Welcome to the Skills Section of the Antarian roleplay Gaming System.Here with in you will find ,much of the skills ,in which a character can take on,other then their class skills.Each character can have up to fifteen of these.This is 1 every 5 levels of the Character.The skills are as Follows:
1.archery:this will add 1 points to the damage, of any arrow, per every 4 levels of mastery.
2.law:this will allow the character, to know one law, completely ,ever 4 levels of study.
3.medic:this will allow the character to restore one hit point damage, every 7 levels,to themselves,or another, through non magical means.
4.herbology:this will allow them to know one root, one herb,and one plant, every 4 levels of advancement.
5.mythology:this will allow them to know one myth,per every 5 levels of study.
6.legend:this will allow them to know one ,legend ,per every 5 levels of advancement.
7.boxing:this will allow them to learn how to box,having their punches do 8 points damage, every 3 levels of advancment.
8.poison making:This will allow them to make a one strength poison,every 5 levels of advancement.hence at first 1 strength poison,6th 2 strength, 11th 3 strength.
9.potion making:This will allow them to make a healing potion,of one strength,per every 5 levels of advancement,each strength will heal 5 hitpoints.
10.cure disease potion:This will allow them the skill to make a 1 strength cure disease potion.This is 1 strength potion per ,every 5 levels of advancement.
11.cure poison potions:This allows them to make a cure poison potion , of 1 strength, per every 5 levels of advancement.
12.Scale surface:This will allow them to Scale a surface of one complexicity.every 5 levels of advancement.
13.Tacking:this will alow them the skill to track ,something for one half mile, every 5 levels of advancement.
14.Fencing:this will allow them,the ability ,to add one point ,to the damage of a weapon, every 5 levels of advancement, 4 levels for warriors, pathwalkers,and holyknights.
15.armor enhancement:this will allow them to add 1 point, to the defense power, every 7 levels of advancement.this can be done one, time ,per any given suit of armor.this armor must be of normal type,to begin with.
16.Weapon enhancement:this will allow them ,the ability to add 1 point, to the damage of any weapon, per every seven levels ,of advancement.This can be done one time, to any given weapon,this weapon ,must be of a normal type ,to begin with.
17.spying:This will allow them ,to spy on a person, or group of person, for one round, every 7 levels of advancement, without getting caught.for nightwalkers, and shadowwalkers, this is 1 round, every 4 levels of advancement.
18.mental resistence:This will allow the user, to add 1 point, to intelligence, every 8 levels of advancement,this is to protect them from hypnosis,suggestion,and so forth.
19.know animal speech:this will allow the user, to learn one animal language, every 6 levels of study.
20.Forage:this will allow them to know, one root, berry ,grub, and so on,that is edible.This is one ,per every 5 levels of study.
21.resist acid:this will allow them to ,harden their skin, in such a way, that they will take 1 point less in acid ,damage, every 7 levels of advancement.
22.resist fire:this will allow them the skill,to resist one point of fire damage,every 7 levels of advancement.
23.resist cold:This will allow them the ability, to resist 1 point cold damage, every 7 levels of advancement.
24.forgery:This will allow them the ability to learn, one persons, signature, at 90 percent effiecient,every 8 levels of advancement.
25.mimic voice:This will allow the person, the ability to duplicate ,any one persons voice, at a 90 percent effeiciency,every 8 levels of adcancement.
26.take fall:this will allow the person, to fall 5 feet, every 5 levels of advancment,up to 320 feet.
27.take blow:this will allow the person, to take a blow,this will deminish the damage, by 1 point, every 5 levels of advancement.this is by fist, kick, or blunt weapon ,such as a mace, staff ,etc.
28.biology:This will allow the person, to know the strength ,and weakneses, of any one creature, every 8 levels of study.
29.apprasing:This will allow the user, to know one type of thing, such as gems, art, etc, every 5 levels of advancement, and know the aproximate value of something,at any given time.
30.reading runes:This will allow the person, to read one rune type,every 5 levels of advancement,for a healer, spellcaster, optimage, or naturalist, this is one per ,every 4 levels of advancement.
31.know region:This will allow the person, to know one region of antaria, every 5 levels of study of it.
32.know culture:This will allow them person, to know one culture, every 6 levels of study.
33.politics:This will allow the person, to know one type of government, every 7 levels of study.
34.alchemy:This will allow the person,to know the chemical properties, of one root, plant, berry,ever 5 levels of study,4 levels for healer,spellcaster,and the rest of the magic using types.
35.architecture:This will allow the person, to plan ,and build one type structure, every 6 levels of advancement.
36.artillery:This will allow the person, to know one type of artillery,completely,every 5 levels of advancement.
37.demolition:This will allow the person, to use explosivees, to destory 1 type structure, every 8 levels of advancement,and doing 50 points, base damage, in structural damage, then 5 points damage, every 5 levels of advancement, up to 400 points, structural damage.
38.engineering:This will allow the person to build one type, bridge,seize tower, etc. every 5 levels of study.
39.ship building:This will allow the person to know, how to build one type ship,every 5 levels of advancement.
40.forging:This will allow the person, to know how to make, one type weapon,armor, shield and helm,per every 5 levels of advancement.
41.leather working:This will allow the person to know how, to build ,or make one type leather object, every 5 levels of advancement.
42.jewelry making:This will allow the person, the ability ,or skill, to make one type jewelry, every 5 levels of advancement.
43.gem cutting:This will allow the person, to add 5 darpas to the value of any gem, every 8 levels of advancement,this skill is a lesser skill to elves,but this does help,in the financial field.
44.mining:this will allow the person to mine, 100 darpas, every 7 real time days, every 4 levels of advancement.
45.stone cutting:This will allow the person, to make building stones, 25 stones, per every 4 levels of advancement, every 7 real time days.
46.Scribe:This will allow the person to make, one type offical document, every 4 levels of advancement.
47.tavern management:This will allow the person, the skill to open and run a tavern,this will allow them to make 400 darpas ,over cost, every 2 levels of advancement, per every seven real time days,the higher the level of the character, the more successful ,his tavern is.
48.merchantship:This will allow the person, to know the value,and the market ,for one type of good, every 4 levels of advancement,the buy and sell rate, of grains, gems, cloth, etc.
49.navagation:this will allow a person, the ability to navagate,one water region, every 4 levels of study.
50.basic martial arts:This will allow the person, to punch for 6 points damage, kick for 8 points damage, and grapple and slam, opponent for 10 points damage, every 5 levels of study.