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Permission to use not granted

NAME: Vesz'aun
RACE: Drow
SUBRACE: Deepwyrm
GENDER: Male
AGE: 93
EYES: Crimson
HAIR: White
SKIN: Obsidian
HEIGHT: 5'6"
WEIGHT: 128
SPEED: 30 feet
CLASS LEVEL HD
1)Rogue 2 d6
2)Wizard (Elf Racial) 1 d4
3)Fighter 1 d10
4)Warblade 4 d12
5)Eternal Blade 3 d10
6)Abjurant Champion 5 d10
7)Bladesinger 10 d8
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 26
ECL: 28
EXPERIENCE: 378,000
ALIGNMENT: CN
SKILL POINTS: 0/299
HIT POINTS: 280
DMG REDUCT: 5/--
SPELL RESIST: 37
PSION RESIST: 27
EAB: 3
ESB: 3

STAT VALUE MOD
STR 16 +3
DEX 26 +8
CON 16 +3
INT 24 +7
WIS 15 +2
CHA 19 +4
STR FEAT VALUE
OVER HEAD: 230
OFF GROUND: 460
PUSH/DRAG: 1150
LT LOAD: 76
MED LOAD: 153
HVY LOAD: 230
MONEY AMOUNT
COPPER 0
SILVER 0
ELECTRUM 0
GOLD 226,750
PLATINUM 0
( ) --


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 14 = 8 + 3 + 0 + 3
REFLEX 22 = 11 + 8 + 0 + 3
WILL 18 = 13 + 2 + 0 + 3

  • Miscellaneous includes ESB
  • +7 Insight bonus on REF saves when not flat-footed
  • +2 Racial bonus to saves against enchantment spells or effects


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    25 = 10 + 8 + 0 + 0 + 0 + 0 + 7

  • Miscellaneous includes +10 Dodge bonus from Bladesinger

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 10
    TOUCH Excludes Shield, Enhancement Bonus = 25


    INITIATIVE = DEX MOD + MISC
    10 = 8 + 2

  • Miscellaneous includes +2 bonus from Drow Fighter Hit and Run variant


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    24 = 18 + 3 + 0 + 3
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    29 = 18 + 8 + 0 + 3

  • Miscellaneous includes EAB

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    MW Elven Thinblade +31 +3 1d8 18-20/x2 --

  • Add +8 Competence bonus to damage vs Flat-footed foes within 30'
  • Add +7 Insight bonus on rolls to confirm critical hits
  • Add +7 Insight bonus on attack and damage rolls vs chosen foe type 2 encounters/day

    FULL ATTACK THINBLADE: +31/+26/+21/+16

    FULL ATTACK THINBLADE w/SONG OF FURY: +29/+29/+24/+19/+14

    FULL ATTACK THINBLADE w/RAGING MONGOOSE: +31/+31/+31/+26/+21/+16

    FULL ATTACK THINBLADE w/SONG OF FURY & RAGING MONGOOSE: +29/+29/+29/+29/+24/+19/+14


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 12 = 7 + 5 + 0
    Balance DEX 20 = 8 + 10 + 2
    Bluff CHA 21 = 4 + 15 + 2
    Climb STR 8 = 3 + 5 + 0
    Concentration CON 32 = 3 + 29 + 0
    Decipher Script INT 12 = 7 + 5 + 0
    Diplomacy CHA 18 = 4 + 10 + 4
    Disable Device INT 17 = 7 + 10 + 0
    Disguise CHA 4 = 4 + 0 + 0
    Escape Artist DEX 18 = 8 + 10 + 0
    Forgery INT 7 = 7 + 0 + 0
    Gather Information CHA 11 = 4 + 5 + 2
    Heal WIS 2 = 2 + 0 + 0
    Hide DEX 18 = 8 + 10 + 0
    Intimidate CHA 6 = 4 + 0 + 2
    Jump STR 34 = 3 + 29 + 2
    Knowledge(Arcana) INT 12 = 7 + 5 + 0
    Knowledge(Local [Underdark]) INT 12 = 7 + 5 + 0
    Listen WIS 17 = 2 + 15 + 0
    Move Silently DEX 18 = 8 + 10 + 0
    Open Lock DEX 18 = 8 + 10 + 0
    Perform(Dance) CHA 9 = 4 + 5 + 0
    Perform(Singing) CHA 9 = 4 + 5 + 0
    Ride DEX 8 = 8 + 0 + 0
    Search INT 17 = 7 + 10 + 0
    Sense Motive WIS 22 = 2 + 20 + 0
    Sleight of Hand DEX 20 = 8 + 10 + 2
    Spellcraft INT 23 = 7 + 14 + 2
    Spot WIS 17 = 2 + 15 + 0
    Survival WIS 7 = 2 + 5 + 0
    Swim STR 3 = 3 + 0 + 0
    Tumble DEX 20 = 8 + 10 + 2
    Use Magic Device CHA 5 = 4 + 1 + 0
    Use Psionic Device CHA 5 = 4 + 1 + 0
    Use Rope DEX 8 = 8 + 0 + 0

  • +2 bonus to Disguise checks to act in character
  • +4 bonus to Use Magic Device checks involving scrolls
  • +2 bonus to Use Rope checks involving bindings
  • +2 bonus to Survival checks when following tracks


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Exotic Weapon Proficiency (Hand Crossbow)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Shield Proficiency (Except Tower)
    Improved Weapon Familiarity (Elven)
    Weapon Finesse
    Weapon Focus (Rapier)
    Combat Expertise
    Precise Strike
    Dodge
    Blind Fight
    Combat Casting
    Practiced Spellcaster (Wizard)
    Scribe Scroll
    Extra Favored Class (Warblade)


    ADDITIONAL NOTES/ERRATA
    Drow Traits (Deepwyrm subrace)
    Dragonblood Subtype
    Darkvision 120'
    SR 11 +1/Character Level
    +2 Racial bonus on Bluff checks
    +2 Racial bonus to saves against enchantment spells or effects
    Immunity to Sleep spells and effects
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Detect Magic 3/day
    • Disguise Self 1/day

    Light Blindness
    Rogue Abilities
    Evasion (Successful REF save means no damage; failed still full damage)
    Trapfinding
    Sneak Attack Damage: +1d6
    Fighter (Drow Hit and Run Variant) Abilities
    Bonus Feat: Dodge
    +2 bonus on Initiative checks
    Add DEX mod (+8) as Competence bonus to damage vs Flat-footed foes within 30 feet
    Elven Racial Wizard Abilities
    Scribe Scroll feat for free
    Gain a Familiar
    Generalist Wizardry: Gain 1 extra spell in book/level; prepare 1 extra spell/day of highest level

    Caster Level 11; Effective Caster Level 25

    Abjurant Champion Abilities
    Abjurant Armor: Add class level (+5) to Abjuration spells that grant Armor or Shield bonus
    Extended Abjuration: Double duration of all Abjuration spells (as Extend Spell feat)
    Swift Abjuration: Cast Abjuration spells of up to 3rd level as Swift Action
    Arcane Boost: As a Swift Action, burn spell slot to do one of the following for 1 round -
    • Bonus on attack rolls = spell level
    • Bonus on damage rolls = 2 x spell level
    • Bonus to AC = spell level
    • Bonus on saving throws = spell level
    • Resistance to elements = 5 x spell level

    Martial Arcanist: Effective caster level = BAB (if worse normally)
    Bladesinging Abilities
    Bladesong Style: +1 dodge AC bonus/level/INT mod when one hand free (+7 bonus)
    Lesser Spellsong: Take 10 when Casting Defensively
    Song of Celerity: 1/day Quicken a spell of up to 4th level
    Greater Spellsong: No spell failure chance in Light armor
    Song of Fury: May make one extra attack with Full Attack; all attacks that round at -2
    Warblade Abilities
    Battle Clarity: Add INT mod as Insight bonus to REF saves when not Flat-footed
    Weapon Aptitude: Change focus of weapon related feats daily
    Uncanny Dodge
    Battle Ardor: Add INT mod as Insight bonus to confirm critical hits

    Maneuvers Known

  • Iron Heart Surge (IH)*
  • Iron Heart Focus (IH)*
  • Wolf Fang Strike (TC)
  • Sudden Leap (TC)*
  • Raging Mongoose (TC)*
  • Moment of Perfect Mind (DM)*
  • Emerald Razor (DM)

    Stances Known

  • Punishing Stance (IH)
  • Supreme Blade Parry (IH)*

    * = Maneuvers/Stance Readied

  • Eternal Blade Abilities
    Gain Blade Guide
    Eternal Training 2/day: Insight bonus on Attack and Damage vs Chosen Foe Type = INT Mod; or Maneuver
    Guided Strike: Overcome any Damage Reduction of single foe for 1 round as Swift Action
    Improved Uncanny Dodge
    Languages Known
    Elven
    Undercommmon
    Common
    Drow Sign Language
    Draconic
    Abyssal
    Skill Tricks
    Acrobatic Backstab: Move through foe's space to render it flat-foot
    Back on Your Feet: Stand from prone immediately with no AoO
    Spot the Weak Point: Make next attack a Touch Attack
    Conceal Spellcasting: Sleight of Hand vs Spot to conceal you are casting a spell
    Timely Misdirection: Feint check to take away AoOs against you
    Grafts & Inherent Bonuses
    +5 Inherent bonus to STR
    +5 Inherent bonus to CON
    +5 Inherent bonus to DEX
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Healing Blood: Fast Healing 2
    Silthilar Bones: +2 CON
    Silthilar Muscles: +2 STR
    Silthilar Tendons: +2 DEX


    Creeping Death -Metallica