Advantages and Disadvantages

The main list of advantages and disadvantages can be found here.

What is detailed below are either old advantages and disadvantages which seem to have been taken out or new advantages and disadvantages specific to Bleak Horizons.

Advantages

Ambidextrous (Removed)
Cost: 1 Point

Ambidextrous allows a character to use both hands equally well.

Bruiser (Removed)
Cost: 1 Point

+2 Strength and Vitality scores. These scores cannot exceed the racial maximums. A character with the Bruiser advantage cannot take Intelligent or Quick Reflexes.

Intelligent (Removed)
Cost: 1 Point

+2 Magery and Willpower scores. These scores cannot exceed the racial maximums. A character with the Intelligent advantage cannot take Bruiser or Quick Reflexes.

Quick Reflexes (Removed)
Cost: 1 Point

+2 Agility and Speed scores. These scores cannot exceed the racial maximums. A character with the Quick Reflexes advantage cannot take Bruiser or Intelligent.

Disadvantages

Airhead (Removed)
Bonus: 1 Point

-2 Magery and Willpower scores. These scores cannot start above 5. A character with the Airhead disadvantage cannot take Intelligence.

All Thumbs (Removed)
Bonus: 1 Point

A character with this disadvantage cannot use their offhand for any action. If forced to use their offhand (for example, they are holding onto a ledge with their main hand and attempting to hold onto another party member with their other hand), they suffer -10% to all actions involving their off hand. A character with the All Thumbs Disadvantage may not take Ambidextrous.

Mana Radiation Syndrom (Original)
Bonus: 1-3 Points

A character with Mana Radiation Syndrom has somehow had their mana field (ki energies and life force) unbalanced. This disadvantage is common among magitech knights and engineers who work with mana energy. A character with this disadvantage suffers damage whenever their MP is drained below zero. MP drain is automatically damages HP instead. The amount of this damage begins on the number of disadvantage points gained from it. At 1 point, the damage is equal to 1/4th the mana drain. At 2 points, the damage is 1/2 the mana drain. At 3 points, the damage is equal to the total mana drain.

Slow Poke (Removed)
Bonus: 1 Point

-2 Agility and Speed scores. These scores cannot start above 5. A character with the Slow Poke disadvantage cannot take Quick Reflexes.

Weakling (Removed)
Bonus: 1 Point

-2 Strength and Vitality. These scores cannot start above 5. A character with the Weakling disadvantage cannot take Bruiser.

Return to Bleak Horizons
Portal back to Starfire's Domain