Batman
Value |
Characteristic |
Points |
23 |
STR |
13 |
30 |
DEX |
60 |
23 |
CON |
26 |
15 |
BODY |
10 |
20 |
INT |
10 |
20 |
EGO |
20 |
18 |
PRE |
8 |
20 |
COM |
5 |
12 |
PD |
7 |
10 |
ED |
5 |
6 |
SPD |
20 |
10 |
REC |
0 |
46 |
END |
0 |
50 |
STUN |
11 |
|
Total |
195 |
Points |
Powers |
END |
3 |
Enhanced Perception (all) (+1 to PER) |
|
5 |
Lack of Weakness (-5 to Roll) |
|
6 |
Mental Defense (10 pts) |
|
20 |
Missile Deflection (All Ranged Attacks, None, OCV 10); Deflect Attacks: Normal, +0; Deflection Bonus: 0; OCV: 10 |
|
8 |
Running (+4", 10", NC: 20") |
2 |
4 |
Swimming (+4", 6", NC: 12") |
1 |
|
|
|
40 |
Base: 200 |
|
50 |
Vehicle: 200; Number of Vehicles: 4, +10 |
|
|
|
|
12 |
Armor (5 PD/5 ED); IIF: Costume: -¼ |
|
3 |
Flash Defense (Sight, 4 pts); IIF: Cowl: -¼ |
|
5 |
8" Gliding (NC: 16"); Non-Combat Multiplier: ×2, +0; OIF: Cape: -½ |
|
8 |
+10 PRE; OIHID: -¼ |
|
|
|
|
87 |
Utility Belt |
|
(22) |
MP: Batarang (50-pt reserve); Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ |
|
u-2 |
10d6 Energy Blast; Range: 250; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ |
0 |
u-2 |
3d6 Entangle (DEF 3); Range: 225; Entangle Damage: Entangle Takes no Damage From Attack, +½; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ |
0 |
u-1 |
Telekinesis (STR 30); Range: 225; Manipulation: Coarse, +0; Only to Disarm: -1; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ |
0 |
u-1 |
Missile Deflection (Bullets, None, OCV 10); Deflect Attacks: At Range, +1; Deflection Bonus: 0; OCV: 10; Charges: 8, +0; Recoverable Charges: -2 lev; OAF: Batarang: -1; Ranged Based on Strength: -¼ |
|
(7) |
Swinging (+15", NC: 30"); Non-Combat Multiplier: ×2, +0; OAF: Batarang: -1 |
3 |
(22) |
MP: Utility Belt (45-pt reserve); OAF:: -1 |
|
u-8 |
2½d6 RKA; Range: 0; Armor Piercing: 1, +½; No Range: -½; Charges: 16, +0; OAF:: -1 |
0 |
u-2 |
Darkness (Normal Sight, 4" radius); Range: 200; Charges: +6, -¼; Continuing Charges: 1 Turn, -2 lev; OAF:: -1 |
0 |
u-1 |
3d6 Flash (Normal Sight); Range: 225; Explosion (Extended Area +0"/DC): +½; Charges: 6, -¾; OAF:: -1 |
0 |
u-1 |
6d6 EB: Explosive Grenade; Range: 225; Versus: ED; Explosion (Extended Area +0"/DC): +½; Charges: 6, -¾; OAF:: -1 |
0 |
u-2 |
2d6 EB: Gas Grenade; Range: 200; Versus: ED; Area Effect (Radius): 3" radius, +1; Continuous: +1; No Normal Defense: +1; Charges: 6, -¼; Continuing Charges: 1 Turn, -2 lev; OAF:: -1 |
0 |
u-1 |
4d6 Entangle (Cuffs) (DEF 4); Range: 200; Charges: +4, -1; Hands Only: -1; OAF:: -1 |
0 |
(5) |
Miniature Camera; OAF: Utility Belt: -1 |
|
(3) |
Eidetic Memory; Pictures Only: -1; OAF: Utility Belt: -1 |
|
(2) |
Telescopic Sense (Sight, +3 to PER); Linked: -½; OAF: Utility Belt: -1 |
|
(2) |
Infrared Vision (IR Goggles); OAF: Utility Belt: -1 |
|
(3) |
Eidetic Memory (Recorder); Sound Only: -1; OAF: Utility Belt: -1 |
|
(5) |
Need Not Breathe (Rebreather); OAF: Utility Belt: -1 |
|
|
|
|
251 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
3 |
Acrobatics |
15- |
3 |
Acting |
13- |
3 |
Ambidexterity |
|
6 |
AK: Gotham City |
15- |
3 |
Breakfall |
15- |
3 |
Bribery |
13- |
3 |
Bugging |
13- |
3 |
Bureaucratics |
13- |
3 |
Climbing |
15- |
3 |
Combat Driving |
15- |
3 |
Combat Piloting |
15- |
3 |
Combat Sense |
13- |
5 |
Computer Programming |
14- |
7 |
Concealment |
15- |
6 |
CON: Comissioner Gordon; Usefulness: Extremely, +2 |
13- |
5 |
Cramming |
|
7 |
Criminology |
15- |
11 |
Cryptography |
17- |
15 |
Deduction |
19- |
5 |
Defense Maneuver |
|
3 |
Demolitions |
11- |
7 |
Disguise |
13- |
3 |
Double-Jointed |
|
3 |
Fast Draw |
15- |
3 |
Forensic Medicine |
13- |
3 |
Forgery |
11- |
3 |
Gambling |
11- |
3 |
High Society |
13- |
5 |
Interrogation |
14- |
3 |
KS: Corporate Business |
13- |
3 |
KS: Martial Arts Styles |
13- |
3 |
KS: Supervillains |
13- |
3 |
KS: Crime Cartels |
13- |
3 |
KS: Poisons |
13- |
2 |
KS: History |
11- |
2 |
KS: Assassins |
11- |
19 |
Kung Fu |
|
(4) |
Punch (OCV 0, DCV +2, 10½d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(3) |
Throw (OCV +0, DCV +1, 8½d6+v/5) |
|
(4) |
Disarm (OCV -1, DCV +1) |
|
(4) |
Dodge (OCV --, DCV +5) |
|
3 |
Lightsleep |
|
3 |
Lip Reading |
11- |
3 |
Lockpicking |
15- |
15 |
Money (Filthy Rich) |
|
37 |
Ninjitsu |
|
(16) |
+4 DC for Martial Attacks |
|
(4) |
Strike (OCV 0, DCV +2, 10½d6) |
|
(5) |
Back Kick (OCV +1, DCV +3, 8½d6) |
|
(4) |
Nerve Pinch (OCV -1, DCV +1, 4d6 NND) |
|
(4) |
Escape (OCV 0, DCV 0, STR 58) |
|
(4) |
Chop (OCV -2, DCV 0, 2½d6 HKA) |
|
3 |
Paramedic |
13- |
3 |
Persuasion |
13- |
14 |
Scientist |
|
(3) |
Scientist |
|
(4) |
SC: Chemistry |
15- |
(2) |
SC: Criminal Psychology |
13- |
(2) |
SC: Pharmacology |
13- |
(2) |
SC: Research |
13- |
(1) |
SC: Bacteriology |
11- |
9 |
Shadowing |
14- |
3 |
Sleight of Hand |
15- |
3 |
Stealth |
15- |
5 |
Streetwise |
14- |
3 |
Survival |
11- |
3 |
Systems Operation |
13- |
1 |
Tactics |
8- |
3 |
Speed Reading |
|
3 |
Tracking |
13- |
6 |
Transport Fam. |
|
(1) |
TF: Horses |
|
(1) |
TF: Parachuting |
|
(1) |
TF: Scuba |
|
(1) |
TF: Skiing |
|
(2) |
TF: Water Vehicles |
|
10 |
Weapon Fam. |
|
(2) |
WF: Common Martial Arts |
|
(2) |
WF: Common Melee |
|
(2) |
WF: Common Missile |
|
(2) |
WF: Small Arms |
|
(2) |
WF: Batarang |
|
20 |
+4 level w/HTH Combat |
|
20 |
+4 level w/Ranged Combat |
|
20 |
+2 level w/Overall Level |
|
361 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
10 |
DF: Creepy Batman; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 |
10 |
DNPC: Alfred Pennyworth (Normal, 11-); Skills: Useful, -5 |
5 |
DNPC: Jim Gordon (Normal, 8-); Skills: Useful, -5 |
25 |
HUN: Joker (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 |
25 |
HUN: Maggia (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5 |
20 |
PSY: Driven by parent's death (Common, Total) |
10 |
PSY: Code Against Killing (Common, Moderate) |
10 |
PSY: Protective of Gotham City (Common, Moderate) |
10 |
PSY: Always Serious (Common, Moderate) |
15 |
REP: Dark Knight (11-, Extreme) |
10 |
REP: World's Greatest Detective (11-) |
10 |
REP: Rich Playboy (11-) |
10 |
RIV: Superman; Situation: Professional, 5; Position: Superior, +5 |
5 |
RIV: Harvey Bullock; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 |
15 |
S-ID: Bruce Wayne |
475 |
Hero Bonus |
665 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
Exp. |
|
195 |
+ |
612 |
= |
807 |
807 |
= |
665 |
+ |
100 |
+ |
42 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
10 |
10 |
7 |
10 |
17/5 |
15/5 |
2, 4, 6, 8, 10, 12 |