To Norak's Rest


From the personal journal of Roderic Fallstaff

9th day of Quaternary Regress

Spent the day at the inn again. I can never recall the name of this dank drinking hole. 'The Something Goblin'? All I know is that its typically packed full of drunken, staggering loggers. Thankfully the innkeeper has a small stock of wines from Devinshire and, while not pleasing as Morendi grape, it is far superiour to the blindness-inducing swill the dwarves concot or the alcoholic fruit-juice those halfling moles imbibe.
After a moment where my better senses left me I agreed to acompany a small mercanary band north. Hopefully they can act as escort out of Covington Dale: bodyguards after a fashion.
The leader of the montley crew is a curiously attired mixed-blood of the name Baltuun Chagi. He was travelling with a a woodswoman called Thia of similar race (sister?). In addition to myself, they also hired some martial types including an archer called Edwurd and a green-skinned savant mapper who goes by the alias "Serve". The final member of our group is Lilly, who seems to be some kind of cleric (local hedge god?). As far as I can tell we are hired to track down an elven bard for purposes of minor revenge, although there was also talk of a mountain called "Dimuran".
We were hired for the paltry sum of thirty gold coins and promises of shared loot and "elf pudding" whatever the latter might be.
Of course, I shouldn't forget to mention our team's last-minute addition, the stoic mule Geoffrey, named after my beloved elder brother. He was purchased out of my own pocket and I expect eventual reinbursment. 

10th day of Quaternary Regress

We left this morning at an ungodly hour before treking to some squalid mud farm to the North. They seemed to be friends of Edwurd. From there we marched around the elven woods to some small dwarven mound. There I met with the dwarf, Dwaim who handed Baltuun some large, ungainly metal key. Dwaim also told us of Norax the Oath-Breaker, whose tomb is by "three ice-teeth beneath Dimuran." I assume the key is for the tomb but Baltuun, as ever, is a fountain of ignorance.

11th day of Quaternary Regress

Another fun day of hiking. A fairly uneventful day with the most excitement being a large clearing with a saw imbedded in a tree. Serve proceeded to remove it and attempt to "play" the tool. Lummox.
The day ended with horror as we bedded down in the wilderness like derilicts or stray dogs. I will be picking pine needles out of my clothing for the next week! The low-hanging branches of the tree Edwurd found proved to be warm, but Serve kept rolling over forcing me to move until I spent the night on a large, jutting rock.

12th day of Quaternary Regress

I was right, as always.
After mere hours of travel we found a large two-story watchtower that would have been a passable shelter for the previous night. If we had continued on we would have slept under a sturdy roof instead of a sap-oozing tree. Its sole inhabitant, some feral beast akin to a badger, proved easily bribed with meat from the deer our woodsmen (woodspeople) managed to fell this morning.
Serve promptly claimed the tower and marked it on his map. I'll have to remember its location as well. When I become a powerful wizard and earn my hat I'll have need of a tower of my own.

13th day of Quaternary Regress

Just after midday we found a sacked camp with signs of struggle. I quickly found a bloodtrail and, at the urgings of Thia, we followed it. The trail, marked with human footprints (bare feet), was paired with clawed pawprints urging us to keep ready.
The path led to an injured individual, his garb identifying him as a scout in the Dale's militia. Before we could tend to him we were attacked by a bear! The beast mauled Baltuun before Thia, Edwurd, Serve and my badger Teg (faithful as always, he at least knows his place) managed to drop the monster. It proved to be tasty.
The scout was quickly healed by Lilly, and named himself as Colton Bowyer. He spoke of encountering an elven bard that bewitched his scouting party, who then assaulted him. We would have escorted him back to town, but it was in the opposite direction. I was half-tempted to take the opportunity to return, but the (very) subtle charms of Covington Dale proved less strong then even the possibility of venturing elsewhere. Colton reluctently agreed to accompany us and hopefully recover his own gear. I quickly assigned him the task of looking after the mule. Like his namesake, Geoffrey cannot be left unsupervised for long.
Meanwhile, Baltuun is proving infuriating, refusing to budge from his contracted rate despite my additional expenses. I simply requested additional funds at the standard rates, hardly an unreasonable expense.

14th day of Quaternary Regress

Today we entered mountains, a rough and hard day of walking. Colton spent much of his time riding Geoffrey as he still lacks boots. I expect another horrifying night under the stars, this time spent on a bed of rocks and stones.
Serve is already running low on food. I'm guessing he is not smart enough to know he needs to eat every day (although he did surprise me with his mercantile savy yesterday when bartering for parchment). I might have to sell him some at a similarly increased rate...

15th day of Quaternary Regress

Thia caught sight of hiding goblins today, our first sighting of life in these hills. Thia attempted to talk peacefully, but it quickly fled. We also caught sight of a giant eagle but opted to hide, rather than draw attention to ourselves. The bovine clutched in its claws like a field mouse encouraged caution.
I also have developed a fairly large blister on my heel. My boots (and feet) were not designed for six days of continual overland hiking!

16th day of Quaternary Regress

I was right again, as always. Today I found a large pine needle in my waistcoat, a remnant of that night last week. I was picking needles from my clothes for a full week!
Today was marred by a savage snowstorm that battered the mountain trails and valleys. Through planning we avoided the coldsnap but Colton was almost felled. I selflessly donated my spare set of clothing and we shared blankets with the youth, barely fending off the frost. We made camp early while Lilly magically tended his wounds.

17th day of Quaternary Regress

Today was another long journey. More goblin sightings although we were unable to communicate.
This night proved to be exciting as, without warning, there was a goblin attack! Thankfully it was early in the evening, so I was on watch and able to provide magical cover. After a fierce battle with a half-dozen of the small beasties and their massive wolf-mount we proved triumphant. Colton was savaged by the furred beast and I expended most of my spells (even loyal Teg was mauled by the creature! I shall have to let the poor badger rest before I call for his aid again).
In a moment of poor judgement I charged into the fray myself, striking with my trusty walking stick. This proved fruitless as my cane promptly broke and required magical fixing.

18th day of Quaternary Regress

One more day of hiking, although we are still weary from the previous night's battle. We spent much time interrogating the leader of the hunting party, but gained little useful information. Colton is still a bit shaky and my clothes might require extra tending before they are wearable again, but we persist. It has almost been a week and a half since we set off, much longer than our employers claimed. We pooled our remaining food as some of us had the foresight to pack more than others. Even combined and with the added goblin supplies, we barely having enough to last five days, half the needed amount to return to Covington Dale!
If this persists I will have to insist Baltuun renegotiate our contract! This will likely prove futile as the savage is already proposing cannibalism.
However, things might be improving as today we caught sight of the triple peaks. At last, Dimuran is in sight!

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