This page Last updated: October 8th, 2007
See her without her items on!
Circlet of Rapid Casting
[ 15,000 gp ]
This thin, silver circlet is engraved with dozens of different symbols and runes. It allows the wearer to cast a small numbers of spells each day as a Swift action. The circlet has 3 charges which are renewed at the beginning of each day. Spending one or more charges allows you to cast a single spell as part of the same Swift action as you used to activate the item. This spell must have a casting time that is no longer than 1 Standard action. Doing this expends the prepared spell as if you had cast the spell normally.
Third Eye Conceal
[ 120,000 gp ]
While worn, this small, faintly glowing topaz crystal protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects (except for Metafaculty).
Earring of Sustenance
[ 5000 gp ]
This very tiny silver looped earring is pierced at the very tip of Xull’rae’s right elongated ear.
This earring provides the wearer with life-sustaining nourishment. The wearer needs only 2 hours of sleep per day, and does not need to eat or drink.
Retributive Amulet
[ 56,000 gp ]
This inch-wide disk bears a large red crystal in it's center. Tiny carvings around the crystal show an endless march of angels and demons at war.
When worn, this amulet provides a +2 Profane bonus to AC. In addition, when the wearer takes damage from a melee attack made with a natural or hand-held weapon, the damage is divided equally between the attacker and the target. If the damage is an odd number, the extra point of damage goes to the attacker.
The amulet delivers the same types of wounds upon the attacker that the wearer receives, but only damage to hit points.
Nightscale Armor
[ 232,700 gp ]
Made from dark snakeskin steeped in mysterious alchemical mixtures, this armor is much like leather amour except that it is form fitting and supple. The torso looks like a corset, giving it a definite feminine cast to the already tight fitting but flexible suit.
This armor carries the following enchantments:
Belt of Battle
[ 228,000 gp ]
This sparkling metal belt projects power and authority. Made of two large and wide chains that are welded together by a elegant design on either side, and the same design, much larger, is proudly displayed on the front. This is defiantly a pleasing piece of accessory to wear, it goes with anything!
Grants a +2 Competence bonus to Initiative while worn. In addition, it has 3 charges which are renewed each day. Spending 1 or more charges (as a Swift Action)grants you an extra action which must be taken immediately
Cloak of Great Stealth
[ 80,000 gp ]
This looks like a simple well oiled, jet black cloak made of a soft material. It covers the wearer to their feet and has a wide hood so the wearer may pull it up and drape it so it covers most of their features. Xull’rae uses her Zauviir Insignia as a clasp to open and close this cloak. The cloak gives her a +20 Competence bonus to both Hide and Move Silently checks.
Bracers of Armor
[ 171,700 gp ]
Rarely seen, but always equipped (unless otherwise stated in game play), these bracers are underneath Xull’rae’s armor. This item is crafted from bone and has an open mouth skull design that appears to be screaming in rage.
These protective bracers confer the following bonuses:
Casting Glove
[ 20,000 gp ]
This black leather glove is open handed, leaving the fingers and palms bare. It attaches to the middle finger in a ring like fashion and covers the top of the hand, going up the length of the arm and stopping at the elbow. It fastens on securely by use of straps and buckles.
This glove (worn on the left hand) allows an item to be stored or retrieved as a Free Action. In addition, once per round you can activate or consume a stored magic item as if you were holding it in your hand. The activation and all effects function just as normal for the item, and the activation requires the same type of action.
Xull'rae usually keeps her Staff within the glove.
Casting Glove
[ 40,000 gp ]
This black leather glove is open handed, leaving the fingers and palms bare. It attaches to the middle finger in a ring like fashion and covers the top of the hand, going up the length of the arm and stopping at the elbow. It fastens on securely by use of straps and buckles.
This glove (worn on the right hand) allows an item to be stored or retrieved as a Free Action. In addition, once per round you can activate or consume a stored magic item as if you were holding it in your hand. The activation and all effects function just as normal for the item, and the activation requires the same type of action.
Xull'rae usually keeps a Nightstick within the glove.
Ring of Anticipation
[ 12,000 gp ]
Grants a +2 Competence bonus on Listen and Spot checks. In addition, make two rolls when making Initiative checks and take the better result.
Anklet of Adaptation
[ 18,000 gp ]
This anklet, located on her left ankle, is a small padlock in the shape of a skull; rarely seen as her armor or clothes usually cover the item up.
This anklet functions identically to the Necklace of the same name, conferring immunity to all harmful vapors and gases, as well as allowing the wearer to breathe even underwater or in a vacuum.
Boots of Temporal Acceleration
[ 43,000 gp ]
Once per day as a Swift Action (Command), speed time up as Time Stop. Take two rounds worth of actions then resume acting during your current turn in normal time, but are Shaken for 1 round.
Dark Punisher (Short Sword)
[ 208,000 gp + 10,000 gp ]
This adamantine short sword was named for its dark color, as are all Vhaeraunian weapons. Xull'rae often uses it in battle away from the eyes of the Llothites, and those priestesses who have seen it are "punished" to never talk about it ever again. She often uses this sword in union with her dagger. While this is a sacred and prized weapon to Xull'rae, she normally only equips it while adventuring away from Drow cities or when she is at any Vhaeraun temple.
This weapon is 30 inches in length and is completely black from handle to sword tip with no markings or other flashy adornments, making it hard to see and spot for those with no ability to see in darkness well.
Swift Vengeance (Dagger)
[ 205,000 gp + 10,000 gp ]
This dagger was named for its sleek appearance and ability to be quickly wielded. Xull'rae uses this dagger often to slay enemies of her faith whether by sacrifice, torture, or on the go.
The dagger is only 8 inches long in length, so it is easily hidden inside pockets, leg straps, or even Xull'rae's long thick hair as a hair ornament. The dagger itself is of masterwork craftsmanship with Xull'rae's name along the blade in the form of runes. It is balanced for throwing, even though in the handle there is a ruby the size of a bird’s egg.
Enhancements (Unknown to character’s unless you are real acquainted with her dagger and are still alive. ^_~)
Hissing Death (Scourge of Fangs)
[ 30,000 gp ]
This scourge has a handle of adamantine and
five serpentine constructs as lashes. The snakes are extensions of the will of the scourge’s wielder, hissing and writhing in response to the thoughts and emotions of the character carrying it. At the wielder’s
mental command, the serpents attack as separate and independent creatures, using the statistics below.
With an attack action, the whip wielder can cause one of the snake heads to attack; as a full attack action all the heads can attack.
If a good-aligned character tries to wield the scourge, the snakes attack the wielder instead of the
intended target. The snake heads have the following characteristics:
Cutting Embrace (Lethe's Lash)
[ 22,301 gp ]
This weapon is Xull'rae's latest addition, taken from a defeated foe.
Given its name for doing damage to a foe (as much as a short sword) as well as entangling or tripping them. Xull'rae usually carries this on her belt.
Like a whip, this is made of heavy black braided material, but instead of a slender tip made for cuts and stings, this particular whip has a small 6 inch dagger connected at the end of its length. It is exotic and given the name Whip-Dagger.
A spellcaster struck by this +1 whip-dagger loses one spell or spell slot from the highest spell level he can cast. If two or more spells fit this criterion, the caster decides which one becomes inaccessible. The lost spell becomes available again the next time the target rests and regains spells.
Staff
[ 49,781.25 gp ]
This custom staff holds the following enchantments. Each use drains 2 charges from the staff.
Current charges: 50
Nightstick x 4
[ 30,000 gp ]
These items grant 4 extra uses of Turn Undead per day each.