Bostaff
Stats: Level 18 StaffMaster Hill-Dwarf
- Str: 23
- Dex: 18
- Con: 23
- Intel: 15
- Wis: 11
- Char: 9
- To Hit Melee: 80% (staff)
- To Hit Range: 80% (staff)
- To Hit Melee: 45% (other)
- To Hit Range: 45% (other)
- To Evade: 80% (against staff)
- To Evade: 75%
- MR: 75%
- Poison Resistance 80%
|
- Created On: 12/11/2001
- Updated On: 4/18/2004
- HP: 164
- Age: 39
- Height 4' 7"
- Weight: 165
- Gender: Male
- Hair color: Light borwn
- Eye color: Hazel
- Ethic: Chaotic Good
- Exp: 42,813
- Gold: 158,580 GP
|
Skills:
Non Combat Skills:
- *Danger Sense 49%
- *Animal Training 49%
- *Sense Motive 44%
- *Climbing (+10 Gauntlets) 64%
- *Tracking 54%
- *Rope Use 75% (Cap 85%)
- *Set Snares 49%
- *Animal Kinship - 54%
- *Swimming- see skill dessy
- *Jumping- see skill dessy
- (lvl 3)Tumbling - +2% evade
- (lvl 5)Riding (Land based)
- (lvl 7)Balance (+1 dex on bal/checks)
- (lvl 9)Meditation - See Skill Desc.
- (lvl 11)Boating 26%
- (lvl 13)Detect Water source 20%
- (lvl 15) Storytelling 26%
- (lvl 17) Foraging 12%
|
Combat Skills:
- Quickness - +5% evade
- Marksmanship (+5% to ranged)
- (lvl 4)Blind Fighting
- (lvl 7)Lightning Draw (-2 to init calls)
- (lvl 10)Display Weapon Prowess - See Skill Desc.
- (lvl 13) Dual Attack
- (lvl 16) ~Slot reserved for Dual Attack~
- *Rend
- *Greater Rend
Weapon Skills:
Staves(+2% hit, +1 dmg)
- (lvl 5)Bows(+2% hit, +1 dmg)
- (lvl 10)Polearms(+2% hit, +1 dmg)
- (lvl 15) Mounted weapons
|
Inventory:
Any special notes about characters hit points:
+3/lvl (con)
Ability Stats:
Str 23: Dmg Mod (Melee): +7, Max Wt Allowed: 1000 lbs
Languages Known: 3
CON: 23, HP Bonus/Lvl: +3, Magic Resist: (+45 Con, +54 Class, +5 Old Ones Quest, +15 Cloak, +15 Boots, +5 Belt) =75% MR (Cap 139%)
DEX: 18 Evd Mod: +2, To Hit Mod M: +3
Total to Hit % Ranged: 75% (80% Cap)(88 Base, +3 Dex, +5 Marksmanship)
Total to Hit % Melee: 75% (80% Cap)(88 Base, +3 Dex)
Total Evade: 75% (80% Cap)(74 Base, +2 Dex, +5 Quickness)
Total Dmg Mod Melee: +7 Str
Total Dmg Mod Ranged: +2 Dex
Languages Known:
- Common
- Elven
- Dwarven
- Terran
Race Abilities / Bonuses:
Hill Dwarves gain a +3 to damage when fighting Giants, Ogres, and Ogre & Giant type creatures, having been trained where to hit these creatures, the spots that hurt
Darkvision, 75'
Cannot become lost underground, unless magic is involved.
Can detect slope, secret door, and grade underground.
Can NOT detect traps underground.
Class Abilities / Bonuses:
x3 crit dmg on rolls of 1-3 with weapon type.
a roll of 1, 2, 3 is x3 dmg no soak no evade.
a roll of 4, 5, 6 is normal dmg no soak no evade.
a roll of 7, 8, 9 is normal dmg no evade with soak.
+2 to Damage when wielding a Staff weapon.
Given a +5% bonus (Up to a max of 80%) when blocking/parrying ATTACKS FROM Staff weapons.
Given a +5% bonus (To a max of 80%) to hit when wielding their weapon of choice.
Class Flaws:
45% to hit with any other weapon type.
Weapons List:
(slot one) Mystic Dragon Sword: 2d10+7 (+2 to evil/undead)(Relic, If weilded by a mage, 2d10+5 flame damage, 15 ft range/ 3 times/day)
(slot two - 2/4 full) Mystic Carving Dagger (Relic, Won't cut living flesh {lest magic nullifying field}, mainly intended for carving/whittling, sculpting, never dulls, super sharp, speeds up cutting at least 1000X, but can be used against undead, dead, plants, stone, steel, etc anything non-living, but mainly just cuts through any door or wall or chains or whatever as if 1 min = 1 week of scraping or whatever.
2d6 dagger
(slot three) empty
(Carried on Backpack Weapon Slot) Fused Staff d12(+9 fire dmg, x's 2 to undead, +2 hp/rnds healing, studded, weighed, animate return, Proximatity Follow, Animate Control Throw, Singing Enchanment, Perpetal light (usually covered) resists evil/unholy control) (d12+17 Total, x2 Versus Undead)
(Carried on Backpack Weapon Slot) Crystal bow with unicorn hair bowstring d12+4 +2% (sleep)
(Carried on Backpack Slots: Seven-Sided Weighed and Studded Staff of Runes: d15+6)
(Carried on Backpack Slots: Damascus Bladed Staff - Serrated - Barbed - d8+16 - d8 Holy - x2 Evil/Undead - +5% To Hit)
Armor List:
- Head:
- Leather Cavaliers Cap(1% soak).
- Leather Necklace with a circle stone upon it engraved with the words ?Together all shall rise. Divided the old ones win. Remember this always for the old ones are the darkness in your own soul.? Necklace glows blue when in the presence of others with the necklace allowing them to speak to one another telepathically.
Also grants the skill tactics to all of the wearers giving their opponents a -10% to hit & evade while they are wearing them but only if 4 or more of those with the necklace are together.
- Torso:
- Rainbow dragon scale armor (60%% Soak) (Relic) (50% Soak in an Anti-Magic Field).
- Royal Blue Cloak (+15% soak, 15% MRS)
- (Cloak Clasp) Brooch of Strength (+1 STR) Turquoise gem in a silver backing, with crossed little staves of silver on it.
- Flexible Silver Belt custom crafted to carry the Mystic Dragon Sword & Mystic Carving Dagger. Special silver buckle crafted to hold a gem to be placed later. (5% soak, +5% MR).
- Shamrock Brooch - Seemingly, a simple shamrock upon a pin, this brooch is special in two ways. 1st, it will never wilt or die, always retaining it's vitality & strength. 2nd, it will work once, allowing its wearer to blend in with the world around them, until they make some sort of offensive action. (Those looking for them may make an Intelligence Check at -5 to Spot them) (One Use Only).
- Arms:
- Hands: Pair of Dragonclaw Gauntlets: 10% soak total. 2d4+4 dmg each as a weapon. Adds +10% to the Climbing Skill.
- (Right Hand) Ring of Moderate Generation (Regenerates 5 HP/Round).
- (Left Hand) Ornate Ring Mastercrafted from Pure Mithril, with words engraved and filled with Gold running around the outer edge. ~May Those Who Strive For The Sake Of Peace Never Stand Alone~ (Ring grants the wearer the ability to speak telepathically over any distance to another ring bearer if they are willing to accept the connection).
- Legs:
- Leather pants with 4 pockets (3 and 1/2 slots) 10% soak.
- Pocket Contains: small travel journal & stylist.
- Pocket Contains:
- Pocket Contains:
- Pocket Contains:
- Feet: Boots (15% Soak, +15% Magic Resistance).
Total Soak: Cap: 75% (116/106/35)
Equipment List:
Traveling Vardo (20 slots) (send description to updates@omentfl.com)
Smoked Gator Meat (20 lbs)
Draft Horse to pull Vardo
HP: 19
max wt. 2000 pounds
"Kingston"
Wolf Companion:
40hp, 20% to hit, no evade
Bite: d6+1
Full set Wolf barding made from crocodile hide with platinum backing on all pieces and covered in silver studs and/or spikes. Mastercrafted for Kingston. Set consists of Chest Piece (20% soak, +10% MR), Two Flank Guards (10% soak, +5% MR each), Skullcap (10% soak, +10% MR), Spiked Collar (5% soak, +5% MR) and Leg Wrappings (+5% soak and +5% MR each) for a total of 75% soak and +55% MR
Pack bags (total of 14 slots)
Pearl-sized Luminous Stone that brings forth blue flames when blown upon
Heavy War Horse named "Tranquility"
30 Hit Points
Full Plate Barding (+55% soak, total soak=64%)
Saddle, equipped w/ 200' rope
Bit, Bridle & iron horseshoes
Peacock Blue saddle blanket
Saddle Bags (total of 20 slots)
1 Light stick
Brown Glass Bottle (holds 4 oz)
Coffee pot/Kettle
Supply of coffee (10 lbs)
Fishing Hook
ordinary bowstring (no plus to damage)
1 Stiff leather Backpack of very fine quality, straps cross across his chest and has bedroll straps at bottom holding a fine bedroll(10 slots)(+4 outside slots for wpns) (inside backpack:
Antidote (cures most poisons)
fur blanket
Talking Cheese Golem
50' hemp rope
Grappling Hook
Wheel of Cheese
Waterskin
1 pound of Smoked Meat
1 loaf of Travel Bread
--the following items are left at home --
------------------
Blue Crystal Staff (d6+7 dmg)- All Crystal Armor and weapons on a Crit failure on a parry or evade.. or on a crit hit from an opponent explode doing 10d6 dmg to the wearer/holder
Soft Leather Barding (+10% soak, total soak=18%)
Blue Crystal Armor (55% soak, -15% evade)
Blue Crystal Helm (8% soak, -3% evade)
book on swordsmanship
5 foot iron chain (d4 damage if used as a weapon)
Kite Shield(+12% soak, -1 Dex, -7% evade)
4 Fish Hooks
Mr. Toype, a typo imp
Intricate Spiral Staff (d8 dmg)
glows phosphorescent in the dark
12 Male War Horses, 12 Female War Horses. 30 HP, can carry 800 lbs.
26 Young Horses
Wood Buckler (+4% soak)
Greatsword d12 (X3 crit)
Black Ink (4oz. Bottle)
2 Quills (Simple feather)
"Weapons Exercise Manual" Manual written by Bostaff focusing on both the use
of weapons in exercise & physical conditioning. 100 pages, held within a leather cover dyed honey brown, having an oak wood grain patterned binding & a metal clasp.
Fancy Writing Book (Black with silver lettering, titled "Little Black Castle" - Currently Still Being Written)
Simple Black Robe (+5% Soak)
Landshark Hide - Enough for a Pair of Boots
2 Golden Roc wing feathers
Gold trophy (Value 1000GP)
1 Crystal coin intricately etched in fine detail with a snowflake on one side, the other with a full color scene of a small fae sitting aside a goldfish pond. Around the rim of the coin in delicate script it reads: Serenity's first annual Winterfest Ball.
Book: Aabashin's Theory on Transdimensional Resistance
5 Bolts of Fine Silk Cloth (30 Yards Each) (Value: 5,000 Gold Each)
Large Chest (Holds 12 Items)
-Adopted Daughter-
Linda, Human Female
Age: 14 (As of March 4, 2004)
Journals of Communication w/stylus (Set consists of a small travel journal, and a large master journal. When words are written in the smaller journal, they appear automatically in the master book. Stylus writes words without the need of ink only in the journals, and the reverse end may erase words from the smaller travel journal.)
3 shortspears (d8, x3 crit, pierecing)
The Broken Chalice. Platinum coin, engraved with the image of a destroyed chalice. Number 6 in the ChaotikGC 'The Sentinels' collectible series.
Green Dragonscale Leggings ( 5% soak each, +10% to Hide in Nature's Folds)
Green Dragonscale Bracers (5% soak each, +5% to Hide in Nature's Folds).
2 Purple Jelly Beans: The greatest treat of them all, so satisfyingly sweet, one actually thinks and acts as if they were a pixie.
1 Pink Jelly Bean: When this sweet bean is eaten, the person will immediately break out into pink heart shaped spots that itch incessantly.
Spring Fling Snowglobe - This delicate looking glass sphere is the size of an apple, sized perfectly to fit in the palm of a hand. The scene within the globe is that of the Spring Ball in all of it's glory, fish included. The water inside is filled with countless little sparkles and when shaken, a myriad of rose petals flows through the liquid.
Chaotik's Guide to Gardening. The perfect book for the budding horticulturist, complete with planting guides and index of plants.
One bunch of flowers (consisting of, an iris, and two daffodils)
20 acres of land, valley with lake nestled within 75 ft rock outcropping, land is dead, needs to be renourished, will take 2 ic years to grow trees.
Hidden Valley: Located within the Graz Telk Mountains somewhere south of Boulish, a 100 acre valley rests safely within the mountain's protective embrace. Filled with lush forests for the most part & surrounded by towering walls of natural stone, a waterfall at the northern end of the valley feeds a lake nestled within, supplying fresh, clean drinking water. (Valley is nearly inaccessible, except for a single, narrow path, 15' wide 1,000' long & opening to a, also 15' wide, 3-tear sloping ledge, to get down to the valley 30' below the path-level through the surrounding mountains)
1 Flawed Onyx (Valued at 8000 GP)
Steel Gauntlets (+3% soak, d4+1 dmg)
The Barren Lake. Platinum coin, engraved with the image of an emptied lake. Number 3 in the ChaotikGC 'The Sentinels' collectible series.
Character History:
Bostaff has a long history that he will share if ye have the time to hear. He seeks to prove himself worthy and to one day return to here his grandfather perished, to attempt to find his grandfather's bones, reclaim the family treasured magic swapon and complete the quest of his grandfather, started so long ago, thus to restore honor to the family. Having ran away from home, he was raised by a hermit elf who taught him a strange code of conduct and strange ways, even for elves, much less dwarves. Thus, bostaff is clean-shaven and will never drink liquor. Having traveled far, after his training was complete with the hermit, Moett, bostaff had made a good life to the West, but disaster struck, the army he was leader of, disbanded, his wife, children and grandchildren never heard from again, presumed dead. he wandered the lands with his near-giant wolf companion, Kingston, who has been with him almost from the beginning since he'd left Moett's camp in the woods. Now he comes to this region in hopes of once again finding a new life and with the continuing goal to one day return to enter a little black castle or so-called, nearby his former village he's not seen since he was 8 years old, and there, as was mentioned, to restore honor to his family name.
My Favorite Web sites
Omen
Bostaff official character sheet