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Garudans
Garudans
Garudan Scout w/ REF Infantry in Camoflauge
More badass art by Talis D. Merrill, note the cool Tau-esque rifle the Garudan has, very appropriate I think.
As we all know, the Garudans are a psionically attuned race of people. Here in this section, we'll go over the Garudan P.C.C. (Psychic Character Class). NOTE: To use this Class you will (unfortunatly) require a copy of Rifts RPG, and preferably Psyscape aswell.

Structure of Garudan Life

Garuda, how can one describe such a world. It is a beautiful and deadly place to humans. The Garudans have co-existed with nature on their world for eons on end, honing their minds to their bodies, making them one.
Socialogical structure is tribal, but there is no war, Garuda is a planet at peace. Garudans are effective hunters, but it is known, that the females commonly put the animal at a state of peace before they kill it, hoping that it's soul will leave understanding that it was killed only out of nessescity, so that it's spirit will not be malignant or vengful towards the tribe.
Lifestyle
Garudans live their lives in adobe brick houses, life is peaceful, when not hunting, spent mostly in meditation or discussion. When a problem is brought before the tribe, the Tribal Shaman (usually an experienced warrior or even a rare Psi-Master) will borrow energy from the tribe to enhance his (the Shaman must be a man) powers of Clairvoyance, in order to aide the tribe in it's strife.
When a Garudan Male wishes to court a female as his mate, sometimes another Garudan has his eyes on the woman. For some reason this instills a great sense of agression among the normally passive creatures. A duel of wills is arranged, and a religious circle of supposed power is drawn in the center of the village, the two males step in, sit down, and enter a medative state. This is one of the few times normal males are able to let their Astral Persona's leave their bodies. Both astral bodies fight collide in an amazing display of mental endurance and prowess. Very few of these duels last to the death, the Shaman normally will end the fight and declare the winner, but some have gone to a point where the Astral Spirit is killed, leaving the body to waste away. The body of the one killed is respected and buried with great honor to his lost spirit. The winner recieves his mate, and usually high respect among the tribe.
Religion
Garudan beliefs follow much like those of Buddhist monks. They feel that through meditation and contemplation, that a oneness with everything around them will be achieved. The populace believe it is the Psi-Masters who have reached this oneness, but the Psi-Masters themselves still strive for mental perfection, disproving this train of thought.
However some very secluded tribes have Polythestic beliefs. Others claim that their shaman has reached true enlightenment, but the Shaman will always deny this, either because it is not true, or maybe he's modest (as Garudan's usually are), no one can be sure.
Education
Garudans believe that nothing is more important than a good education, or else how can one learn to be one with all around them? However the Tribal Society and general attitude of doing things (slow and easy) kind of prevents a general education system. Elders & Parents are wise to pass on all they can to their children though. All Garudans born on Garuda have the following automatic skills. Hunting (subtract W.P. Bolt Rifle and replace with Archery), Track Animals (+5%), Skin & Prepare Animal Hides (+5%), and Prowl (+5%). Also has a base full language & literacy in their tribal tongue (65%+5% per level when dealing with the tongues of other tribes due to dialect). NOTE: Psi-Masters do not start with these skills (save language & literacy) due to the fact that they spend all their lives honing their powers.

GARUDAN PSI-MASTER P.C.C.

Some Garudans have taken honing their Psionic abilities far beyond those that normal Garudans can. They do not focus on things like Mecha Piloting or Combat as we know it, they are said to be able to speak to other beings across vast distances, lift some Inorganics and vehicles w/ the shear will of their mind, and some have even been able to summon powerful swords of mega-damage psionic energy. Many of these Garudans have joined the fight against the Invid Swarm, and have found their powers quite useful.

Powers of the Psi-Master

At first level Psi-Master starts out with all the powers as per their gender (see Sentinels RPG pg. 29 & 30).
Also, they get to select a certain number of powers depending upon gender.
Male: Select three (3) powers from the Sensitive Catagory, two (2) from Healing & Physical (four total), and one (1) from Super.
Female: Select one (1) power from Sensitive, two (2) from Healing, three (3) from Physical, and two (2) from Super.
At second level the Garudan can select a total of two (2) powers from Sensitive, Physical, and/or Healing catagories, and one (1) from Super (except of course, Mind Wipe, Psi-Sword, and Possess Others)
At third level the Garudan can select a total of two (2) powers from Sensitive, Physical, and/or Healing catagories, and one (1) from Super (including Mind Wipe, Psi-Sword, and Possess Others)
At fourth level the Garudan can select two (2) powers from Super catagory only.
From Fifth level on the psychic can select a total of two psychic powers from any catagory.

(SPECIAL) Long-Range Telepathy
The Garudan Psi-Master is also able to speak w/ his mind across massive distances. This power includes mind-reading and mental probes (but range is drastically reduced). Range: 90 miles+10 miles per level (double when communicating w/ other Garudans, reduce to 100ft+10ft per level when using mind reading and mental probes). I.S.P. Cost: None.

P.P.E.: Most of the Garudans P.P.E. has been expened in the development of psionic powers. The remaining Permanent P.P.E. Base is 1d4.

I.S.P.: To determine the Psi-Master's initial amount of Inner Strength Point, take the number of M.E. as the base, roll 3d4x10 and add it to the base number. The Mind Master gains another 10 I.S.P. for each additional level of experience.
I.S.P. is regained at the rate of 2 per hour of activity, or 12 per hour of meditation or sleep.

Attribute Requirements: M.E. of 15 or higher

Skills: The Garudan Psi-Master has little in the way of education, as he spends most of his life improving his psionic powers.
At first level the psychic has Lore: Psionics (see upcoming new skills) +10%, Paramedic (+10%), Climbing (+10%), two W.P.s of choice, and HTH Basic*.
*HTH: Basic can be upgraded to Expert, but costs two 'other' skill selections.
The character also starts out w/ 10 other skills, pluss two at level 3, two at level 6, and two at level 10, each w/ a +5% bonus.
Available skill catagories are limite to any: Communication, Domestic, Electrical: Basic only, Espionage, Mechanical: Basic only, Medical: Any except M.D., Physical: Any except martial arts & boxing, Pilot: Any, except mecha skills, Pilot Related: many, Science, Technical, W.P., Wilderness.
Standard Equipment: Air tank and filter, Garudan body armour (chest plate, shoulder guards, and thigh plates; 30 M.D.C. total), sidearm (pistol) of choice, utility belt, back-pack.
Allies working w/ the REF may also have 4-6 colbalt grendaes, 2-4 colbalt limpet mines, additional energy weapon & ammunition, wrist radio, a conventional vehicle (hover cycles are their favorites), and another common combat items.
Authorized Clearance Upon Assignment: Same as the Garudan Warrior.
Monthly Wages: The Psi-Masters are payed very well for their powers and services, recieves the same as a R.E.F. Veritech Fighter Pilot.

Experience Table: Same table as Perytonian Wizards

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