News
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October 31, 2003: MameAnalog+ ver 0.76.1(u1) binary,
source and diff files on the download
page. Win32 & winXP builds, source & diff.
- Backed out the non-working official mame windows core reloading
code so the source specific code will still work.
- Testing some joystick input reading code. let me know if you
have new problems using a joystick
- The mouse and mouse axis save is broken with this verison.
This means you'll need to set the mice each time you start a new
mameAnalog+.
- The win98 and winXP differences are now included in one source,
seperated with #ifdef #else. If you want to compile for winXP
set WINXPANANLOG=1
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October 12, 2003: MameAnalog+ ver 0.74.2(u2) binary, source and
diff files on the download page. Win32 &
winXP build, source & diff.
Of course, the official Mame just released 0.75 today, so this is a
little late. :-\
September 23, 2003: My old monitor is fried; I'm currently using
an even older 15".
Now the real news: Jake sent me a bunch of additions that enables
multiple mice & lightguns in winXP.
All you XP users can now thank Jake (Jake's
web site).
NOTE: this build will only run on winXP; called "mameAnalog+XP
ver 0.74.1", since only changes are the XP multiple mouse stuff.
WinXP build, source & diff
I will try to release mameAnalog+ & mameAnalog+XP at the same time
in the future, hopefully using the same source code and only a different
make option. Of course, official mame 0.74u1 also came out today, so
I'm behind that. :-p
September 17, 2003: MameAnalog+ ver 0.74.1 binary, source and
diff files on the download page. Win32 build,
source & diff.
- Fixed Ikari and other snk games that were not working in the added
druin/mk64 rotary support.
- Re-added 3 player support to rampart (thanks jake).
- There's some extra code in the source in prep for more additions,
but not compiled into the binary. So if you wonder "WTF is this
new junk?" while looking at the source, it could be the prep stuff.
September 5, 2003: MameAnalog+ ver 0.73.1 binary, source and diff
files on the download page. Win32 build.
Added some mame core support for controllers 5-8. (edit: now part
of official mame)
August 18, 2003: MameAnalog+ ver 0.72.1 (aka ver. 0.72u1) binary,
source and diff files on the download page.
Win32 build.
MameAnalog+ 0.72.1 includes the .u1 changes. Also added some more games
with improved support for Druin's & mk64's rotary (12 way) joysticks
interfaces. (thanks Jake)
July 23, 2003: MameAnalog+ ver 0.71.2 (u2) binary, source and
diff files on the download page. Win32 build.
MameAnalog+ 0.71.2 includes the .u1, .u2 & u2quick changes. Also
added some improved support for Druin's & mk64's rotary (12 way) joysticks
interfaces.
July 10, 2003: MameAnalog+ ver 0.71.1 (u1) binary, source and
diff files on the download page. Win32 &
mame32 builds.
MameAnalog+ 0.71.1 includes the .u1 changes.
June 25, 2003: MameAnalog+ ver 0.70.2 (u4) binary and diff file
on the download page. Win32 build.
MameAnalog+ 0.70.2 binary includes the u1 - u4 patches. Three different
diffs to chose from.
June 20, 2003: MameAnalog+ ver 0.70u2.1 binary and diff file on
the download page. Win32 build.
MameAnalog+ 0.70u2.1 binary includes the u1 and u2 patches. If you
want to compile your own, you should get and apply those patches before
applying this diff file.
May 27, 2003: Mame:Analog+ ver 0.69.1 binary, source and diff
file on the download page. Win32, Dos, and Mame32 builds.
Mame:Analog+ 0.69.1 is now compiled with dx7, for those who compile
their own. Now just use the offical mame's compile setup.
May 23, 2003: Mame:Analog+ ver 0.68.1 binary, source and diff
file on the download page. Win32, Dos, and Mame32 builds.
But MAME 0.69 just came out today too! Hopefully Analog+ 0.69 will
get out before mame 0.70 next time.
(I mean, I hope I'll be faster, not that MAME releases
are slower.)
Mame:Analog+ 0.68.1 is still dx8, for those who care. I plan for Analog+
0.69.1 to be dx7.
link: Old News
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