Flash
Value |
Characteristic |
Points |
20 |
STR |
10 |
40 |
DEX |
90 |
25 |
CON |
30 |
11 |
BODY |
2 |
13 |
INT |
3 |
15 |
EGO |
10 |
15 |
PRE |
5 |
14 |
COM |
2 |
18 |
PD |
14 |
15 |
ED |
10 |
10 |
SPD |
50 |
10 |
REC |
2 |
50 |
END |
0 |
40 |
STUN |
6 |
|
Total |
234 |
Points |
Powers |
END |
84 |
Multipower (105-pt reserve); Must Touch a Surface: -¼ |
|
u-8 |
35" Flight (NC: 70"); Non-Combat Multiplier: ×2, +0; Reduced END: Zero, +½; Must Touch a Surface: -¼ |
0 |
u-8 |
Supersonic Flight (Mach 7, 5,250 MPH); Reduced END: Zero, +½; Must Touch a Surface: -¼ |
0 |
45 |
Multipower (67-pt reserve); Must be able to move: -½ |
|
u-5 |
Telekinesis (STR 20); Range: 335; Area Effect (Radius): 4" radius, +1; Reduced END: Half, +¼; Must be able to move: -½ |
3 |
u-4 |
Invisibility (Normal Sight, Sight, Hearing); Reduced END: Zero, +½; Must be able to move: -½ |
0 |
u-3 |
Desolidification; Reduced END: Half, +¼; Must be able to move: -½ |
2 |
u-3 |
Extra-Dimensional Movement; Dimensions: Any, +20; Time Travel: None, +0; Mass Multiplier: ×2, +5; Carrying Mass: 100; Must be able to move: -½ |
4 |
u-2 |
15" Flight (NC: 30"); Non-Combat Multiplier: ×2, +0; Must be able to move: -½ |
3 |
u-2 |
Missile Deflection (All Ranged Attacks, None, OCV 18); Deflect Attacks: Normal, +0; Deflection Bonus: 5, 10; OCV: 18; Must be able to move: -½ |
|
u-3 |
Autofire on Strength; 0 End on Autofire: +1; Must be able to move: -½ |
|
20 |
Flash Defense |
|
(5) |
Flash Defense (Sight, 5 pts) |
|
(5) |
Flash Defense (Hearing, 5 pts) |
|
(5) |
Flash Defense (Smell/Taste, 5 pts) |
|
(5) |
Flash Defense (Unusual Senses, 5 pts) |
|
15 |
Enhanced Perception (all) (+5 to PER) |
|
10 |
Breath at High Velocity; Usable Against Others: ×1 mass, 1 |
|
-12 |
Running (-6", 0", NC: 0"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0 |
1 |
3 |
Instant Change; Clothes: One Set, 5; OIF: Ring: -½ |
|
203 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
3 |
Absolute Time Sense |
|
3 |
Acrobatics |
17- |
4 |
AK: Central City |
13- |
3 |
Breakfall |
17- |
3 |
Bureaucratics |
12- |
3 |
Computer Programming |
12- |
3 |
Conversation |
12- |
7 |
Criminology |
14- |
3 |
Deduction |
12- |
5 |
Defense Maneuver |
|
3 |
Fast Draw |
17- |
5 |
Forensic Medicine |
13- |
3 |
KS: Police Procedures |
12- |
2 |
KS: Criminal Psychology |
11- |
1 |
KS: History |
8- |
4 |
PS: Chemist |
13- |
4 |
SC: Chemistry |
13- |
3 |
Systems Operation |
12- |
1 |
TF: Cars |
|
2 |
WF: Small Arms |
|
33 |
Velocity Martial Arts |
|
(4) |
Fast Strike (OCV +2, DCV 0, 7d6) |
|
(4) |
Killing Strike (OCV -2, DCV 0, 1d6+1 HKA) |
|
(4) |
Martial Disarm (OCV -1, DCV +1) |
|
(4) |
Martial Dodge (OCV --, DCV +5) |
|
(4) |
Martial Escape (OCV 0, DCV 0, STR 40) |
|
(4) |
Nerve Strike (OCV -1, DCV +1, 2½d6 NND) |
|
(5) |
Passing Strike (OCV +1, DCV 0, 5d6+v/5) |
|
(4) |
+1 DC for Martial Attacks |
|
10 |
+1 level w/Overall Level |
|
5 |
+1 level w/HTH Combat |
|
113 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
15 |
DNPC: Iris (wife) (Normal, 11-) |
20 |
HUN: Legion of Doom (11-); Capabilities: More Powerful, 15 |
15 |
HUN: Reverse Flash (11-); Capabilities: As Powerful, 10 |
15 |
HUN: Weather Wizard (11-); Capabilities: As Powerful, 10 |
20 |
PSY: Code Against Killing (Common, Total) |
15 |
PSY: Heroic Idealist (Common, Strong) |
15 |
Protective of Innocents (Common, Strong) |
10 |
REP: World's Fastest Man (11-) |
10 |
RIV: Superman; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0 |
15 |
S-ID: Barry Allen |
20 |
VUL: Intense Cold (1½× STUN and BODY); Attack: Common, +10 |
250 |
Hero Bonus |
420 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
Exp. |
|
234 |
+ |
316 |
= |
550 |
550 |
= |
420 |
+ |
100 |
+ |
30 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
13 |
13 |
5 |
0 |
18/0 |
15/0 |
2, 3, 4, 5, 6, 8, 9, 10, 11, 12 |