SLAVES
A common enough background in the River; virtually every area, civilized or not, recognizes some form of slavery. To be an Ex-Slave, a character needs to have Unusual Background and the listed stat requirements, assuming one wants to have been legitimately freed. If you want to be a runaway slave, you can skip the Unusual Background, but you will have Outlawed from the area you are from, and will have to exercise some care in day to day life, as most areas post an automatic bounty for a returned slave that many are aware of.
The status of slave is generally conveyed by a collar, made of anything from tough leather to wooden chain links to any sort of metal. Those who have been slaves long enough to have any of the listed packages will have a distinct ring of callouses around their neck in the appropriate area, which bounty hunters, Tengish Knights, suspicious city guards, and snooty headwaiters tend to look for. A slave who has been freed legitimately is given a tattoo or a brand to signify it, in an anatomical area of their choice.
Plantation Slave—
REQUIREMENTS: Str Con 12
10 pts give 0+1 of these skills:
Naturalist Animal Handler
Farmer Strength Endurance
Galley Slave--
REQUIREMENTS: Str 12
6pts give 0+1 of these skills:
Strength Constitution Endurance Willpower
Learned Slave--
REQUIREMENTS: IQ 15
10pts give 0+1 of these skills:
Literacy Mathematics Stewardship CommerceRec. Value
Skilled Slave--
REQUIREMENTS: Dex IQ 14
10pts give 0+1 of these skills:
Literacy Mathematics
three related Mercantile skills
Personal Attendant--
REQUIREMENTS: Attractive or Deft, Dex 15, Cha 12
10pts give 0+1 of these skills:
Crtly Graces GroomingPacking Disguise(for makeup)Tailor
Body Slave--
REQUIREMENTS: Very Attractive, Int Cha 14
10pts give 0+1 of these skills:
Pillowing Grooming Persuasion Non-Verbal Communication Acting
Entertainer--
REQUIREMENTS: Agl Dex IQ Cha 12, Attr OR Deft OR Good Voice
10pts give 0+1 of these skills:
4 entertainment skills(NOT Pillowing) Courtly GracesDisguise(makeup)
Arena Slave--
REQUIREMENTS: Str Con Agl Int 16
40pts give 0+1 of these skills:
Weapon Two Weapon w/NetWpmaster Easy Aim
Block Pain Fist KickClose Combat
Mine Slave--
REQUIREMENTS: none
5pts give 0+1 of these skills:
Rec Value(Ore) Strength Endurance Willpower
Trustee-
REQUIREMENTS: Cha 16
15pts give 0+1 of these skills:
Magistracy StewardshipLiteracy MathematicsPersuasion
Non-Verbal Comm
Whip master’s business skill
Assistant to a Mage, Alchemist, Doctor
REQUIREMENTS: Str Con 12, Dex IQ 16
15pts give 0+1 of these skills:
Tinker Glassblower
Potter Literacy Math
Scientist&Cook OR
Naturalist&Brewer OR
Chirurgeon&Physicker