Autonomous Action Unit |
MFC-032 |
Greg's Review: Well first off I have to say sorry for the very bad reviews I have been writing I will try to make then better, I had cut my finger and I have a cold and have not been at my best so...... Ok as I see the more sets I see I am seeing some pretty playable commons and this being no exception. So for a life point cost of 1500 you get to revive a monster from your opponent's graveyard. This you have to remember is an equip card so when this is destroyed then the monster you took out of your opponent's graveyard dies and goes back to your opponents graveyard. What the problem will and is with this card is the fact that you have to pay 1500 hundred life points and you can only choose from your opponents graveyard. The reason premature burial is a lot better is the fact that it is less, and you have to take the monster out of your graveyard giving you more control over your choice. You see with premature burial you can take the monsters out of your graveyard and with this said that means you can discard via tribe infection virus, Graceful Charity, or any other discard card. Now with this card effect you must take it out of your opponents and with almost double the cost of premature which makes premature a must better choice for most decks. Then I have noticed a good point when you are beginning the game and do not have many good cards at all then this would be one of your best choices. With the fact being most of the time your opponent's graveyard will contain many more powerful monsters then yours and this is only a common making it a cheaper choice and easer to obtain. Pro's cheap only a common take back a monster from your opponent's graveyard. good for beginners Cons you have to take from your opponents graveyard you have to pay 1500 lp it is an equip spell card not good to use to many of these. So really what I am saying is it is by no means that bad of a card but there are better choice like premature burial. And paying 1500 life ponts is to steep a cost in a tourny unless it is very early in the game. But I still give it a 2.5/5
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Keith's Review:
Premature Burial with double the cost. This card
isn't half bad in terms of beginner decks and Fire Princess decks. In
beginner decks, you're opponent will most likely have a better grave then
you will, so it may beat Premature. In Fire Princess decks, you're always
getting lp so it doesn't matter. In a hand disruption deck, it loses it's
zit. With many cards requiring lp cost, this will most likely be obselete.
In a beatdown, this card might get side decked in case your opponent has a
monster you want for yourself.
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Nick's Review:
This equipped spell card was in my deck for a while
when magicians force first came out. It works out good sometimes but I
normally just used it for exiled force to get rid of bigger monsters. Its
kind of a costly price to pay 1500 along with all the other cost cards
around.
This card should of at least been limited to 2
I give this a 3/5 just because the price (maybe if it
was 800 it would be better)
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Siphon X's Review: This card is one of the better commons in the MFC
set, and can be used as a substitute for Premature Burial. It has quite a
decent effect, but 1500 can be rather steep... I personally believe
utililizing the opponent's graveyard is better than utilizing your own
because chances are, if you are in a tight spot, your opponent will have
better cards in their graveyard than you have in yours from cards like kycoo
and other mass removal. Seeing that, one can wonder why people dont compare
it to stuff like Premature and it is actually quite simple: The extra 700
damage. I don't understand why most people overlook it in their quest for
CotH/Premature. I personally won't play this card because my deck is all
about removal. I stillthink that in low budget/creative decks, this card
will raise some eyebrows and maybe even win you a tourney.
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