Humans

"They may look different, but they all taste alike"
Dragon Axiom


    Even the haughtiest of elves find it difficult to deny the prodigious feats the humans have accomplished during their short time on Annwn.  Though not the strongest, swiftest, or smartest of the races, these short lived creatures have a versatility and an innate knack for survival and adaptability that astonishes most other races.  Since the arrival of humans on our world, the balance of power between the races has shifted radically.  While some races welcome the diversity and wealth of new ideas that spring from humanity, many bitterly resent this race which has pushed them to the corners of its civilization.
   
    Unfortunately, humanity faces resentment not only from without, but also from within.  For the rapid adaptability of humans, which is their greatest strength, also forms their greatest weakness. On Moravia alone, humanity has already diverged into several very different subraces, each of which seems incapable of co-operating in a meaningful way with the others for any period of time.  Each of the eight subraces - Celenese, Durian, Sandoran, Jotun, Hrakan, Jen, Rhuinearean, and Solaran - differs not only in appearance, but in language, culture, and value systems.

Celenese

    As a recent offshoot of the Durian subrace, the Celenese are physically identical to the Durians, differing only in cultural aspects.  Celenese have the palest skin of all human subraces but the Jotun, ranging from pale pink to lightly tanned.  Hair color is typically brown, although extremely varied in shade, ranging from very light brown to almost black, and may be anything from curly to straight in nature.  Eye color is likewise variable, typically grey, pale green, or light brown in color.  Celenese have medium builds, with square faces and strong jaw lines.  The average Celenese male is approximately 5'9" in height and 175 lbs in weight, with females averaging 5'4" in height and 140 lbs in weight.  The Celenese language is high and nasal in intonation, and extremely complex in its grammatical structure.   

    Scholars believe the Celenese to be an offshoot of the Durian subrace that crossed Gaia's Spine millennia ago, possibly fleeing the encroachment of the Jotun from the north.  Upon their arrival, the more warlike Celenese swiftly displaced the native Sandoran population through several short but bloody wars.  With the exception of the isolated Kingdom of Freyd, the Celenese now populate the entirety of northern and central Westmarch, and although some intermixing with the Sandorans has occurred in the border kingdoms of Gideria and Thereval, the Celenese remain a relatively distinct racial group.  

    Unlike their Durian ancestors, the Celenese have never suffered from the repeated invasions and interracial conflicts common throughout Eastmarch, and have remained the dominant military force in Westmarch since their arrival.   Even the mighty Solaran Empire seems to have been only partially successful in conquering the Celenese lands, a fact the Celenese consider a testament to their own pre-eminence.  This prolonged period of unchallenged dominance has led to a natural feeling of superiority over the other races, and the Celenese are renown throughout Moravia for their excessive pride, frequently bordering on arrogance.  Some would argue their attitudes may be warranted, however, as this extended period of stability has also allowed the Celenese to pursue intellectual and artistic endeavours to a higher degree than the other subraces.  Skilled artisans and intellectuals are highly valued throughout Celenese society, and most wealthy Celenese act as the patrons of several such individuals.  

    Celenese society bears a similarly enlightened view towards arcane magic, which does not carry the same stigma with the Celenese as it does with many other human subraces.  The first and greatest of the colleges of magic may be found in the Celenese Kingdom of Arcadia, where it is believed the first order of wizards was created during the Solaran war.  Wizards (and to a lesser extent mages) are highly regarded by most Celenese.  Sorcerers are less so, since their skills are viewed as coming less from cultivation and enlightenment than from instinct and an accident of birth.  The primary deities worshipped by the Celenese are Arawn, Mordred, Heimdall, and Ariel.  Tyr, Kos, and Braghi are worshipped to a lesser degree.  Druids are less common in the lands of the Celenese than the Durian, but are not unheard of..  
   
    Celenese dress is highly ornamental in nature, although reserved in cut and style, attempting to evoke beauty without suggesting carnality.  Male clothing typically consists of long coats over shirts and short breeches, and may range from light pastels to black in color.  Female garments are usually long, one piece garments such as dresses or gowns, and are almost always pastel in color and conservative in design.  While peasants typically wear clothing of only one or two colors, those who can afford to will incorporate several colors into their dress in a pleasing fashion.  
The clothing of both sexes is always accentuated, by those who can afford to, with superfluous puffs, slashes, ruffles, and lace, with the degree of ornamentation increasing with wealth and social status.  Ornamental jewellery is commonly worn amongst the upper classes, although quality is considered more important than quantity, and most individuals limit themselves to a few choice items.

    Celenese society is traditionally patriarchal in nature, and most Celenese accept that a woman's rightful place is in the home.  Despite this attitude, women have the same standing before the law as men, and are valued within the community.  Women also have equal rights to own property as men, and it is not unheard of for a woman to own and operate a small businesses (although these tend to be domestic in nature).  Although nothing in Celenese society prevents a woman from taking up traditionally male tasks, such as adventuring, a woman doing so can be expected to cause a minor scandal, and be viewed as an oddity wherever she goes.  

Celenese Names

Durian

    Like the Celenese, the Durian have the fairest skin of all races but the Jotun, ranging from pale pink to lightly tanned at its darkest.  Hair color is typically brown, although extremely varied in shade, ranging from very light brown to almost black, and may be anything from curly to straight in nature.  Eye color is likewise variable, typically grey, pale green, or light brown in color.  Durians have medium builds, with square faces and strong jaw lines.  The average Durian male is approximately 5'9" in height and 175 lbs in weight, with females averaging 5'4" in height and 140 lbs in weight.  The Durian language resembles the Celenese in its basic format but is less complex and deeper in intonation.

    The Durian inhabit most of Central Eastmarch, and are one of the first races of humans to extensively colonize the continent, at one time spreading from the edge of the Southlands to the very tip of Northern Eastmarch.  One offshoot of the Durian is believed to have eventually crossed Gaia's Spine to the West to form what is now the Celenese people.  The Moredi, Devenshire, and Darakoner are essentially pure Durian. Ascarians typically display strong Durian heritage, although northerners are increasingly likely to display some Jotun traits, while the Durian blood of Cardiffans and Gallatians has been occasionally mixed with that of the Rhuinearean as a result of centuries of raiding and pillaging.
   
    Over time, the Durian race has been subject to repeated colonizations, invasions, and dominations. The first race to come into contact with the Durians were the warlike Jotun.  These raiders sailed from the far North to swiftly colonize northern Eastmarch, driving the native Durians before them.  Once established in what are now the kingdoms of Garven and Exmoor, the Durians repeatedly sent seafaring raiding parties to loot and pillage Durian settlements further to the South.  This period of time saw many Durians flee south to escape the Jotun onslaught, only to eventually encounter barbarous Rhuineareans when they reached the Southlands.  Most recently, the entirety of the Durian lands were conquered and bitterly oppressed under the reign of the Solaran Empire.  Although the Solarans were eventually defeated, and the Jotun civilized and incorporated into the Durian political landscape, the South continued to suffer Rhuinearean incursions until modern times, leading to the construction of the Great Wall to physically separate the Southlands from Durian Eastmarch.  Thus throughout their history, the Durian have thus seen themselves as a people besieged on all sides, leading to a certain degree of paranoia and reticence in dealing with other races.  This constant threat of violent assault has also resulted in a society more focussed on hard work, preparedness, and survival than that of the Celenese or the Sandorans.  Durians have never experienced a period of prolonged scientific, magical, or artistic advance as have many of the western lands, and are often thought of as somewhat backwards by the more cultured western subraces.  Generally, Durians are less inclined to intellectual or artistic pursuits than many of the other subraces.  Despite this, the centuries of hardship and struggle have made the Durians arguably the most stalwart and tenacious of all human subraces.  As a result of the repeated violence the Durian have faced, they have developed an unsurpassed skill at conventional warfare, which both the Jotun and the Rhuineareans have learned to their cost.

    Durians tend to be somewhat suspicious of arcane magic, and arcane spell casters are rare throughout Durian lands.  Most Durians are very religious, and the primary deities worshipped include Arawn, Ariel, Mordred, Heimdall, and Morrigan. Brigit, Tyr, Kos, and Cernunnos are also worshipped to a lesser degree.  Druids have a particularly strong tradition amongst the Durian.  

   Like many other aspects of their culture, Durian dress revolves more around practicality than style.  Male clothing consists of close fitting trousers and a short tunic, while women typically wear long dresses, or a blouses and long skirt.  Both sexes often wear a cape or cloak while travelling. Clothing is usually dark, primary colors in solid arrangements.

    Women are considered a vital part of Durian society, but are seen more as an extension of their husbands or families than as individuals in their own right.  Despite this, Durian women theoretically enjoy equality under the law, although the extent to which this is practised varies from area to area.  Despite being generally relegated to secondary status behind men, a strong tradition of militant women within Durian society still remains, likely resulting from the days when entire families may have been required to take up arms to protect themselves from various raiders.  As such, while Durian society is relatively resistant to women taking up traditionally male roles, it paradoxically respects  strong female figures, and women adventurers can often carve out a niche for themselves within Durian society.
Durian Names

Hrakan

  Hrakans have dark skin, ranging from a deep coppery color to a dark, deep brown.  Their eyes vary from medium brown to nearly black in color, and their hair is typically dark brown, ranging to almost black, and is typically wavy in nature.  Hrakans are short, but strong and wiry.  The average Hrakan male stands only 5'6", and typically weighs around 160 lbs.  Females are slightly shorter and slenderer in build, averaging 5'1" and 125 lbs.  The Hrakan language is an extremely fast series of intonations, all of which seem to run into one another as a single stream of babble to those unfamiliar with the language.

  Hrakans are not thought to be native to the continent of Moravia, but to have originated from some of the nearer islands in the Sea of Stars.  The Hrakan now inhabit the desert nation of Khamarhan, located at the nexus of Westmarch and Eastmarch, and have also colonized small areas of the Sea of Stars.  Hrakans actively discourage interbreeding with the other human subraces, even going so far as to prohibit it by law in some areas.  As a result, both Khamarhan and its island colonies are populated by virtually pure blooded Hrakans.    

  Though Hrakans are believed to have originated from the Sea of Stars, they migrated to the Great Desert long ago, and it is here that Hrakan society truly developed.  
Here the Hrakan culture evolved from a traditional clan based, herder society into a large empire that spans not only the great desert of Khamarhan, but many regions within the Sea of Stars as well. It is somewhat ironic, in this context, that the Hrakans now find themselves returning to the place of their origin, but now as invaders, displacing the "native" Jen from an environment now very alien to the Hrakans.  Because of Khamarhan's strategic location as the only land route connecting Eastmarch and Westmarch, the Hrakans have profited for centuries by acting as traders and merchants, and have developed a great affinity for business and monetary issues.  However, their reluctance to mingle with other races, as well as their geographical isolation, tends to promote mistrust on both sides in dealings between Hrakans and the other human subraces.  The combination of the two has caused the Hrakans to gain a reputation for greed and avaricious amongst the other human subraces of Moravia, a reputation which is deserved as often as not.  Their recent aggressive expansionism into the Sea of Stars has also brought them into conflict with the more primitive Jen on many occasions.  Such conflicts tend to be decidedly one sided in favour of the Hrakans, and many Jen have been taken as slaves, forming a subclass within Hrakan society.  Most Hrakans have been brought up to consider the Jen as an inferior race, while most free Jen are for their part openly hostile to the Hrakans.  In addition, Hrakan society is extremely intolerant of demihumans, particularly elves, as a result of the long and bitter conflict between Hrakans and Rhylen elves ("dirt elves") over the Khamarhan Desert.  Elves are typically banned from all Hrakan lands, while other demihumans are treated as second class citizens at best.  

    Hrakan society is among the most accepting of arcane magic amongst the human sub races, and both sorcerers and mages are common in Hrakan lands, frequently acting as viziers to the various caliphs.  Most Hrakans worship either Ra or Set.  Morrigan and Hecate are also worshipped, although to a lesser degree.  No druidic tradition exists amongst the Hrakan.

 
 Male Hrakan dress has evolved to be both stylish and practical at the same time: acting as a symbol of the wealth of the wearer, while at the same time remaining wearable in the sweltering heat of the Hrakan lands.  Hrakan men typically wear several layers of loose, light robes, or wide loose pantaloons with loose fitting jackets or vests over top.  Females always wear several layers of long,  flowing robes, designed at once to both conceal and flatter her figure, and apparel which exposes part of a woman's legs, bust, or torso is unthinkable for any respectable Hrakan woman.  Females of higher status will also wear veils to conceal their face, although this is not common for the average peasant.  The clothing of both sexes is universally is bright and lively in coloration, with numerous different colors layered within a garment to play off one another.  All Hrakans believe in ostentatious displays of wealth, and well off individuals will bedeck themselves in rings, necklaces, jewels, and anything else which signifies their obvious wealth.

    Hrakan society has always been strongly male dominated.  Hrakan women have little to no status within society, and are typically considered the property of their fathers or husbands, to be disposed of as seen fit.  Women have no rights to property within Hrakan lands, and very limited rights before the law.  Ambitious women within Hrakan society must work behind the scenes, using men as tools to effect their will, as they can hold no direct power themselves.  Female Hrakans who attempt to take on traditionally male roles, such as adventuring, can expect to be shunned, arrested, or worse.
Hrakan Names


Jen

    The darkest of all the human subraces, Jen complexions range from a dark, deep brown, to almost pure black.  Jen hair is always thick, black, and extremely curly, while their eyes can be brown, dark brown, black, or amber in color.  The Jen have round faces, with somewhat flattened noses.  Jen males are approximately the same height as Durians, but are typically more lithe and muscular, averaging 5'9" and 155 lbs.  Jen females are shorter and lighter at 5'4" and 125 lbs.  The language of the Jen is comprised of extremely short, rapid intonations, which have often been compared to a series of grunts, clicks, and yaps by those who don't understand its intricacies.

    The Jen are an indigenous race native to the Sea of Stars south of Moravia.  Jen are rarely encountered on the continent of Moravia except as slaves, and as such are predominantly seen in the lands of the Hrakans, who have begun aggressively expanding into the Jen's lands and enslaving the natives.  Many Jen are also found acting as servants in the Sandoran nations of Westmarch, and the Celenese empire of Dalon.  Normally geographically isolated, the Jen have not intermixed with any of the other human subraces in their native lands.  Most enslaved Jen's "civilized" masters consider the Jen an inferior species, and do not consider interbreeding with them acceptable.  As such, virtually all Jen encountered throughout Annwn are pure blooded.

    Spread throughout the many islands of the Sea of Stars, Jen society has developed into small, tribal units.  Unlike the other subraces, the Jen have never formed large scale civilizations.  This, combined with the notable lack of metal throughout the Sea of Stars, has left the Jen technologically primitive in comparison to the other human subraces.  Recent history has seen the beginning of expansion from the Hrakans, Sandorans, and other races into traditionally Jen lands, leading to inevitable conflicts between the natives and the invaders.  Sadly for the Jen, their technology primitiveness has caused them to be on the losing side of these conflicts more often then not, and many Jen are now found as slaves throughout Moravia.  As most of their experiences with the other human subraces have thus far been bad ones, the Jen tend to be extremely distrustful of other races, although they frequently find much in common with the Rhuineareans.  In particular, the Jen harbour a special dislike for the Hrakans, who are responsible for the most grievous transgressions against their people.  Oddly enough, however, no vestige of Solaran society can be found within the Jen.  It is unknown whether the Jen fully purged the remaining Solarans from their culture subsequent to the Solaran's downfall, or whether the Solarans did not consider the Jen lands worthy of immediate conquest, and thus left them in isolation.

    The Jen are more attuned to the natural world than most other humans, so it comes as little surprise that the Jen have a strong druidic tradition.  Few Jen worship divine beings, although Set has  a small but devoted following.  The invading Hrakans have been actively trying to convert the Jen to the worship of Ra, but have had little success to this point.  Sorcerers are accepted as valued members of Jen society, and often serve as tribal advisors or shamans.  Mages are all but unknown in Jen lands.

    Traditional Jen clothing tends to be simple in construction and relatively utilitarian.  Clothing is made from skins and fur into simple  loin clothes, belts, capes, and robes.  All Jen go barefoot, and neither men nor women wear clothing on their upper body.  Ceremonial dress is similarly simple in creation but extremely colourful and decorative, incorporating animal feathers, bones etc.  While most Jen clothing is the same color as the animal it came from, ceremonial clothing is often colored with natural plant dyes, frequently into dark red and yellow colors.  Almost all Jen adorn themselves with body paint and tattoos for aesthetic reasons.  Jen who have been enslaved are dressed according to the tastes of their captors cultures.

    Women are highly valued within traditional Jen society, frequently holding status equal to or higher than the males within the tribe.  Most women fill family oriented roles, growing crops and raising children, while men tend to hunting and warfare.  Rarely however, some women chose to reject these values and assume traditional male roles within their tribe.  These women are usually highly respected and frequently hold high status within Jen society.

Jen Names

Jotun

    The Jotun have the fairest complexion of all the human subraces, with skin tones ranging from pale pink to an almost milky white.  Their physical features of the Jotun are among the most distinct of the human subraces.  Hair is yellow, blonde, or platinum blonde in color, and always straight, while eyes ranging from deep blue to pale blue to bluish grey, with violet eyes rare but not unheard of.  Compared to Durians, Jotun are significantly larger in height and heavier in build.  Though not as tall as Rhuineareans, Jotun males are heavier, averaging 6'1" in height and 210 lbs.  Jotun women are the tallest of all humans, being only slightly shorter than the males at 5'11".  Female weight is highly variable, ranging from 145 to 195 lbs. on average.  The Jotun language is comprised of short, harsh, guttural intonations, and is generally considered the least pleasing to the ear of the various human tongues.

    The Jotun subrace traces its descent from the frozen continent of Jotunheim, far to the north of Moravia.  Though the Jotun originated from this continent, they are now known to inhabit solely the northern regions of Eastmarch, having left Jotunheim uninhabited long in the distant past.  The Jotun have interbred extensively with the native Durians whom they displaced upon their arrival, and most of southern Exmoor and Garven is inhabited by humans of mixed Jotun/Durian stock.  As one travels north through these two kingdoms, however, Jotun blood becomes increasingly pure.  During the forceful displacement of the Durians, much "intermingling" between the two races occurred, and as a result the blonde hair and blue eyes of the Jotun can occasionally be seen throughout the Durian lands to the South.      

    The Jotun colonization of Moravia is thought to have been caused by some great calamity that struck Jotunheim, driving the Jotun south from their ancestral home to the shores of northern Eastmarch.  There, the Jotun razed, pillaged, and eventually settled, sending the native Durians fleeing to the South.  For centuries, the Jotun were the terror of northern Eastmarch, sailing South every pass to loot coastal towns as far away as what is now the Kingdom of Galatia.  
Over the centuries, improvements in Jotun agricultural practices and increasingly stiff resistance from their Durian victims began to decrease the appeal of raiding voyages, until the Jotun  were eventually integrated into the overall economic and political landscape of Eastmarch.  Though Jotun society has changed from raider to farmer, the importance of strength, courage, and prowess in combat has carried through to the present day, aided by the formidably hostile climate of the modern day Jotun lands.  Wild and sparsely populated, the lands of the Jotun do not suffer either fools or weaklings kindly.  

    Few Jotun understand arcane magic, and tend to view its practitioners with a mix of distrust and superstition.  The most commonly worshipped deities in Jotun lands are Tyr and Kos.  Other deities commonly worshipped include Hred, Modi, Arawn, Mordred, and Heimdall.

    Jotun clothing is drab and practical in nature, even more so than their Durian neighbours.  Clothing is typically made of furs or thick wools, and is either left undyed or dyed dark greens, blues, or reds.  Jotun males typically wear heavy, loose fitting trousers and long sleeved tunics.  Women sometimes wear similar clothing or blouses.  The harsh weather makes dresses inappropriate for all but the summer months.  Both sexes wear thick cloaks, mittens, and wool boots when forced to travel during the winter.  Jotun are typically frugal with ornamentation, favouring simple pins, clasps, and hack silver, which doubles as a form of currency in most Jotun lands.

    Jotun society is one in which traditional manliness and bravado is held in high esteem.  More than this, centuries of raiding have created a mindset in male Jotun culture that women are prizes to be fought over, stolen, and carried back to your home by the strongest man.  As such, most Jotun men manage to highly value women while disrespecting them at the same time, viewing them more as treasures than as equals.  Despite the demise of the raiding way of life, most Jotun men still perceive women as requiring their constant protection lest they be "carried off" or otherwise fall victim to the many dangers roaming the northern lands.  In reality, however, women are actually free to act as they wish within Jotun society, and often hold more power than the men, (although no man would ever be made to acknowledge this).  Just as few weak men can survive in the harsh north, few weak women can either, and all Jotun women are born with an inherent streak of toughness that allows them to stand up to the trials of their environment.  While few men would ever publicly acknowledge that a woman could be his equal, there is actually less of a distinction between traditional male and female roles within Jotun society than any other human subrace, and all Jotun consider a strong will in a woman a desirable trait.  Female adventurers frequently earn the grudging respect of their male counterparts, although no "real man" could likely be made to admit it.

Jotun Names

Rhuinearean
    Rhuineareans have bronze skin, ranging in hue from a light copper to a rich, red brown.  Rhuinearean hair may be wavy or straight, and varies from medium brown to black in color.  Rhuinearean eyes are various shades of brown.  Rhuineareans have broad, strong faces and sturdy builds.  The tallest of all humans, they typically stand several inches above the average Durian, although they are of relatively comparable builds.  The average  Jotun male is 6'3" in height and weighs 205 lbs.  Rhuinearean women are shorter and more slender, averaging 5'9" in height and 165 lbs in  weight.  The Rhuinearean language is a complicated series of choppy expressions, with meaning based not only on the word but the intonation with which it is spoken.  Scholars believe this may be the reason why Rhuineareans have developed only a rudimentary written language, as much of a word's meaning is lost without considering the tone in which it is expressed.

    The native population of Southern Eastmarch, the Rhuineareans control all lands south of the Great Wall, referred to as the Mordruins ("lands of our fathers") by the Rhuineareans themselves.  Over the centuries, the Rhuineareans have frequently invaded their Durian neighbours to the north, and Rhuinearean blood is frequently seen in the inhabitants of the Southern Kingdoms of Cardiff and Galatia, and occasionally in the more northern lands of the Durians.  Similarly, many Durians women were carried off as raiding trophies by Rhuinearean chieftains, so many of the Rhuinearean tribes contain members of mixed Durian/Rhuinearean stock.  Despite this, most Rhuineareans encountered in their native lands are of pure blooded ancestry.

    Known as "Southlanders" to most other humans, Rhuinearean society is primarily hunter gatherer in nature, and is divided into numerous warring clans.  Rhuineareans value strength above all else, but cunning is a close second, so the head of each tribe is usually the strongest and craftiest of its members.  Throughout their history, the disparate tribes have occasionally been united under particularly powerful and charismatic warriors, for the purpose of more successfully raiding the relatively soft lands of the Durians.  Inevitably, however, such collaborations quickly fall apart, as Rhuineareans are too chaotic and impatient to work well in organized groups for long.  Nonetheless, most Rhuinearean males have spent their life of hunting and warring with neighbouring tribes and monsters of the Southlands, and their savagery and fearlessness in battle is second to none.  Fortunately for the Durians, the lack of iron throughout the Mordruins has left the Rhuineareans historically at a disadvantage, providing the edge the north has needed to keep themselves from being overrun by barbarian hordes.  More recently, Rhuinearean raids have been stymied by the creation of the Great Wall, although it was eventually breached in the Pass of 3801.  
   
    Rhuineareans interact with their environment on a more direct level than most other humans, and harbour a strong affinity for the natural world.  The nomadic Rhuineareans are excellent horsemen, and almost all tribes place great value in their steeds.  Most hold that nature should be respected, rather than controlled, and druids are held in high esteem in Rhuinearean society.  Rhuineareans are rarely divine priests, but those who are typically worship chaotic deities such as Morrigan, Cernunnos, or Modi.  Rhuineareans are extremely distrustful of arcane magic, however, and fear those who can clearly use it, even more so than other superstitious subraces.  Beyond this, obvious Solaran ancestry is treated as clear proof of demonic ancestry, and any such individual encountered or child born with such signs is killed on site.  Historians postulate that this hatred may indicate the Rhuineareans were even more brutally subjugated by the Solarans than the other human subraces, which is saying quite a lot.  Outside of a raiding situation, Rhuineareans are generally amiable with the other human subraces, although they tend to view them as soft and easy targets.  In return, the more civilized human subraces view the Rhuineareans as little more than a horde of savages.  Rhuineareans and Jen rarely meet, but tend to get along well when they do, as their cultures have much in common.  

    Rhuinearean clothing is usually simple in both style and material, and is typically made of tanned leather, skins, and hides.  Furs are commonly worn for warmth by some of the mountain tribes, and by those farthest north in the Mordruins.  Most males go bare chested, wearing either a loincloth or simple breeches and a belt, depending on the temperature, although chiefs may wear animal skin cloaks as a show of status.  Women wear long, one piece leather garments, fashioned around the waist.  Both sexes wear simple hide moccasins for footwear.  Males of high rank will typically decorate themselves with the bones, fangs, or skulls of monsters they have killed as a display of their power, and body tattooing is also common amongst males.  Rhuinearean men frequently adorn themselves with war paint before leaving for battle.  Women typically decorate themselves with simple necklaces and other jewellery.  Such items are usually strings of beads created from rocks, shells, and semi-precious stones, although the occasional piece of Durian jewellery taken in a raid can be found on women belonging to a man of high status.  Males do not wear such trinkets considering them unmanly.  

    The status of women in society is generally low, although it does vary somewhat from tribe to tribe.  Women are frequently fought over and carried off by the victor, like other possessions in Rhuinearean society.  Only those few women strong enough to physically compete with men for dominance within the tribe come to hold any status within Rhuinearean society.

Rhuinearean Names

Sandoran

      Sandorans have complexions varying from olive to tan in color.  Sandoran hair is curly or wavy, and either black or brown in color.  Sandorans have light brown or hazel eyes, and lean, narrow facial features.  Slightly shorter and notably more slender that Durians, the average Sandoran male stands 5'8" and 160 lbs.  Sandoran women are somewhat smaller, at 5'3" and 125 lbs.  The Sandoran language is rich, slow, and deep in tone, and is generally considered the most melodic of the human tongues.

    Native to the Southern region of Westmarch, the Sandorans represent one of the oldest civilizations on Moravia, and once spread throughout the entirety of Westmarch.  Eventually driven from the northern reaches by the migrating Celenese, pure blooded Sandorans now inhabit only the lands of Westmarch's great southern peninsula, as well as the isolated kingdom of Freyd.  Sandorans have intermixed extensively at points of contact with the Celenese, however, and the kingdoms of Gideria and Thereval are home to populations of mixed Sandoran and Celenese descent.  Sandorans of both full and mixed heritage can also be found in small numbers throughout the more explored regions of the Sea of Stars.

    Sandorans were once the dominant human race in Westmarch, and created the earliest great civilizations on Moravia.  Eventually, the Sandorans' pre-eminence began to wane, first pushed back  before the advance of the Celenese, and later conquered and subjugated by the Solarans.  Although the Sandorans have never retaken the land they lost to the Celenese, they retain a firm hold of southern Eastmarch following the demise of the Solaran empire.  Many of the ancient Sandoran cities built millennia ago still stand along the southern coast, lending a feeling of continuity and history to the Sandoran people.  Though the Sandorans do not possess the same military power as their Celenese neighbours, the great antiquity of their society has left them with a culture steeped in history and acquired knowledge, and the Sandorans remain a proudly defiant people.  Sandoran society is by far the most complex of the humans, transcending the simple feudal structure of their neighbours with a complicated network of political and economic interrelations and power sharing that baffles most non-Sandorans.  Their society is rife with plots, intrigues, and frequent power struggles, and Sandorans are infamous amongst the other subraces for their ability to scheme and manipulate. Notorious for their dubious interpretations of ethics, Sandorans commonly receive cool receptions in strongly lawful areas such as the Theocracy of Volta.  Also notoriously hot tempered, many Sandoran personal or political conflicts are resolved through duels or all out street wars between rival factions.  Though the Sandorans are extremely weak in terms of a conventional military, they are a maritime power to be reckoned with, and are famed as explorers, conquerors, and pirates throughout the Sea of Stars.  Since this area has recently become the target of Hrakan expansionism, the two groups often come into conflict, although Sandoran negotiators can usually settle the situations to their advantage.  Sandorans are ill liked by most native Jen as a result of their incursions into Jen territory, although these feelings are nothing compared to the hatred the Jen harbour towards the Hrakans, as the Sandorans have been less brutally overt in their domination of the natives.

    While the most ancient of human cultures, Sandoran lands are also the most progressive and daring.  Renown for their engineering and technological feats, Sandoran culture is famous in learned circles for its open discussions and advanced theories.  Arcane magic is relatively accepted in Sandoran society, although it's practitioners do not garner the same respect as their counterparts do in the Celenese lands.  Sandorans are less religious than most other human sub races, although many do pay homage to Tyche, and Ariel is commonly worshipped by the destitute in the poorest areas of cities.  Less commonly worshipped deities include Hecate, Arawn, and Mordred.  Druids are almost unheard of in Sandoran lands.

    Sandoran dress is as daring as their culture, frequently cut in styles most other races consider scandalous, decorated in bright, gaudy colors and patterns, and always accentuated by stripes, sashes, and other features which serve to display family or guild allegiance, with the complexity of the garb directly related to the economic and political standing of its wearer.  While most Sandorans of wealth and privilege strive to stay on the cutting edge of the latest fashion trend, some general descriptions can still be made.  Most Sandoran men wear short breeches or pantaloons, with thin shirts and vests or long armed coats over top, depending on the season.  Women typically wear tight, low cut blouses over skirts of varying lengths, although some may choose to wear pantaloons or breeches instead.  All Sandorans with the means to do so adorn themselves in jewellery which they believe flatters their appearance, although they do not carry this to the same excessive degree as the Hrakans.

    Without a doubt, Sandoran society has the most liberal attitude toward women of all the human subraces.  Sandoran women are renown for their forward (other races might say scandalous) behaviour throughout all of Moravia.  Women often take prominent roles within Sandoran society, which rewards intelligence and cunning more than strength or skill at arms.  Sandoran women are just as hot blooded as Sandoran men (some would say more so), and duels between women, while less common than duels between men, are definitely not uncommon.  Most Sandoran males have had far too much experience to the contrary to underestimate women, and treat them with as much caution and respect as they would any man.  Female adventurers are readily accommodated within Solaran society, and frequently achieve high status as captains, guild heads, or rulers of the various city states.

Sandoran Names

Solaran

    At once the greatest of the human races and the lowest, the Solarans are a people without a home and heirs to a history which has been lost to the sands of time.  A minority that has been assimilated into other human cultures throughout Moravia, not only are there no Solaran communities, but because of intermingling with the other races, the Solarans as a people do not truly even exist.  No pure blooded Solarans are known to exist on Annwn in the present day, a fact for which most others races are eternally thankful.  Despite this, the tell-tale traits of Solaran ancestry still show themselves in the occasional human, a sure sign of Solaran ancestry far in the past.  How much of a problem this heritage proves to an individual depends on the culture in which the Solaran now lives.  In Durian and Jotun lands, Solarans are greeted with distrust and superstition, while they are generally accepted as equals by the Celenese and Sandoran cultures.  Showing signs of Solaran ancestry in Hrakan society is a source of great shame, which is still better than the treatment Solarans receive from the Rhuinearean, who kill them on sight.  Oddly enough, no Solarans traits have ever been observed in the Jen.

    Two thousand years ago, during the dawn of the 5th age, the Solarans stepped into the pages of Moravia's history.  No modern historians know where the Solarans originated from, but they possessed tremendous inborn magical powers, beyond the abilities of even our most powerful modern sorcerers.  Within the space of a few short decades, the Solarans rose to power over virtually all of Moravia, brutally subjugating not only the human realms, but most of the sentient races on the continent's surface.  It is thought that eventually, Woden, god of magic, took pity upon the enslaved humans and taught them the gift of understanding and shaping magical energies, thus creating the first wizards.  With the help of these wizards, the races united and rose against the Solarans, finally casting them down through a long and bloody war.  The final fate of the Solarans is unknown, but by the end of the conflict, all traces of Solaran culture vanished, along with most of the Solaran race, victims of unimaginably destructive magic.  Only a handful of Solarans escaped this purge, scattering throughout Moravia.  Today, no trace of the Solaran Empire remains, and those carrying the signs of Solaran heritage remain targets for discrimination and hatred.  The long memories of the elves, in particular, well remember the brutality of the Solarans, and find it difficult to trust those who visibly bear the mark of Solaran heritage.

    Though no pure Solarans exist, those who seem to exhibit Solaran ancestry the most strongly tend to exhibit common traits.  Solarans have pale skin, ranging from pale pink to very lightly tanned in hue.  Solaran eyes are invariably a dark, emerald shade of green, while their hair is a fiery red, ranging to auburn in those with less Solaran blood.  This last feature has led to the Solarans frequently being referred to as "the fire kissed" a term also used to refer to the (presumably fiery) demise of the great Solaran empire.  Tall and thin of frame, the average Solaran male stands 6'2" tall and weighs approximately 170 lbs.  Women are shorter but equally thin, standing 5'7" and typically weighing 135 lbs.  Solarans typically have long, thin fingers, and fine, elongated facial features, as often strikingly beautiful as oddly disturbing.  
The Solaran language, while still studied by historians and sages, is for all intents and purposes dead, and Solarans speak the language of whatever subrace has adopted them.  Similarly, Solaran descendants have no traditional names of their own, but instead choose their names according to the culture they live amongst.

    Solaran blood seems to carry a natural disposition for arcane magic, as many sorcerers show obvious signs of Solaran ancestry.  Solarans may become mages as well, although they do not possess a natural inclination to this area as they do to sorcery.  Solarans tend to worship the same deities as the culture in which they live.  Solaran dress and mannerisms are also reflective of their adopted society, although continued prejudice tends to ensure that few Solarans enter the upper levels of society, remaining forever trapped in poverty and the lower echelons of society.
 
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