© 2006 All Rights Reserved Commissioned Artwork by DarrkestDrow
Permission to use not granted

NAME: Vesz'aun
RACE: Drow
SUBRACE: Deepwyrm
GENDER: Male
AGE: 93
EYES: Crimson
HAIR: White
SKIN: Obsidian
HEIGHT: 5'6"
WEIGHT: 128
SPEED: 30 feet
CLASS LEVEL HD
1)Rogue 2 d6
2)Wizard (Elf Racial) 1 d4
3)Fighter 1 d10
4)Warblade 4 d12
5)Eternal Blade 3 d10
6)Abjurant Champion 5 d10
7)Bladesinger 10 d8
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 26
ECL: 28
EXPERIENCE: 378,000
ALIGNMENT: CN
SKILL POINTS: 0/299
HIT POINTS: 358
DMG REDUCT: 5/--
SPELL RESIST: 37
PSION RESIST: 27
EAB: 3
ESB: 3

STAT VALUE MOD
STR 22 +6
DEX 32 +11
CON 22 +6
INT 30 +10
WIS 21 +5
CHA 25 +7
STR FEAT VALUE
OVER HEAD: 520
OFF GROUND: 1040
PUSH/DRAG: 2600
LT LOAD: 173
MED LOAD: 346
HVY LOAD: 520
MONEY AMOUNT
COPPER 0
SILVER 0
ELECTRUM 0
GOLD 226,750
PLATINUM 0
( ) --


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 22 = 8 + 6 + 5 + 3
REFLEX 32 = 11 + 11 + 7 + 3
WILL 26 = 13 + 5 + 5 + 3

  • Miscellaneous includes ESB
  • +10 Insight bonus on REF saves when not flat-footed
  • +2 Racial bonus to saves against enchantment spells or effects
  • +1 Dodge bonus to REF saves with Haste
  • +2 Morale bonus to Saves with Heroism
  • +4 Morale bonus to Saves with Greater Heroism


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    51 = 10 + 11 + 0 + 8 + 0 + 5 + 17

  • Miscellaneous includes +10 Dodge bonus from Bladesinger, +2 Profane bonus, +5 Deflection bonus
  • Add +9 Shield bonus with Shield spell (Swift Action)
  • +1 Dodge bonus to AC with Haste

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 51*
    TOUCH Excludes Shield, Enhancement Bonus = 38


    INITIATIVE = DEX MOD + MISC
    15 = 11 + 4

  • Miscellaneous includes +2 bonus from Drow Fighter Hit and Run variant, +2 Competence


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    27 = 18 + 6 + 0 + 3
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    32 = 18 + 11 + 0 + 3

  • Miscellaneous includes EAB

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Elven Thinblade +5 +38 +16 1d8 18-20/x2 --

  • Sneak Attack +2d6 (+5d6 with Thinblade) or +2 Circumstance bonus to attack rolls per die sacrificed
  • Add +11 Competence bonus to damage vs Flat-footed foes within 30'
  • Add +10 Insight bonus on rolls to confirm critical hits
  • Add +10 Insight bonus to Attacks and Damage vs Chosen Foe Type 2 Encounters/Day with Eternal Training
  • Overcome any Damage Reduction of single foe for 1 round as a Swift Action (unlimited)

    FULL ATTACK THINBLADE: +38/+33/+28/+23

    FULL ATTACK THINBLADE w/SONG OF FURY: +36/+36/+31/+26/+21

    FULL ATTACK THINBLADE w/RAGING MONGOOSE: +38/+38/+38/+33/+28/+23

    FULL ATTACK THINBLADE w/HASTE: +39/+39/+34/+29/+24

    FULL ATTACK THINBLADE w/HEROISM: +40/+35/+30/+25

    FULL ATTACK THINBLADE w/GREATER HEROISM: +42/+37/+32/+27

    FULL ATTACK THINBLADE w/ETERNAL TRAINING: +48/+43/+38/+33

    FULL ATTACK THINBLADE w/HEROISM & SONG OF FURY: +38/+38/+33/+28/+23

    FULL ATTACK THINBLADE w/HEROISM & RAGING MONGOOSE: +40/+40/+40/+35/+30/+25

    FULL ATTACK THINBLADE w/HEROISM & HASTE: +41/+41/+36/+31/+26

    FULL ATTACK THINBLADE w/SONG OF FURY & RAGING MONGOOSE: +36/+36/+36/+36/+31/+26/+21

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE: +37/+37/+37/+32/+27/+22

    FULL ATTACK THINBLADE w/RAGING MONGOOSE & HASTE: +39/+39/+39/+39/+34/+29/+24

    FULL ATTACK THINBLADE w/GREATER HEROISM & SONG OF FURY: +40/+40/+35/+30/+25

    FULL ATTACK THINBLADE w/GREATER HEROISM & RAGING MONGOOSE: +42/+42/+42/+37/+32/+27

    FULL ATTACK THINBLADE w/GREATER HEROISM & HASTE: +43/+43/+38/+33/+28

    FULL ATTACK THINBLADE w/SONG OF FURY & ETERNAL TRAINING: +46/+46/+41/+36/+31

    FULL ATTACK THINBLADE w/RAGING MONGOOSE & ETERNAL TRAINING: +48/+48/+48/+43/+38/+33

    FULL ATTACK THINBLADE w/HASTE & ETERNAL TRAINING: +49/+49/+44/+39/+34

    FULL ATTACK THINBLADE w/HEROISM & ETERNAL TRAINING: +50/+45/+40/+35

    FULL ATTACK THINBLADE w/GREATER HEROISM & ETERNAL TRAINING: +52/+47/+42/+37

    FULL ATTACK THINBLADE w/SONG OF FURY & RAGING MONGOOSE & HEROISM: +38/+38/+38/+38/+33/+28/+23

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & HEROISM: +39/+39/+39/+34/+29/+24

    FULL ATTACK THINBLADE w/RAGING MONGOOSE & HASTE & HEROISM: +41/+41/+41/+41/+36/+31/+26

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & RAGING MONGOOSE: +37/+37/+37/+37/+37/+32/+27/+22

    FULL ATTACK THINBLADE w/SONG OF FURY & RAGING MONGOOSE & GREATER HEROISM: +40/+40/+40/+40/+35/+30/+25

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & GREATER HEROISM: +41/+41/+41/+36/+31/+26

    FULL ATTACK THINBLADE w/RAGING MONGOOSE & HASTE & GREATER HEROISM: +43/+43/+43/+43/+38/+33/+28

    FULL ATTACK THINBLADE w/HEROISM & SONG OF FURY & ETERNAL TRAINING: +48/+48/+43/+38/+33

    FULL ATTACK THINBLADE w/HEROISM & RAGING MONGOOSE & ETERNAL TRAINING: +50/+50/+50/+45/+40/+35

    FULL ATTACK THINBLADE w/HEROISM & HASTE & ETERNAL TRAINING: +51/+51/+46/+41/+36

    FULL ATTACK THINBLADE w/SONG OF FURY & RAGING MONGOOSE & ETERNAL TRAINING: +46/+46/+46/+46/+41/+36/+31

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & ETERNAL TRAINING: +47/+47/+47/+42/+37/+32

    FULL ATTACK THINBLADE w/RAGING MONGOOSE & HASTE & ETERNAL TRAINING: +49/+49/+49/+49/+44/+39/+34

    FULL ATTACK THINBLADE w/GREATER HEROISM & SONG OF FURY & ETERNAL TRAINING: +50/+50/+45/+40/+35

    FULL ATTACK THINBLADE w/GREATER HEROISM & RAGING MONGOOSE & ETERNAL TRAINING: +52/+52/+52/+47/+42/+37

    FULL ATTACK THINBLADE w/GREATER HEROISM & HASTE & ETERNAL TRAINING: +53/+53/+48/+43/+38

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & RAGING MONGOOSE & HEROISM: +39/+39/+39/+39/+39/+34/+29/+24

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & RAGING MONGOOSE & GREATER HEROISM: +41/+41/+41/+41/+41/+36/+31/+26

    FULL ATTACK THINBLADE w/SONG OF FURY & RAGING MONGOOSE & HEROISM & ETERNAL TRAINING: +48/+48/+48/+48/+43/+38/+33

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & HEROISM & ETERNAL TRAINING: +49/+49/+49/+44/+39/+34

    FULL ATTACK THINBLADE w/RAGING MONGOOSE & HASTE & HEROISM & ETERNAL TRAINING: +51/+51/+51/+51/+46/+41/+36

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & RAGING MONGOOSE & ETERNAL TRAINING: +47/+47/+47/+47/+47/+42/+37/+32

    FULL ATTACK THINBLADE w/SONG OF FURY & RAGING MONGOOSE & GREATER HEROISM & ETERNAL TRAINING: +50/+50/+50/+50/+45/+40/+35

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & GREATER HEROISM & ETERNAL TRAINING: +51/+51/+51/+46/+41/+36

    FULL ATTACK THINBLADE w/RAGING MONGOOSE & HASTE & GREATER HEROISM & ETERNAL TRAINING: +53/+53/+53/+53/+48/+43/+48

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & RAGING MONGOOSE & HEROISM & ETERNAL TRAINING: +49/+49/+49/+49/+49/+44/+39/+34

    FULL ATTACK THINBLADE w/SONG OF FURY & HASTE & RAGING MONGOOSE & GREATER HEROISM & ETERNAL TRAINING: +51/+51/+51/+51/+51/+46/+41/+36


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 15 = 10 + 5 + 0
    Balance DEX 23 = 11 + 10 + 2
    Bluff CHA 24 = 7 + 15 + 2
    Climb STR 11 = 6 + 5 + 0
    Concentration CON 35 = 6 + 29 + 0
    Decipher Script INT 15 = 10 + 5 + 0
    Diplomacy CHA 21 = 7 + 10 + 4
    Disable Device INT 20 = 10 + 10 + 0
    Disguise CHA 7 = 7 + 0 + 0
    Escape Artist DEX 21 = 11 + 10 + 0
    Forgery INT 10 = 10 + 0 + 0
    Gather Information CHA 14 = 7 + 5 + 2
    Heal WIS 5 = 5 + 0 + 0
    Hide DEX 23 = 11 + 10 + 2
    Intimidate CHA 9 = 7 + 0 + 2
    Jump STR 37 = 6 + 29 + 2
    Knowledge(Arcana) INT 15 = 10 + 5 + 0
    Knowledge(Local [Underdark]) INT 15 = 10 + 5 + 0
    Listen WIS 20 = 5 + 15 + 0
    Move Silently DEX 23 = 11 + 10 + 2
    Open Lock DEX 21 = 11 + 10 + 0
    Perform(Dance) CHA 12 = 7 + 5 + 0
    Perform(Singing) CHA 12 = 7 + 5 + 0
    Ride DEX 11 = 11 + 0 + 0
    Search INT 20 = 10 + 10 + 0
    Sense Motive WIS 25 = 5 + 20 + 0
    Sleight of Hand DEX 23 = 11 + 10 + 2
    Spellcraft INT 26 = 10 + 14 + 2
    Spot WIS 20 = 5 + 15 + 0
    Survival WIS 10 = 5 + 5 + 0
    Swim STR 6 = 6 + 0 + 0
    Tumble DEX 23 = 11 + 10 + 2
    Use Magic Device CHA 8 = 7 + 1 + 0
    Use Psionic Device CHA 8 = 7 + 1 + 0
    Use Rope DEX 11 = 11 + 0 + 0

  • +2 bonus to Disguise checks to act in character
  • +4 bonus to Use Magic Device checks involving scrolls
  • +2 bonus to Use Rope checks involving bindings
  • +2 bonus to Survival checks when following tracks
  • +2 Morale bonus to skill checks with Heroism
  • +4 Morale bonus to skill checks with Greater Heroism


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Exotic Weapon Proficiency (Hand Crossbow)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Shield Proficiency (Except Tower)
    Improved Weapon Familiarity (Elven)
    Weapon Finesse
    Weapon Focus (Rapier)
    Combat Expertise
    Precise Strike
    Dodge
    Blind Fight
    Combat Casting
    Practiced Spellcaster (Wizard)
    Scribe Scroll
    Extra Favored Class (Warblade)


    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Uncanny Dodge
    Improved Uncanny Dodge
    Evasion

    Fast Healing 2
    Damage Reduction 5/-- vs any target that doesn't incur Flat-footedness
    No need to eat, drink, breathe; Only need 2 hours sleep

    Immune to Disease
    Immune to Poison
    Immune to Death Spells & Effects
    Immune to Energy Drain
    Immune to All Negative Energy Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Information-gathering powers, spells, & effects (except Metafaculty)
    Immune to Sleep spells & Effects
    Immune to All Harmful Vapors & Gases (no need to breathe)
    Immune to Critical Hits & Sneak Attacks
    Immune to Impeded Movement (Web, Slow, Paralysis, etc)
    Immune to Grappling (auto-success on checks)

    +10 Enhancement bonus on checks vs. Bull Rush, Overrun, & Trip attacks

    Take 10 when Casting Defensively
    1/day Quicken a spell of up to 4th level
    Cast Abjurations of 3rd or less as Swift Action
    Double duration of all Abjurations

    Skill Tricks:

    • Acrobatic Backstab: Move through foe's space to render it flat-foot
    • Back on Your Feet: Stand from prone immediately with no AoO
    • Spot the Weak Point: Make next attack a Touch Attack
    • Conceal Spellcasting: Sleight of Hand vs Spot to conceal you are casting a spell
    • Timely Misdirection: Feint check to take away AoOs against you

    Stance: Supreme Blade Parry (IH)

    Readied Maneuvers

    • Iron Heart Surge (IH)
    • Iron Heart Focus (IH)
    • Sudden Leap (TC)
    • Raging Mongoose (TC)
    • Moment of Perfect Mind (DM)

    Drow Traits (Deepwyrm subrace)
    Dragonblood Subtype
    Darkvision 120'
    SR 11 +1/Character Level
    +2 Racial bonus on Bluff checks
    +2 Racial bonus to saves against enchantment spells or effects
    Immunity to Sleep spells and effects
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Detect Magic 3/day
    • Disguise Self 1/day

    Light Blindness
    Rogue Abilities
    Evasion (Successful REF save means no damage; failed still full damage)
    Trapfinding
    Sneak Attack Damage: +1d6
    Fighter (Drow Hit and Run Variant) Abilities
    Bonus Feat: Dodge
    +2 bonus on Initiative checks
    Add DEX mod (+11) as Competence bonus to damage vs Flat-footed foes within 30 feet
    Elven Racial Wizard Abilities
    Scribe Scroll feat for free
    Gain a Familiar
    Generalist Wizardry: Gain 1 extra spell in book/level; prepare 1 extra spell/day of highest level

    Caster Level 11; Effective Caster Level 25

    Abjurant Champion Abilities
    Abjurant Armor: Add class level (+5) to Abjuration spells that grant Armor or Shield bonus
    Extended Abjuration: Double duration of all Abjuration spells (as Extend Spell feat)
    Swift Abjuration: Cast Abjuration spells of up to 3rd level as Swift Action
    Arcane Boost: As a Swift Action, burn spell slot to do one of the following for 1 round -
    • Bonus on attack rolls = spell level
    • Bonus on damage rolls = 2 x spell level
    • Bonus to AC = spell level
    • Bonus on saving throws = spell level
    • Resistance to elements = 5 x spell level

    Martial Arcanist: Effective caster level = BAB (if worse normally)
    Bladesinging Abilities
    Bladesong Style: +1 dodge AC bonus/level/INT mod when one hand free (+10 bonus)
    Lesser Spellsong: Take 10 when Casting Defensively
    Song of Celerity: 1/day Quicken a spell of up to 4th level
    Greater Spellsong: No spell failure chance in Light armor
    Song of Fury: May make one extra attack with Full Attack; all attacks that round at -2
    Warblade Abilities
    Battle Clarity: Add INT mod as Insight bonus to REF saves when not Flat-footed
    Weapon Aptitude: Change focus of weapon related feats daily
    Uncanny Dodge
    Battle Ardor: Add INT mod as Insight bonus to confirm critical hits

    Maneuvers Known

  • Iron Heart Surge (IH)*
  • Wolf Fang Strike (TC)
  • Sudden Leap (TC)*
  • Emerald Razor (DM)
  • Raging Mongoose (TC)*
  • Moment of Perfect Mind (DM)*
  • Iron Heart Focus (IH)*

    Stances Known

  • Punishing Stance (IH)
  • Supreme Blade Parry (IH)*

    * = Maneuvers/Stance Readied

  • Eternal Blade Abilities
    Gain Blade Guide
    Eternal Training 2/day: Insight bonus on Attack and Damage vs Chosen Foe Type = INT Mod; or Maneuver
    Guided Strike: Overcome any Damage Reduction of single foe for 1 round as Swift Action
    Improved Uncanny Dodge
    Languages Known
    Elven
    Undercommmon
    Common
    Drow Sign Language
    Draconic
    Abyssal
    Skill Tricks
    Acrobatic Backstab: Move through foe's space to render it flat-foot
    Back on Your Feet: Stand from prone immediately with no AoO
    Spot the Weak Point: Make next attack a Touch Attack
    Conceal Spellcasting: Sleight of Hand vs Spot to conceal you are casting a spell
    Timely Misdirection: Feint check to take away AoOs against you
    Grafts & Inherent Bonuses
    +5 Inherent bonus to STR
    +5 Inherent bonus to CON
    +5 Inherent bonus to DEX
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Healing Blood: Fast Healing 2
    Silthilar Bones: +2 CON
    Silthilar Muscles: +2 STR
    Silthilar Tendons: +2 DEX

    Spells Prepared
    NOTE: Caster Level 11th, Effective Caster Level 23rd
    See his Spellbook for the full list of available spells
    • 1st-Level Spells
      • Shield*
      • Shield*
      • Shield*
      • True Strike
      • True Strike
      • True Strike
      • Nerveskitter
      • Nerveskitter
      • Feather Fall
      • Mount
      • Golem Strike
    • 2nd-Level Spells
      • Blindsight
      • Mirror Image
      • Scorching Ray
      • Heroics
      • Wraithstrike
      • Wraithstrike
      • Wraithstrike
      • Wraithstrike
      • Invisibility
      • Spider Climb
      • Fireburst
    • 3rd-Level Spells
      • Haste
      • Haste
      • Keen Edge
      • Weapon of Energy
      • Weapon of Energy
      • Heroism
      • Dispel Magic*
      • Dispel Magic*
      • Lightning Bolt
      • Fireball
    • 4th-Level Spells
      • Stoneskin*
      • Stoneskin*
      • Fire Shield
      • Fire Shield
      • Improved Invisibility
      • Dimensional Anchor*
      • Dimension Door
      • Orb of Acid
    • 5th-Level Spells
      • Teleport
      • Teleport
      • Draconic Polymorph
      • Blink, Greater
    • 6th-Level Spells
      • Antimagic Field*
      • Globe of Invulnerability*
      • Dispel Magic, Greater*
      • Heroism, Greater

    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Circlet of Rapid Casting
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Rogue's Harness
    • BODY: Empty
    • WAIST: Belt of Battle
    • SHOULDERS: Empty
    • ARMS: Bracers of Armor
    • HANDS: Casting Glove
    • RING (R): Ring of Wizardry IV
    • RING (L): Ring of Heavy Armor
    • FEET: Boots of Temporal Acceleration

    Slotless Worn Magic Items
    • Earring of Sustenance
    • Earring of Proof Against Poison
    • Armband of Adaptation
    • Ring of Counterspells
    • Ring of Wizardry I
    • Ring of Wizardry II
    • Ring of Wizardry III
    • Belt of Many Pouches

    "Single Use" Magic Items & Grafts

    • Silthilar Graft (Healing Blood - Fast Healing 2)
    • Silthilar Tendons
    • Silthilar Muscles
    • Silthilar Bones
    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +5
    • Manual of Bodily Health +5
    • Tome of Clear Thought +5
    • Tome of Leadership and Influence +5
    • Tome of Understanding +5

    Potions & Oils

    • Potion of Lesser Restoration (2)
    • Potion of Spider Climb (2)
    • Potion of Pass Without Trace (2)

    Other Magic Items

    • Elven Thinblade +5
    • Dagger +1 (2)
    • Wand of Cure Serious Wounds
    • Boccob's Blessed Book
    • Daylight Pellet (2)

    For full descriptions of magic items, visit Here


    Mundane & Alchemical Items
    • Spell Component Pouch
    • Masterwork Thieves Tools
    • Crowbar
    • Hammer
    • Piton (10)
    • Empty Flask (2)
    • Empty Vial (2)
    • Empty Sack (2)
    • Empty Wineskin (2)
    • Caltrops (2 bags)
    • Smokestick (2)
    • Tanglefoot Bag (2)
    • Sunrod (2)
    • Acid (2)
    • Alchemist's Fire (2)
    • Alchemist's Mineral Flask (2)
    • Blackwater (2)
    • Holy Water (2)
    • Oil (2)
    • Small Steel Mirror
    • Flint & Steel
    • Ink (2)
    • Inkpen (2)
    • Bedroll

    Poisons
    Add +5 to Save DC of poison's delivered via Thinblade

    • Drow Knockout Poison [DC 13 Injury; Unconscious (1 min)/Unconscious 2d4 hrs)] x2
    • Sickstone Ungent [DC 19 Injury; 1d4 CON dmg/1d4 CON drain]
    • Black Lotus Extract [DC 20 Contact; 3d6 CON/3d6 CON]
    • Deathblade [DC 20 Injury; 1d6 CON/2d6 CON]
    • Purple Worm Poison [DC 24 Injury; 1d6 STR/2d6 STR] x2
    • Stun Gas [DC 12 Inhaled; Stunning (1 Round)/Stunning 1d4 rounds)] x2
    • Cave Terror [DC 20 Ingested; Confusion/1d4 INT dmg] x2

    Dos [ Lizard Familiar ]

    HD: As Master = 26 ( 205 hp )
    Initiative: +2
    Speed: 20 ft; Climb 20 ft
    AC: 27 (+2 Size, +2 DEX, +13 Natural)
    TAC: 14
    FFAC: 25
    Base Attack/Grapple: +21/+9
    Attack: Bite +23 melee (1d4-4)
    Full Attack: Bite +23 melee (1d4-4)
    Space/Reach: 2-1/2 ft/0 ft
    Special Attacks: -
    Special Qualities: Deliver Touch Spells, Empathic Link, Familiar Spell (Draconic Polymorph), Grant Master Alertness, Improved Evasion, Low-light Vision, Share Spells, Speak With Master, Speak With Reptiles, Spell Resistance 31, Scry on Familiar
    Saves: Fort +11, Ref +16, Will +17
    Abilities: STR 3, DEX 15, CON 10, INT 18, WIS 12, CHA 2
    Skills: Appraise +9, Balance +20, Bluff +11, Climb +15, Concentration +29, Decipher Script +9, Diplomacy +6, Disable Device +14, Escape Artist +12, Gather Information +1, Hide +12, Jump +25, Knowledge (Arcana) +9, Knowledge (Local[Underdark]) +9, Listen +16, Move Silently +12, Open Lock +12, Perform (Dance) +1, Perform (Sing) +1, Search +14, Sense Motive +21, Sleight of Hand +12, Spellcraft +24, Spot +16, Survival +6, Tumble +12, Use Magic Device -3, Use Psionic Device -3
    Feats: Weapon Finesse

    Skills: Lizards have a +8 racial bonus on Balance checks. They also have a +8 racial bonus on Climb checks and can always choose to Take 10 on Climb checks, even if rushed or threatened. Lizards use their Dexterity modifier instead of their Strength modifier for Climb checks.


    Creeping Death -Metallica