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Character Creation

Birth of a Hero

Step 1. Character Concept
The first thing to do is to make a character concept. The default setting of Amalgam is Gaea, a sci-fi fantasy set in a world where certain things are expected to happen, but any type of game is possible. Think of your character in broad terms, will the character be male or female, a merchant or a warrior or a politician, is the character poor or royalty, big and strong or small and agile. Once you have this general idea of what you wish your character to be, it is time to place the numbers. First here are a few things to consider:
Name: Your character isn't the average joe, he's heroic of stature and possibly of deed, so choose a name that will stand out.
Age: Most characters should be between 18 and 45 (relative to the race), but there are those who are over both ends of the scale. Characters under 16 and over 60 must take the flaws Young and Aged respectively.
Appearance: What does your character look like, what color are their eyes, hair, body descritpion, what do they like to wear.
Birthdate:

And for the more quirky...
Quote: Something your character would be known for saying, a catchphrase that they would use.
Theme Song: Yes, what song would you play if this were a movie and your character were making an entrance.

Step 2: Race
This depends on the game, for many games, race will play no part, but on Gaea, there are numerous races to choose from. They can be found here.

Step 3:Stats
Characters have 20 SP or Stat Points to divide among their six attributes. This number can be modified by the Host but this is the standard number for a heroic game. The character gains Witsx5 points to buy skills and they also have 60 Ability Points (AP) with which to buy Graces(Abilities). Again this can be modified by the Host depending on the nature of the game

Step 4: Secondary Stats
Luck- rated 0-10, starting Luck of 0, and is bought with AP at a 2-1 basis or earned through play. Luck is used by spending a point, allowing you to modify the test by +1 or to instantly escape a single negative effect.
Health Points(HP)- Vit x5, this represents how much damage a character's physical form can take before the character expires. Every point represents a cut, or minor damage to the whole.
Spirit- Vit+Cha x5 This is the stat that determines everything your character can do essentially. Attribute scores only represent potential, a maximum limit of how much Spirit one can spend on any test. Your spirit score represents how much effort your character puts into doing any one thing.
Toughness- Characters may Brace an amount of damage equal to their Vitality score. This represents a characters ability to Brace themselves for damage. Characters with high toughness can shrug off blows that would lay low lesser beings. As with Attributes, toughness represents a possibility, a character must spend an amount of spirit equal to the amount of damage they will try to Brace, and note that some things are unbracable.
Energy-5xCha, in games where energy will be used, a character's willpower, which is expressed in the Charisma stat, determines how much they have.
Defense-2+Dex, this is a character's innate ability to keep away from damage, all attacks to a character must exceed this number to hit

Step 5: Equiptment
Characters are given 3 wealth dots in order to purchase starting equiptment, these must be used at creation and do not translate to the start of play. Note that the Wealth advantage does not affect this amount.

Step 6: Combat Values
Determine character's Initiative (Wits+Dexterity) and the values for all of their attacks (Strength + Corresponding Weapon Ability +Adjustment) all unarmed attacks are considered to have Adjustment 0. Their dodge value (Acrobatics +Dexterity) and their parry value (Same as Dex based attack).

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