You can deflect incoming arrows, as
well as crossbow bolts, spears, and other shot or thrown weapons.
Prerequisites: Dex 13+,
Improved Unarmed Strike
Benefit: You must have at
least one hand free (holding nothing) to use this feat. Once per
round when you would normally be hit with a ranged weapon, you may make
a Reflex saving throw against DC 15 (if the ranged weapon has a magical
bonus to attack, the DC increases by that amount). If you
succeed, you deflect the weapon. You must be aware of the attack
and not flat-footed. Attempting to deflect a ranged weapon
doesn't count as an action. Exceptional ranged weeapons, such as
boulders hurled by giants or Melf's
acid arrows, can't be deflected.
A character possessing this feat who takes the full-defense option may
attempt to deflect more than one ranged weapon per round. For
each consecutive attempt, the DC increases by 2.
As a full-round action, a character possessing this feat may attempt to
deflect ranged weapon attacks against a target for which he provides
cover. Such attempts must be made before the success of the
attack is determined. Doing so provokes attacks of opportunity
from foes threatening the character's space. The base DC to
deflect such attacks is 20, and increases by 2 for each subsequent
deflection attempted.
Special: A monk may
select Deflect Arrows as a bonus feat at 2nd level, even if she does
not meet the prerequisites.