known as the Ritual Cavern.
Here was Esvele, Priestess of Shar, performing a ritual similar to the one the party put a stop to in the vast swamp (see Cormyr: Tearing of the Weave). She was using something called a Shadowshard and had six captives in cages to fuel the ritual. These captives were now undead Wights. The ritual like the one before it was corrupting the magical weave. As of now there was a large area of Weave attenuation making it more difficult to cast spells but the area was growing larger and the attenuation growing worse. As a result, this whole ritual chamber was under the effects of a dead magic zone. This made it nearly impossible for the party to stand against. Sarn was slain and the party forced to retreat. The party would regroup, sarn would be brought back by his church and they would again face Esvelve but this time they would be prepared. Even with preparation the absence of the magical weave was overwhelming. The party’s solution was to rend an area dead of Shadoweave. The odds would be even. The party killed Esvelve Shadowslain guards and eventually forced her to flee. They closed the portal to the Shadowplane but lacked the power to destroy the Attenuated Magic Area created by the ritual. It was during this period that the last remnants of Sylune’s soul were expelled and the Chosen of Mystra was eternally gone from Toril.

The Story of Alokkair: Eight centuries ago, the wizard Alokkair came to the western shores of Moonsea from the ruined kingdoms swallowed by Anauroch. Find the vale of the River Tesh under the control of a handful of minor warlords, he chose one.. The warrior Hlonagh to elevate above the rest, and helped Hlontar in the year of the Laughing Lich (536 DR). Alokkair served as Hlonagh's court wizard for a time, but eventually he betrayed his ally and slew Hlonagh, taking the throne for his own. Alokkair the Wizard-King proved to be a cruel and ruthless ruler. For a generation he maintained a grip on the lands of the Tesh, hunting down any possible rival and taking what he wanted for himself. In the Year of the Tumbled Moon (569 DR) his own daughters turned his household guards against him and led the people of Hlontar against Alokkair; he destroyed two of his rebellious daughters, but his youngest survived and suceeded in overthrowing him. Alokkair fled to a secret refuge he had built years before under a wild range on the southern marches of his realm, and there he plotted for many long years to return someday and reclaim his throne. This was over 700 years ago and while its unlikely that Alokkair could have avoided deaths cold embrace rumors persist that the dark wizard still lives.

11/2/2011 & 11/9/2011 & 11/16/2011 & 11/23/2011 & 11/30/2011 & 12/7/2011

Advanced Dark Behir


Helmed Horror


The Grinding Gulf


Lashen and Undead Priest


The Lair of Alokkair


The Ritual


Esvelve, Priestess of Shar



14th: Shadowdale: Scouring of the Land:

Part 5: Azmaer’s Folly
-Sutter-Calos-Tavian-Sarn (NPC)-

The party had stopped the spreading dead magic area and immediately had hunted down Esvelve Graymantle and destroyed her. Shadowdale was still under Zhentish occupation and many forces of evil were still about their work. Among those aligned against the Dales were The Church of Shar, Bane, and Cyric as well as the Zhents and the Drow of House Dhurniv. The party was aware of these forces but exactly where and what they were doing was still a mystery. The party’s next move would be based upon information given them by Sylune before her final passing. She had told the party to seek entrance into the twisted tower and to unmask the false lord. In the party’s perception it seemed they would need access the underdark tunnels beneath the Lair of Allokair to gain entrance into the dungeon’s beneath the Twisted Tower. These tunnels the party had been informed, were infested with the forces of House Dhurniv.

The party took a small break to liquidate some items and reprovision then they returned to Allokair’s lair. They descended into the Grinding Gulf to gains access to the Underdark Tunnels. They were almost immediately attacked by a giant Shadow Spider. The party managed to kill the monster before being knocked off into the Gulf. The party had acquired extensive maps of the tunnels and would use these maps and their geographical knowledge of where the Shadowdale was to try to get up under The Twisted Tower. After a short travel they came upon a Drow outpost of House Dhurniv. The party killed the group and proceeded on. The party next passed an altar to Llloth which they left alone. As they neared the Twisted Tower they soon encountered and destroyed another Drow Outpost. Beyond that area a Beholder guarded a bridge. The party prepared well and was able to destroy the dangerous creature. After crossing an underground river the party gained access to the dungeon level of the Twisted Tower.

Once within the dungeons of the Twisted Tower the party battled undead Baneguard’s and a Banelar (naga-type creature). With Sarn’s power the party defeated these foul creatures. The party next managed to rescue a few dozen Shadowdale citizens that were being held captive in prison cells. Among these prisoners were the parents of Lord Mourngrym and a powerful dwarf forge. The party used a Feather Tolken Swanboat so the dwarf could ferry the folks to safety while they explored onward. The party would need to complete their exploration of the dungeon level before proceeding

3/13/2012

Beholder


Banelar


Baneguard


Twisted Tower Dungeon Level



15th: Shadowdale: Scouring of the Land:

Part 6: Uprising
-Sutter-Calos-Tavian-Sarn (NPC)-

The party was still exploring the dungeons beneath the twisted tower. They soon made their way into the tower above. They used a controlled illusion of an ogre mercenary who was escorting prisoners (the party) through the tower. The tower was heavily occupied by Zhent forces and hundreds more were gathering right outside. Eventually the party buckled down and let Calos explore in stealth. The cunning Ratling located the room of Lord Mourngrym and returned with the party. Almost immediately Mourngrym took up arms as the party yelled they were there to help. In the end the party had to beat Mourngrym into unconsciousness. That done the party teleported to Aumry’s Tomb to regroup.

The following morning the party had trouble recessicatting Mourngrym. They soon discovered he was some sort of evil construct. Many of the party’s magics were not working properly on the lord. This was until Calos destroyed a 10x10 cube of the Shadow weave and brought Mourngrym in that area. Once inside this area Mourngryms body went limp but he was now able to communicate with his eyes. The party figured out a system to communicate as such. It seemed Mourngrym had been possessed by a Shadow Simulacrum of Prince Ydertanthul. This is why Mourngrym appeared to make peace with the Zhents and was now aiding them. Now Mourngrym was free inside this small area of dead shadow magic but he could not leave. The party would need help and so Mourngrym sent them to nearby Freedale to seek the aid of Tarran the Elflord.

The party arrived in Freedale to find Tarran raising forces to fight. Tarran returned with the party to Mourngrym and was able to help the party reach a grim conclusion. The only means they had to get rid of the possession in Mourngrym would be to kill him. So Mourngrym after much hesitation killed himself and the party had him immediately revivified. He was now free of possession. The party struggled with what to do next and decided they needed more information. They sent their agents into town and divined with the gods. Answers were sparse but it seemed the townsfolk were ready to fight but lacked training and weapons. Even if that problem could be solved they would still need more reinforcements. This is what lead the party to seek the Druid’s circle.

Upon reaching the standing stones outside town the party encountered a Moon Dog named Cooteu. He explained the druids were not currently in the area but that he could find them and get them to help if the party could help him. It seemed this Cooteu was up until recently the leader of the Moon Shadow Pack. A massive pack of legendary wolves who have lived secretly in the Shadowdale area for centuries. Unfortunately Cooteu had recently been dethroned as leader of the pack by a new comer. An enormously powerful Winter Wolf named Frostbite. Cooteu was now asking the party to help him regain his pack in exchange for his help. The party could either attack the pack as a whole or one of the party could battle Frostbite one and one for the lordship of the pack. Tavian wanted to battle one and one and the party considered this the most direct means to achieve what they desired.

They came upon the pack and the challenge was made. Frostbite proved to be a challenger the likes of which the party had not seen before. Tavian was landing his powerful blows but Frostbite could take it. As the battle waged on Tavian began to buckle, Panic even. Calos was forced to secretly and magically intervene. Other mysterious magics seemed to intervene to aid the near death Tavian. In the end through the will of forces both known and unknown Tavian was permitted to succeed. Frostbite called for parlay. The challenge was over, the pack was now Tavian’s, and Frostbite was banished.

Sometime later the party was met by a pixie messenger sent on behalf of Azalar Falconhand. Azalar had gone into the forest after being saved by the party. He was seeking aid as well and now had an idea. Long ago there existed secret magic portals known as Crossroads within the realms. These paths and portals were administered and protected by the Fey creatures of the land. At some point a terrible creature came to use these portal. A terrible monstrosity known as the Susurrus. In response the Fey were forced to trap the creature within the magical network of portals. These plan succeeded but it meant no one could use these cross roads. Azalar proposed the party could slay the monster this earning the aid of the Fey and access of the Crossroads.

The party traveled to one such portal nearby where they were met a ghostly Satyr (A Crossroads Guardian). They convinced the Satyr of this arrangement and soon Azalar was drawing the beast out of the portal. The party descended on the beast hammering away with steel and spell. The monster suffered great damage and now sought to flee. It too incorporeal form and began to fly away. The party would have to fly, teleport, Dimension hop, anything to keep up and not let this beast free unto the world. In the end the party brought the Susurrus down low. It seemed the Fey were greatly and the party was immediately awarded the service of four Pegasus.

03/20/2013

The Susurrus



16th: Shadowdale: Scouring of the Land:

Part 7: House Dhuurniv
-Sutter-Calos-Tavian-Sarn (NPC)-

The Party was still trying to raise forces for Shadowdale whilst also attempting to rally the people of the Dale to insurrection. They were soon rejoined by Azalar Falconhand. With the party having defeated the Sussurus the Fey creatures would now come to the aid of Shadowdale. It was Azalar’s idea now for the party to recover the True Pendant of Ashaba. Presentation of this relic to the people would go a long way to inspire the Dalesfolk. According to Azalar’s sources the Pendant was in the depths of the Skull Subterreans. Hence the party would return to the Drow infested tunnels beneath the Dale.

They entered once again via the Grinding Gulf in the Lich’s Gauntlet. Calos utilized his Prying Eyes spell to scout out the tunnels while Sarn casted a Locate Object spell. They had a direction and a cursory recon of the area ahead. As they explored it soon seemed apparent that none of the known tunnels lead to the area the party was seeking. Now they would try to find a hidden way. This took them northerly to a chamber where sat Xullrae Dhuurniv, powerful Priestess and fire elemental savant. She sat atop a platform in meditation before a massive ring of fire that would later be revealed to be a portal to the Elemental Plane of Fire. The party defeated her but were once again at a dead end. The party back tracked to the south to a large water filled area they had been before. From the water arose a massive Shadow-slain Fang Dragon (Shadowfang). Shadowfang it seemed was put here as a guardian but being a wise and greedy dragonkind he elected to demand a toll from the party. He even went so far as to give over information in exchange for gold. This is how the party found the secret passage that would lead them to their destination.

In the tunnels beyond the party battled past dozens of Kuo-Toans and Drow Warriors. Beyond these soldiers the party was ambushed by two Quaggoth Barbarians. In the chamber beyond the party came upon Aunrae Dhuurniv. The Second of three Matron Sisters that now ruled House Dhuurniv. Aunrae, a powerful Priestess of Lloth was ready for the party as they entered. Her divine wards and spells were formidable but in the end she could not stand against the onslaught of the party. In the rooms beyond the party found human slaves taken from the Dales. They rescued them and proceeded to explore Aunrae treasure chamber. Within this chamber the party would face her personal guardian. A Lodestone Marauder under the control of House Dhuurniv. This beast was massive and had magical properties that allowed it to manipulate magnetism. This proved difficult for the party as their weapons were flung about the room and their armor turned into sandbags. The party did however persevere.

Within Aunrae’s personally belongings the party stumbled across a virtual treasure trove of information. Dozens of secret letters and correspondence of House Dhuurniv. Within was revealed the pacts made by Esvelve Greycastle, many of which the party already knew about. Now too the party would find the many secret dealings of House Dhuurniv. Aside from them being allied with Banites, Zhents, the Church of Sharr, and the Vhaerunian Drow, They were secretly dealing with the new true elven rulers of Myth Drannor. They were seeking recognition of the drow claim of Shadowdale in exchange for information betraying their current allies. As all true drow they were playing both sides. Some of this deception it seemed was already suspected on the party of the Zhentarium. With their Lord Scylia Darkhope leading their armies many of the dealings of the Zhentarium had fallen to a man named Aragul who seemed at least in the missives to be distrustful of House Dhuurniv and their intentions.

With this new information and now with the True Pendant of Ashaba the party felt optimistic for the first time. The Scouring of Shadowdale was indeed at hand but as in the decades and centuries past the forces of good were gathering to make their stand.

(3-27-2013)

Shadowfang


Lodestone Marauder



16.2: Interlude:

The party Sold some magic items while they regrouping. They infiltrated Myth Drannor through flight and stealth and met with Queen Ilsevele Miritar. They returned to her the powerful elven Warblade they had recovered in the Underdark.


17th: Shadowdale: Scouring of the Land:


Part 8: The Battle for Shadowdale (Finale)
-Sutter-Calos-Tavian-Arametheus-Gedrin-Maxim-

Sutter, Calos, and Tavian were still struggling to free Shadowdale from the Zhenterium. Sarn had disembarked and joined the forces battling in Myth Drannor. As that battle began to change in their favor Sarn sent Arametheus, Gedrin, and Maxim back to Shadowdale to help the party.

It had come to the party’s attention that some hostages had been taken and were to be executed to punish the populace. Essentially being punished for the party’s deeds. It was incumbent ion the party to rescue these hostages. The party ambushed the group on the bridge. There were Ogre ravagers and Zhentarium warriors. Callos hit the group with an illusion spell which made it appear as though a massive feast was before them and they were compelled to eat. Those who did not fall victim to the illusion were killed quickly. The party gathered the hostages as Arametheus used a Wall of Force to hinder the villians from following the party once the illusion had worn off. Furthermore Callos used a massive silent image to make it appear that the party had fled in a different direction. The party then got the hostages to safety.

As the party proceeded they soon came head on with a group of Zhentarium skycaptains riding upon Fouldrakes and battle ensued. The party rode their Pegaseus’s against these foes. The engagement raged across the sky and the ground. There was much bloodshed and the party was victorious. After this battle the party returned to the Tomb of Aumry for some needed respite. It was decided that Sutter would scout outside and that’s when he fell victim to an attack. Sutter backed into the Tomb to rejoin the party as these creatures pursued. They were Balhannoths, formidable tentacle aberrations with anti-magic powers. The party managed to bottleneck the monsters in the entrance way and eventually defeat them.

Not long after Sutter did scout into Shadowdale and came to find that the insurrection had begun. It was all out war. Unfortunately the Zhentish ruler of Shadowdale, Scyllua Darkhope had returned with reinforcements. The people of Shadowdale were being defeated. It was time for the party to engage to turn the tide of battle. Scyllua was accompanied by Erynes devils and other dark riders. The battle was fierce but in the end Scyllua was beheaded. Her nightmare turned ethereal and escaped with most of her body.

The Zhents had been defeated and repelled. Shadowdale was once again free. Mourngrym stepped down as leader and the people turned to the party for a new leader. The party appointed Azalar Falconhand to this task.

(-3-22-15)

Skycaptains on Fouldrakes


Scyllua Darkhope



18th: Anauroch The Empire of Shade:


Prelude: The party had to spend the time prior to these opposing forces threatening the Magical Weave. In Wheloon the party had discovered the first church of Mystra in Cormyr was secretly a church of Shar (Dark Goddess of the Shadoweave). They had unraveled this plot and traveled into the Shadow plane where they defeated the Black Dragon Despayr and ended a ritual that was creating a Tear in the Weave. Despayr had been supported by Esvelve Graycastle, Priestess of Shar. The Shar followers were trying to bring about events spoke of as The Black Chronology in the Book of the Black.

The months after the events in Cormyr saw a great deal of turmoil. A greater disruption upon the power of Mystra causes many of Mystra’s chosen to weaken. Selune died, and others fled. The elves had resettled Myth Drannor only to be assaulted by the Demonfey and House Jaerle (drow). As there wars waged Fzoul Chembryl, Chosen of Bane and Lord of Zhentil keep watched for an opportunity. Esvelve Graycastle of Shar offered him just that. The worshippers of Shar struck an alliance with Zhentil Keep. They would shatter the weave around Shadowdale so the Zhents could take it. Fzoul dispatched his general Sylia Darkhope on this crusade. The Sharites destroyed Elminster’s tower and seemingly killed the arch wizard. Then the Zhentarium took control anew of Shadowdale.

The party arrived in Shadowdale and began to build a resistance. They defeated Esvelve Graycastle and the lich Allokair along with their minions. They released Lord Mourngrym from possession and in the end took back Shadowdale. In the east the elves of Myth Drannor were victorious and all was set right. The party installed Azalar Falconhand as new Lord of Shadowdale and returned the Warblade to the ruler of Myth Drannor (Coronal Lady ILsevele Miritar).

Part 1: Windsong Tower:
-Sutter-Calos-Tavian-Sarn (NPC)-

It was the year 1376 DR. In the previous winter the party had liberated Shadowdale and once again stopped the machinations of the followers of Shar. During these events the party came to hear the name of a villain seemingly working behind the scenes. This was Prince Yder Tanthul of Thultanthar (one of the prices of Shade and worshipper of Shar). That is who Esvelve was working for. In correspondence between the two, The Book of Black and the Black Chronology was discussed at length. It seemed Esvelve had had a copy of the Book of Black but fragments were missing. The Prince was trying to discover what in the Black Chronology had inspired The Dark Diviners to write the Leaves of One Night. He said there was much to ponder in the ravings of Augathra the Mad. The correspondence revealed the Shar worshippers intention to enter the Windsong tower in Myth Drannor and to search the chambers of Raanaghaun and Shar Cormrael’s chambers.

The party was concerned over this and began their own research. It seemed the Windsong was seven centuries ago a great school of magic within the elven realm of Myth Drannor. Raanaghaun and Shar Cormrael (Not Shar the god) were diviners in this place. Whatever secrets they unlocked the Prince of Shade was now after. One of the few ways to enter the ruins of the tower were with the magical rings the Diviners once used. The party had recovered one such ring in their previous adventure. With this in hand they traveled to Myth Drannor to launch an investigation. They met with Lady Miritar, Lord of Myth Drannor. They also encountered Mourngrym now lending a hand with business in the elven kingdom. The party also encountered a bard named Kelloren who was singing a song of sadness that seemed to have relevance. He explained that the words of this song had been told to him in a dream by an elf dressed in green. The song indicated that words had been stolen from Golden leaves from tree beneath a tower. That the living needed to recover what was taken or else magic would fail gods and men.

Later that day a talking Raven promised information about a lost tree and told the party to meet with its master, one Mistress Keevosen Nihili. This turned out to be an ambush. Keevosen was revealed to be a Shade Shadow Wizard. She ambushed the party with four werewolves. The party won the battle, however Keevosen escaped. Three of the werewolves were turned over to the elves. The next morning the party used their Windsong ring which could grant entrance into the Windsong tower via any portal within a mile of the tower. So the party used the portal at the Natural Society. In any event they found themselves standing on the floor of the center tower. The school had consisted of a central tower and then 2 tree towers that stood on each side (The Windsong Erie and the Shadowsong Tree). The central tower was now totally destroyed. Only its floor remained. Upon the floor were two interlocking portal glyphs. The party could activate one but not the other. The party gained entrance to the Windsong Erie and explored it finding little of note. They then used the portal in the ruins of the main tower to gain entrance into The Shadowsong Tree. These towers were filled with numerous extra-dimensional rooms and halls and portals that interconnected both towers. This made it difficult for the party to explore or even to know which tower they were in.

As they explored the party was encountered two guardians at different times. Both appeared as Gold haired incorporeal elves with green cloths. They looked similar but not the same really. They both told the party to leave. Both times the party failed to prevent the guardians from attacking. On both occasions the guardian was defeated and disintegrated back into the air. During the second battle the party learned that they should not cast anything from the teleportation school within the towers as doing so would result in you first being trapped in a void and then several minutes later being expelled outside the tower. The used this to escape the tower and to then return to Myth Drannor to rest and regroup.

8/13/2016



Sutter Kurn (Rob)

CG Shade-Touched Human Mystic Ranger Order of the Shooting Star

Sutter was born in the city of Thultanthar, better known in Faerun as the City of Shade. Thultanthar was long ago one of the floating cities of the Netherese Empire. The great wizards of Shade had planeshifted the entire city into the Shadow Plane. There the city remained for nearly 1500 years. Not long after the disappearance of Thultanthar, a Weave corruption caused all the floating Netherese cities to crash into the ground. The empire crumbled and in time was swallowed by the sands of what today is known as The Anarauch desert. Only a few years ago the City of Shade reappeared in Faerun floating above the Anarauch. The human line now infused with Shadow. For a time Sutter was a member of the Shadian army and even took part in the battle that destroyed the city of Tilverton. Sutter was later dispatched as a spy to infiltrate and keep tabs on the church of Mystra. But he found himself touched by the goddess and abandoned his original mission. He now serves Mystra and does not maintain contact with his people.



Calos Crymshadow

NG Nezumi (Ratman) Rogue Illusionist Daggerspell Mage of Mystra

Calos was born to a Nomadic Ratling tribe of the Shadowlands in the distant realm of Kara-Tur. When he was but a teenager he wandered into a wild magic area known to be dangerous. As a result he unwittingly found himself cast through a portal that deposited him into the Ruins of Myth Drannor. He barely escaped into the woods of Cormanthor. He survived for a time living in the sewers and dark places in the larger towns of the western dales. Eventually he came to Shadowdale. One place where perhaps a Ratman might find acceptance. He survived through stealth and theivery. One night while stealing food from one of the Shadowdale farms he came across some strange magical runes on a door. Within the basement of the farm he found an Alchemist lab. While pilfering through it he became trapped. The farm belonged to an Illusionist named Abyn Fantar. Abyn lived in secret in Shadowdale and now his secret was out. Instead of disposing of the Ratman he took Calos on for help. Eventually Calos learned the art of Illusion.



Tavian Moonshadow (Larry)

LG Human Paladin Knight of the Mystic Fire

Tavian was born to a Cormyrian Noble family in Arabel. His father being Baron Moonshadow. Much of Tavian’s destiny was predetermined by the Baron but Tavian would eventually choose his own path with the secret support of his mother. Tavian was to become a Purple Dragon Knight but instead choose to seek out the church of Mystra as his mother was a mage. He impressed quickly and soon joined the Knightly Order of the Mystic Fire.



Sarn Heartdagger (NPC / Cheese)

CG Human Cleric of Tempus

Sarn is from Battledale. Raised in Essembra and then trained at the Abbey of the sword.



Arametheus (Cheese)

LG Lesser Aasimar Paladin Knight of the Weave

SHORT SUMMARY ABOUT ARARMETHEUS



Maxim Von Dominus (Ken)

LG Human Paladin Cleric Triadic Knight

SHORT SUMMARY ABOUT Maxim



Gedrin (Papo)

NG Dwarf Cleric of Mystra

SHORT SUMMARY ABOUT Gedrin


Tavian 14th (92.812), Sutter 14th (95,631), Calos 14th (94,861), Sarn 13th (85,508), Arametheus 13th (80,358), Maxim 13th(80,100), Gedrin 12th(77,358) (After 18th (18) Module) 8/13/2016

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