"Tzeentch is the god of fortune and chance and the cosmic architect of fate and destiny. His body is covered with faces which constantly shift and change, reflecting the mood of Tzeentch as his all seeing mind probes the endless strands of fate which hold the universe together. Tzeentch schemes and plots to further his own unimaginable purposes, sometimes supporting a mortal cause, at other times hindering it, but constantly manipulating the vastly complex strands of fate which hold the secrets of life and death. Because Tzeentch's plots are so convoluted it is impossible to divine what his true purposes or intentions are. His machinations invariably turn out to be more subtle and complex than they first appear, and even his most loyal followers are likely to discover only too late that they are just pawns in a cosmic game of the gods. Tzeentch is also the god of mental energy and magic - the raw forces of change themselves." - Renegades "Tzeentch is known by many titles including the Changer of the Ways, the Master of Fortune, the Great Conspirator, adn the Architect of Fate. These titles reflect his masterly comprehension of destiny, history, intrigue and plot. In his mind he listens to the plans and hopes of every man and every nation. With his all-seeing eye he watches these plans unfold into histroy. Tzeentch is not content to merely observe the fulfilment and isappointment brought by the passage of time. He has his own plans: schemes which are so complex and closely woven that they touch the lives of every living thing, whether they know it or not. Tzeentch feeds upon the need and desire for change that is an essential part of human nature. It is also a part of dwarven and elven natures, but not to the same extent as mankind is a far more volatile and ambitious species. All men dream of wealth, freedom and a better tomorrow. Nor are these dreams the preserve of the impoverished or powerless as even rich men dream of further riches, or of an end to their responsibilities. All these dreams create a powerful impetus for change, and the ambitions of nations create a force which can change history. Tzeentch is the embodiment of that force. Tzeentch is the greatest magician of the Chaos Powers. Magic is one of the most potent of all agents of change, and those who use it are amongst the most ambitious and the hungry for power. Many Champions of Tzeentch are also Wizards, while others are likely to be given magical powers or artifacts by their Patron. Some Daemons of Tzeentch are creatures made from magical energy, and they often appear to be transparent or glowing with an inner light. The Lesser Daemons, or Horrors, cast spells around them as they move, while the Flamers of Tzeentch project multicoloured flames of raw magic. The Greater Daemons, the Lords of Change, are more substantial, and their very thoughts appear as magical multicoloured mist which swirls about their heads. All this magic gives the followers and Daemons of Tzeentch a very distinctive and colourful character. Tzeentch is also the Great Conspirator, the master of plot and intrigue. Because he is aware of the dreams and plans of all mortals, he is able to predict the likely course, or courses, which the future might take. Tzeentch perceives every event and every intention, and from this information his mighty mind can work out how each will influence the future. Tzeentch is not content to merely watch the drama of history as it unfolds. He has purposes of his own, although what they are is impossible to say for sure. His intentions are complicated, his schemes highly sophisticated and incredibly long-term. Perhaps he has plans to otherthrow the other Powers, or to extend his dominion over mortal realms. Whatever his ultimate purpose, he seeks to achieve it by manipulating the individual lives of men, thereby altering the course of history. By offering power and magic he can recruit influential people to his cause, and affect the lives of many more at a single stroke. However, few of Tzeentch's plots are simple, and many may appear at first contradictory to others, or against Tzeentch's own interests. Only Tzeentch can see the threads of potential futures weaving forward in time like tangled balls of multicoloured wool. The skin of Tzeentch crawls with constantly changing faces, leering and mocking the onlooker. As he speaks, these faces sometimes repeat what he says with subtle but important differences, or provide a commentary which throws doubt upon his words. This makes it very hard to interpret what exactly Tzeentch is saying. These lesser faces appear and disappear quite quickly, but the actual head of Tzeentch does not change. His puckered face sits low down and has no neck, so that it is hard to distinguish his head from his chest. His curving horns appear to spring from his shoulders rather than from his head. The firmament surrounding Tzeentch is heavy with brooding magic. It weaves like liquid smoke about his head, forming subtle and interwoven patterns. Forms of places and people appear in the smoke as Tzeentch's mind contemplates their fate. Every Power of Chaos has his opposite number, another Power whose nature is the antithesis of his own. Tzeentch is the eternal adversary of Nurgle. His energy comes from the excitement and will to change, to forge one's destiny, change fortune, and gain power. This is quite the opposite of Nurgle, whose power comes from defiance and hopelessness."