All human paladins must be of the
faith of
Arawn.
All dwarven paladins must be of the faith of Moradin.
All elven paladins must be of the faith of Corellon Larethian, and are
neutral good in alignment. Elven paladins must use the racial
variant provided in Races of the Wild.
Half-elven
paladins may choose to use this option, at the DM's
discretion.
No other dieties in Annwn have paladins amongst their
followers.
All paladins lose the ability to cast
paladin spells.
All paldins who possess the requisite wisdom scores gain the following
abilities:
4th Level: Blessed Weapon (Su): At fourth
level, any weapon wielded by a paladin (including natural weapons or
unarmed strikes) is treated as having a +1 enhancement bonus for the
purposes of bypassing the damage reduction of evil creatures or
striking evil incorporeal creatures (though the ability doesn't grant
an actual enhancement enhancement bonus). In addition, all
critical hit rolls against evil foes are automatically successful, so
every threat is a critical hit. A character must have a minimum
wisdom score of 11 in order to gain the benefits of this ability.
4th Level: Divine Weapon
(Su):
At 4th level, once per day as a free action a paladin may channel
divine energy into their weapon (including
natural
weapons or unarmed strikes, but only one such weapon at a time),
granting it a
+1 divine bonus to attack and damage rolls. This bonus stacks
with the
enhancement bonusses provided by masterwok or magic weapons. This
bonus functions only when the weapon is wielded by the paladin who
generated it. This ability functions for one minute per class
level.
A character must have a minimum wisdom score
of 11 in order to gain the benefits of this ability.
6th Level: Divine Favour
(Su): At
6th level, once per day as a free action a paladin may invoke the
favour of their deity, gaining a +2 luck bonus to attack and damage
rolls. This bonus increases to +3 at 9th level. This ability
functions for one minute. A character must have a minimum wisdom
score
of 11 in order to gain the benefits of this ability.
8th Level: Remove Paralysis (Sp):
At 8th level, a paladin can produce a remove paraysis effect, as the
spell, once per day as a standard action. A paladin can use this
ability one additional time per day for every three levels after
8th. A character must have a minimum wisdom
score
of 12 in order to gain the benefits of this ability.
10th Level: Divine Blessing (Su): At
10th
level, a paladin can call upon a blessing from their deity once
per day as a free action. This blessing grants the character a +4
divine bonus to either strength, wisdom, or charisma. This bonus
lasts
for one minute per class level. A character
must have a minimum wisdom score
of 12 in order to gain the benefits of this ability.
12th Level: Greater Divine
Weapon (Su): At 12th level, once per day as a free
action a paladin may channel divine energy into their weapon (including
natural
weapons or unarmed strikes, but only one such weapon at a time), granting it
a
+1 divine bonus to attack and damage rolls for every four class levels
(maximum +5). This bonus stacks with the
enhancement bonusses provided by masterwok or magic weapons. This
bonus functions only when the weapon is wielded by the paladin who
generated it. This ability functions for one minute per class
level.
The bonus granted by the Greater Divine Weapon ability does not stack
with the paladin's Divine Weapon ability. A character must have a
minimum wisdom score
of 13 in order to gain the benefits of this ability.
14th Level: Detect
Falsehood (Su): At
14th level, a paladin is able to recognize lies in the speech of
others. This ability does not extent to detecting omisions or
misdirections, or in situations where a character is believes their
falsehoods to be the truth. This ability included telepathy and
other
direct forms of communicaton, but does not extend to written language
or other indirect forms of communication. If the target is the
subject
of a nondetection or other
spell that protects the caster from mental intrusion, the target must
make a caster level check against the paladin's class level. A character
must have a minimum wisdom score
of 13 in order to gain the benefits of this ability.
14th Level: Divine
Protection (Su): At
14th level, a paladin can channel his holy energy to repel either evil
or chaotic creatures once per day as a standard action. A paladin
must choose whether to effect evil or chaotic creatures at the time
this ability is gained. This ability functions as the first form
of the spell magic circle against
evil (or chaos)
centered on the paladin. This ability lasts for 10 minutes per
class level. A character must have a minimum wisdom
score
of 13 in order to gain the benefits of this ability.
16th Level: Holy Weapon
(Su): At 14th level, once per day
as a free action a paladin may channel holy energy into their weapon (including
natural
weapons or unarmed strikes, but only one
such weapon at a time), granting it a
+5 divine bonus to attack and damage rolls and an extra 2d6 points of
damage against evil opponents. This bonus
does not stack with the
enhancement bonusses provided by masterwok or magic weapons. This
bonus functions only when the weapon is wielded by the paladin who
generated it. The weapon also emits a magic circle
against evil effect (as the spell). If the magic circle ends, the
weapon creates a new one on your turn as a free action. This
ability functions for one minute per class level.
The bonus granted by the Holy Weapon ability does not stack with those
granted by either the Divine Weapon or Greater Divine Weapon
abilities. A character must have a minimum wisdom score
of 14 in order to gain the benefits of this ability.