Mage Knight Armies

Dragon's Wraith
Knight's Immortal Swarm
Stormy Deathstar
Stormy Deathstar+

Dragon's Wraith: 200pt army

68pts Magna Draconum
61pts Wraith
28pts ***Whelp
23pts **Whelp
13pts **Utem Guardsmen
7pts **Imp

This army is designed to have the Magna and its dragon friends destroy while the Wraith prevents the dragons from being flanked by range attackers. Just have the Wraith threaten a shot and most will ignore the dragons for the time being, leaving them to do what they do best. The imp is a harasser for ranged, and the utem guardsmen is both a harasser and a demorilized killer.

It hasn't been playtested yet, but if you have any comments e-mail me.

Knight's Immortal Swarm: 200pt army

52pts ** Liege Knightx2
16pts *Faith Healer
22pts *Standard Bearer
14pts *Royal Pikeman
96pts *Rivvenguardx6

At first glance, this army seems to have too many characters. Obviously, as a swarm, it should have a lot of characters. Do the formations like this:
--R--
RSR
--L--
For 2 formations
Ro
F
For the last one.
The formations of Rivvenguards are the primary attacker. Have them both move up on the same turn, and the last formation while the KI are resting. The last formation, I know, is weak. It is a healing station, but if you have a better idea e-mail me.

Armies similiar to these have done well, so I assume this one will too. Just watch out for powerful magic immune sweepers.

Stormy Deathstar: 200pt army

115pts Storm Golem
36pts 2x*Elite Surok Apprentice
22pts ***Faith Healer
15pts *Elf-at-Arms
12pts *Shade

Ahh, they Stormy Deathstar. This may have less enhancers that a traditional deathstar army, but this one is better vs. magic immunes than traditional deathstars. The Storm, ESAs, and Faith Healer move together. The Faith Healer is there to heal the storm if it gets wounded, the shade is there to take a prisioner, especially a tough unique pounded on by the storm, and the elf-at-arms is simpily a melee combatent when the enemy reaches you. Most likely, the enemy isn't going to try ranged combat: the storm has a defense of 20 vs. ranged. When they come close for melee, don't be afraid to push to destroy a formation, kill a forced marcher, get rid of a character's venom/weapon master, etc.

An army I built that is very similiar to this (I don't have ESAs, I used demi-magi), hasn't lost yet. Due to lack of certain figures, the one I use is inferior, yet it still rocks. I do play with newbies though, so other than a demiphant, nothing anyone else has has this character's range. Watch out for characters like the heirophant and other powerful range 14 characters, and beware of a swarm.

Stormy Deathstar+: 300pt army

115pts Storm Golem
54pts 3x*Elite Surok Apprentice
22pts ***Faith Healer
84pts 2x**Minotaur Warrior
12pts *Shade
13pts *Noble Archer

This version adds more firepower with another ESA, adds resistance to swarm and ram, and gives ram with Minotaur Warriors, and adds a Noble Archer to help pick off weakened guys. Generally, have all 3 ESAs touching the Storm Golem, and have 1 touching the Noble Archer(more would block Storm's line of fire), but when facing a swarm, have 2 touching each, even though it sacrifices some Storm damage, the extra 2 shots at 3 clicks will make up for it.

I tried adding similiar modifiactions to a Storm army for a 300 pt match, and it was very effective.

If you have any armies, E-mail me at EmperorArchmage@aol.com

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