Houserules - General Rules - Damage and Fatigue
 


As characters take damage, the loss of blood and general trauma render them less effective in combat.  Any character reduced to 50% or less of their maximum hit points is considered fatigued.  Fatigued characters take -2 to strength and dexterity, and can neither run or charge.  Any character reduced to 25% or less of their maximum hit points is considered exhausted.  Exhausted characters take -6 to strength and dexterity, cannot run or charge, and move at half normal speed.

Characters in a rage may make a DC 10 fortitude save to ignore the effects of fatigue,  The DC increases by 1 for each round the character would be fatigued.  Similar checks may be made to ignore the effects of exhaustion, with the DC equal to 20, +1 for each round the character would be fatigued or exhausted.

Damage-induced fatiguer and exhaustion may only be removed through healing the character above the hit point threshold that triggers these effects.

Damage induced fatigue stacks with other forms of fatigue.  Thus, if a character who is already fatigued drops to 50% of their maximum hit points, they are considered exhausted.  There is no additional penalty is the character drops to 25% of their maximum hit points or less.

Constructs, undead, and other creatures are immune to the effects of fatigue and exhaustion.  At the DM's discretion, however, they may be subject to similar effects representing the effect of the structural damage they have suffered.


Back to Houserules - General Index
Back to Houserules Index
Back to Main Index