- AA's -
All AA's must have a log. And atleast one witness of the event with a copy of the log as well. If the victim wishes to try and prove a fault in the AA he must have a log of it.With out it, any claims to an invalid AA are ignored.AA's on High Council or Supreme council members are considered grounds for execution. If an AA fails then the victim has the choice to fight a DM or run from the room. If he choses the DM the attacker has no choice, but to fight.The same goes for executions and Kidnappings Are accomplished as follows:
3.) It is the council's choice to accept AA's of guild members. They may refuse to accept that a legitimate AA has been committed if the following occur;
a.) The assassin does not carry any defined identification in there profile ((Joe Simmer EWoC/KoC 3d73 Exp. 14301 Gold ¼ rezz.))
b.) KoC writes the Forum sanctioning the AA and if no acknowledgment of this AA is given, KoC will not recognize the AA. 8
c.) The assassination was performed on a forum connected guild member without prior approval.(please see KoC AA rules and regulations)
4.) A registered assassin license number; If an assassination is to occur between guilds sharing the same Forum/KoC, approval from the head of assassin's council is required prior to the AA being committed (Please see the section in the KoC charter below for AA's)
a.) Assassinations happening within the KoC between guilds without prior notice will be, considered murder. (Please see the KoC Charter mission statement)
5.) Payment for rezz; to be determined by the person performing the rezz, using these guidelines to avoid gouging.
BrazenSage: (( roll perception check TmeGurdan )) { TmeGurdan then has 2 minutes to roll 2d30 to stop the AA} OnlineHost: TmeGurdan rolled 2 30 sided dice: 17 24 { In order for TmeGurdan to stop the AA he must hit at least 1 die above 25, in this example he does not. There for the assassin makes his attack.Using the appropiate dice for the chart below.In the event that the victim has a bodyguard in the area, the bodyguard gets one attempt to stop the AA . He rolls 2d30 like the victim.(Bodyguard must be labeled in victim's profile to count.) } BrazenSage: ::Shoots a poison dart at TmeGurdan:: OnlineHost: BrazenSage rolled 4 20 sided dice: 12 4 20 17( 3 hits) { In order for the AA to kill TmeGurdan, TmeGurdan must roll equal to or below BrazenSage's roll , In this particular case, TmeGurdan needs 3 hits to stay alive} TmeGurdan: :: tries to dodge the dart :: OnlineHost: TmeGurdan rolled 4 20 sided dice: 3 13 17 19 TmeGurdan :: Dies slowly as the dart hits his neck sharply:: (2 hits)
{ If some one leaves once perception checked has been claimed, then that person is automatically considered dead. Unless they return within 5 minutes of leaving.This is only accepted once.}
Regular Dice - Assanation Dice
4d20-24 - 4d20
4d25-34 - 4d30
4d35-44 - 4d40
4d45-54 - 4d50
4d55-64 - 4d60
4d65-74 - 4d70
4d75-84 - 4d80
4d85-94 - 4d90
4d95-100 - 4d100
*~* To sum this chart up.. you simply round to the nearest 10 whole number. *~*
KoC's AA's and Rezze's are unique. We believe that AA's should only be committed if necessity requires it. We believe in the sanction of our guilds. Members found guilty of committing crimes should be presented and brought to trial. We hold every member of this Kingdom with regard and will not approve open assassinations of any of our members. Some forums approve such acts causing horrible feelings towards their forums and allied guilds. KoC bases it's creed on the defense of all that come to its kingdom and honor its policies, will be protected and find allies in the guilds of KoC. We have made our policies on resurrections and assassinations easy to follow and difficult to do, with the intentions that only the best shall be an assassin and only the most powerful of clergy will give or take a life.
- Executions -
Ex - Executions can only be completed with 3 captures present. An Exeuction is accomplished by "kidnapping" the member (note the member must be kidnapped for execution to be valid), then brought to an execution room and executed Simply roll 2d20.If anything other than a one is rolled the prisoner is dead.If a one is rolled the prisoner escapes( Rooms can be private or public ). If it is a private room. No one but those linked by the executioner or the accuser are allowed into the room. If public, members can attempt to free the "prisoner" by killing the executioner and his two other capturers. Refusal to go to an execution room once kidnapped results in immediate death.
- Kidnappings-
Kidnappings are accomplished the same way AA's are. If one is taken prisoner and not Executed immedietaly. Other members are allowed to fight a RM to free him/her with the Assasion that has taken him/her. If the Assassin is in a Public room then a release match can be fought like an Agressor match given that rules follow those of an Am.The "prisoner" DOES NOT have to be present during this match. (Fore more information on the matches keep reading) As always a log must be sent to the Gc.
- Theifing -
Theifings are accomplished the same way as AA's. The theif gains the item and or gold of the person they are stealing from. In the perception check the thief must state what item he is taking or what amount of gold. The thief can only take one item or up to 5 x their Sps in Gold. If they steal another guilds roster, they will recieve 1 xp x number of members of the guild and 10 gp's x the number of members within the guild..
KoC - Kingdom of Caldemon solely owned by Fallan Mun Established 1984 Re-established 1994 All Rights Reserved.
Links
Fallan Darkswift - Queen of Caldemon
Kingdom of Caldemon
Code of Honor and Conduct