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Flash

Value

Characteristic

Points

20

STR

10

40

DEX

90

25

CON

30

11

BODY

2

13

INT

3

15

EGO

10

15

PRE

5

14

COM

2

18

PD

14

15

ED

10

10

SPD

50

10

REC

2

50

END

0

40

STUN

6

 

Total

234

Points

Powers

END

84

Multipower (105-pt reserve); Must Touch a Surface: -¼

 

u-8

35" Flight (NC: 70"); Non-Combat Multiplier: ×2, +0; Reduced END: Zero, +½; Must Touch a Surface: -¼

0

u-8

Supersonic Flight (Mach 7, 5,250 MPH); Reduced END: Zero, +½; Must Touch a Surface: -¼

0

45

Multipower (67-pt reserve); Must be able to move: -½

 

u-5

Telekinesis (STR 20); Range: 335; Area Effect (Radius): 4" radius, +1; Reduced END: Half, +¼; Must be able to move: -½

3

u-4

Invisibility (Normal Sight, Sight, Hearing); Reduced END: Zero, +½; Must be able to move: -½

0

u-3

Desolidification; Reduced END: Half, +¼; Must be able to move: -½

2

u-3

Extra-Dimensional Movement; Dimensions: Any, +20; Time Travel: None, +0; Mass Multiplier: ×2, +5; Carrying Mass: 100; Must be able to move: -½

4

u-2

15" Flight (NC: 30"); Non-Combat Multiplier: ×2, +0; Must be able to move: -½

3

u-2

Missile Deflection (All Ranged Attacks, None, OCV 18); Deflect Attacks: Normal, +0; Deflection Bonus: 5, 10; OCV: 18; Must be able to move: -½

 

u-3

Autofire on Strength; 0 End on Autofire: +1; Must be able to move: -½

 

20

Flash Defense

 

(5)

Flash Defense (Sight, 5 pts)

 

(5)

Flash Defense (Hearing, 5 pts)

 

(5)

Flash Defense (Smell/Taste, 5 pts)

 

(5)

Flash Defense (Unusual Senses, 5 pts)

 

15

Enhanced Perception (all) (+5 to PER)

 

10

Breath at High Velocity; Usable Against Others: ×1 mass, 1

 

-12

Running (-6", 0", NC: 0"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0

1

3

Instant Change; Clothes: One Set, 5; OIF: Ring: -½

 

203

Total Powers

 

Points

Skills, Talents, Perks

Roll

3

Absolute Time Sense

 

3

Acrobatics

17-

4

AK: Central City

13-

3

Breakfall

17-

3

Bureaucratics

12-

3

Computer Programming

12-

3

Conversation

12-

7

Criminology

14-

3

Deduction

12-

5

Defense Maneuver

 

3

Fast Draw

17-

5

Forensic Medicine

13-

3

KS: Police Procedures

12-

2

KS: Criminal Psychology

11-

1

KS: History

8-

4

PS: Chemist

13-

4

SC: Chemistry

13-

3

Systems Operation

12-

1

TF: Cars

 

2

WF: Small Arms

 

33

Velocity Martial Arts

 

(4)

Fast Strike (OCV +2, DCV 0, 7d6)

 

(4)

Killing Strike (OCV -2, DCV 0, 1d6+1 HKA)

 

(4)

Martial Disarm (OCV -1, DCV +1)

 

(4)

Martial Dodge (OCV --, DCV +5)

 

(4)

Martial Escape (OCV 0, DCV 0, STR 40)

 

(4)

Nerve Strike (OCV -1, DCV +1, 2½d6 NND)

 

(5)

Passing Strike (OCV +1, DCV 0, 5d6+v/5)

 

(4)

+1 DC for Martial Attacks

 

10

+1 level w/Overall Level

 

5

+1 level w/HTH Combat

 

113

Total Skills, Talents, Perks

 

100+

Disadvantages

15

DNPC: Iris (wife) (Normal, 11-)

20

HUN: Legion of Doom (11-); Capabilities: More Powerful, 15

15

HUN: Reverse Flash (11-); Capabilities: As Powerful, 10

15

HUN: Weather Wizard (11-); Capabilities: As Powerful, 10

20

PSY: Code Against Killing (Common, Total)

15

PSY: Heroic Idealist (Common, Strong)

15

Protective of Innocents (Common, Strong)

10

REP: World's Fastest Man (11-)

10

RIV: Superman; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0

15

S-ID: Barry Allen

20

VUL: Intense Cold (1½× STUN and BODY); Attack: Common, +10

250

Hero Bonus

420

Total Disadvantages

COSTS:

Char.

 

Powers

 

Total

Total

 

Disadv.

 

Base

 

Exp.

 

234

+

316

=

550

550

=

420

+

100

+

30

OCV

DCV

ECV

Mental Def.

PD/rPD

ED/rED

Phases

13

13

5

0

18/0

15/0

2, 3, 4, 5, 6, 8, 9, 10, 11, 12