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Black Skull Dragon

Dark/Dragon/9/3200/2500

Fusion: "Summoned Skull" + "Red-eyes Black Dragon"

 

Greg's Review:

I hate fusions and the only reasons we are doing fusions is because one of the best people who work on this site suggest it, and this is a person who's opinion I respect so I decided to do them\, with that said.

B. skull dragon:\

like all fusions there is one reason I hate them the are hard to get out and  with out speed sorry to say you will loose but if that does not matter to you go ahead and play them. I would give this a better review but this card is hard to get, no effect and nothing specail and frankly there is no reason to play it if you are serios about winning. Now the other problems wioth fusions is that you have to now build your deck around then to work and most effects are all not that great.

pro's

hard to get

sucks

con's

oh wait the pros goes for both

As you can see I hate fusions I may seem mean but I play to win that is what I find fun in the game when I win

1.3/5

 

Spirit  Reaper's Review:

Welcome to Fusion week.  Lets get started.  BSD, although old, is still getting attention.  Why, I don't know, because in my personal opinion, he is very outdated.  Yes, his attack is high enough to stand up to most commonly played attackers, but he is effectless and simply put, a beast if you don't hand fuse.  If you try and fuse him with both monsters on the field, you are losing 6 cards.  Those being the 3 monsters you sacrafice for Summoned Skull and Red Eyes.  Then you sac those 2 along with polymerization/fusion gate.  That's a lot of cards to lose for an effectless monster with only decent attack.  Hell, Final Destiny only makes you lose 5 card and it has a good effect, and even that card sucks.  Think about it.
 
Casual 2/5
Tourny .5/5

 

 

Keith's Review:


AT first sight, this card is yelling, "3200 Atk, oh my!" But then once you think of it, this card is too hard to get out. You have to play a REBD(more for trade bait) and a Summoned Skull(Still OK) There is a one turn win with this card. Fuse the cards together, attack, then in the same battle phase, play diffusion and have them attack directly too. The main problem with today's fusions are that we can't be as "sticky fingered" as we used to be. Most people play some of the hand disruptors, so these fusion pieces are going to slide out of our hands.

Casual rating 3.5 Disruption decks aren't incredibly fun to use.

Tourney rating 2 Disruption is taking over.

 

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