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Batman

Value

Characteristic

Points

23

STR

13

30

DEX

60

23

CON

26

15

BODY

10

20

INT

10

20

EGO

20

18

PRE

8

20

COM

5

12

PD

7

10

ED

5

6

SPD

20

10

REC

0

46

END

0

50

STUN

11

 

Total

195

Points

Powers

END

3

Enhanced Perception (all) (+1 to PER)

 

5

Lack of Weakness (-5 to Roll)

 

6

Mental Defense (10 pts)

 

20

Missile Deflection (All Ranged Attacks, None, OCV 10); Deflect Attacks: Normal, +0; Deflection Bonus: 0; OCV: 10

 

8

Running (+4", 10", NC: 20")

2

4

Swimming (+4", 6", NC: 12")

1

 

 

 

40

Base: 200

 

50

Vehicle: 200; Number of Vehicles: 4, +10

 

 

 

 

12

Armor (5 PD/5 ED); IIF: Costume: -¼

 

3

Flash Defense (Sight, 4 pts); IIF: Cowl: -¼

 

5

8" Gliding (NC: 16"); Non-Combat Multiplier: ×2, +0; OIF: Cape: -½

 

8

+10 PRE; OIHID: -¼

 

 

 

 

87

Utility Belt

 

(22)

MP: Batarang (50-pt reserve); Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼

 

u-2

10d6 Energy Blast; Range: 250; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼

0

u-2

3d6 Entangle (DEF 3); Range: 225; Entangle Damage: Entangle Takes no Damage From Attack, +½; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼

0

u-1

Telekinesis (STR 30); Range: 225; Manipulation: Coarse, +0; Only to Disarm: -1; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼

0

u-1

Missile Deflection (Bullets, None, OCV 10); Deflect Attacks: At Range, +1; Deflection Bonus: 0; OCV: 10; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼

 

(7)

Swinging (+15", NC: 30"); Non-Combat Multiplier: ×2, +0; OAF: Batarang: -1

3

(22)

MP: Utility Belt (45-pt reserve); OAF:: -1

 

u-8

2½d6 RKA; Range: 0; Armor Piercing: 1, +½; No Range: -½; Charges: 16, +0; OAF:: -1

0

u-2

Darkness (Normal Sight, 4" radius); Range: 200; Charges: +6, -¼; Continuing Charges: 1 Turn, -2 lev; OAF:: -1

0

u-1

3d6 Flash (Normal Sight); Range: 225; Explosion (Extended Area +0"/DC): +½; Charges: 6, -¾; OAF:: -1

0

u-1

6d6 EB: Explosive Grenade; Range: 225; Versus: ED; Explosion (Extended Area +0"/DC): +½; Charges: 6, -¾; OAF:: -1

0

u-2

2d6 EB: Gas Grenade; Range: 200; Versus: ED; Area Effect (Radius): 3" radius, +1; Continuous: +1; No Normal Defense: +1; Charges: 6, -¼; Continuing Charges: 1 Turn, -2 lev; OAF:: -1

0

u-1

4d6 Entangle (Cuffs) (DEF 4); Range: 200; Charges: +4, -1; Hands Only: -1; OAF:: -1

0

(5)

Miniature Camera; OAF: Utility Belt: -1

 

(3)

Eidetic Memory; Pictures Only: -1; OAF: Utility Belt: -1

 

(2)

Telescopic Sense (Sight, +3 to PER); Linked: -½; OAF: Utility Belt: -1

 

(2)

Infrared Vision (IR Goggles); OAF: Utility Belt: -1

 

(3)

Eidetic Memory (Recorder); Sound Only: -1; OAF: Utility Belt: -1

 

(5)

Need Not Breathe (Rebreather); OAF: Utility Belt: -1

 

 

 

 

251

Total Powers

 

Points

Skills, Talents, Perks

Roll

3

Acrobatics

15-

3

Acting

13-

3

Ambidexterity

 

6

AK: Gotham City

15-

3

Breakfall

15-

3

Bribery

13-

3

Bugging

13-

3

Bureaucratics

13-

3

Climbing

15-

3

Combat Driving

15-

3

Combat Piloting

15-

3

Combat Sense

13-

5

Computer Programming

14-

7

Concealment

15-

6

CON: Comissioner Gordon; Usefulness: Extremely, +2

13-

5

Cramming

 

7

Criminology

15-

11

Cryptography

17-

15

Deduction

19-

5

Defense Maneuver

 

3

Demolitions

11-

7

Disguise

13-

3

Double-Jointed

 

3

Fast Draw

15-

3

Forensic Medicine

13-

3

Forgery

11-

3

Gambling

11-

3

High Society

13-

5

Interrogation

14-

3

KS: Corporate Business

13-

3

KS: Martial Arts Styles

13-

3

KS: Supervillains

13-

3

KS: Crime Cartels

13-

3

KS: Poisons

13-

2

KS: History

11-

2

KS: Assassins

11-

19

Kung Fu

 

(4)

Punch (OCV 0, DCV +2, 10½d6)

 

(4)

Block (OCV +2, DCV +2)

 

(3)

Throw (OCV +0, DCV +1, 8½d6+v/5)

 

(4)

Disarm (OCV -1, DCV +1)

 

(4)

Dodge (OCV --, DCV +5)

 

3

Lightsleep

 

3

Lip Reading

11-

3

Lockpicking

15-

15

Money (Filthy Rich)

 

37

Ninjitsu

 

(16)

+4 DC for Martial Attacks

 

(4)

Strike (OCV 0, DCV +2, 10½d6)

 

(5)

Back Kick (OCV +1, DCV +3, 8½d6)

 

(4)

Nerve Pinch (OCV -1, DCV +1, 4d6 NND)

 

(4)

Escape (OCV 0, DCV 0, STR 58)

 

(4)

Chop (OCV -2, DCV 0, 2½d6 HKA)

 

3

Paramedic

13-

3

Persuasion

13-

14

Scientist

 

(3)

Scientist

 

(4)

SC: Chemistry

15-

(2)

SC: Criminal Psychology

13-

(2)

SC: Pharmacology

13-

(2)

SC: Research

13-

(1)

SC: Bacteriology

11-

9

Shadowing

14-

3

Sleight of Hand

15-

3

Stealth

15-

5

Streetwise

14-

3

Survival

11-

3

Systems Operation

13-

1

Tactics

8-

3

Speed Reading

 

3

Tracking

13-

6

Transport Fam.

 

(1)

TF: Horses

 

(1)

TF: Parachuting

 

(1)

TF: Scuba

 

(1)

TF: Skiing

 

(2)

TF: Water Vehicles

 

10

Weapon Fam.

 

(2)

WF: Common Martial Arts

 

(2)

WF: Common Melee

 

(2)

WF: Common Missile

 

(2)

WF: Small Arms

 

(2)

WF: Batarang

 

20

+4 level w/HTH Combat

 

20

+4 level w/Ranged Combat

 

20

+2 level w/Overall Level

 

361

Total Skills, Talents, Perks

 

100+

Disadvantages

10

DF: Creepy Batman; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5

10

DNPC: Alfred Pennyworth (Normal, 11-); Skills: Useful, -5

5

DNPC: Jim Gordon (Normal, 8-); Skills: Useful, -5

25

HUN: Joker (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5

25

HUN: Maggia (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5

20

PSY: Driven by parent's death (Common, Total)

10

PSY: Code Against Killing (Common, Moderate)

10

PSY: Protective of Gotham City (Common, Moderate)

10

PSY: Always Serious (Common, Moderate)

15

REP: Dark Knight (11-, Extreme)

10

REP: World's Greatest Detective (11-)

10

REP: Rich Playboy (11-)

10

RIV: Superman; Situation: Professional, 5; Position: Superior, +5

5

RIV: Harvey Bullock; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0

15

S-ID: Bruce Wayne

475

Hero Bonus

665

Total Disadvantages

COSTS:

Char.

 

Powers

 

Total

Total

 

Disadv.

 

Base

 

Exp.

 

195

+

612

=

807

807

=

665

+

100

+

42

OCV

DCV

ECV

Mental Def.

PD/rPD

ED/rED

Phases

10

10

7

10

17/5

15/5

2, 4, 6, 8, 10, 12