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Skill Drain

DCR-049
Skill Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains face-up on the field negate the effects of all face-up Effect Monsters on the field.
 

 
Greg's Review:

Intro: " I negate everything hahahahahah"

Ok this is a really neat card I think it is one of the top 5 in the set it has so many possibilities. I mean when you talk versatile this is one of the most for that matter. I mean from negating a Goblin from switching to defense mode or just plain old stopping a Jinzo this is one card that could be dangerous in a beatdown with 2-3 Goblins. This card is just so great. I mean attack with yata you can draw Jinzo I can use traps, Goblin I do not switch anymore. This can really help you. So what does it do well if you did not know it does what the effect says it does. But if you are new and you do not understand exactly what it does it stops pretty much all effects. For example if this is activated before a Jinzo is summoned or on the felid then you can still use traps if this is on the field than Goblin Attack force and Spear Dragon loose their effect meaning spear does not switch and does not get the trample effect and as for Goblin he does not switch.

Ok how should you use this :

Well really anyway you want you can throw it into any deck, I am not saying it is a staple because it is not but it would never hurt your deck if you have room for it. So I guess in a strait beatdown deck with 2-3 Goblins then you can use this from keep it from switching and keep on hitting or when you have this set and you are about to get hit with Don or Yata flip it and all you are taking is the damage no effect. Or before a Jinzo is summon activate it and then KABOOM Jinzo no longer negates this trap. But there is something that I have to explain with this and Jinzo. This has to be activated before Jinzo is on the field in order for Jinzo's effect to be negated. So if this is on the field before Jinzo is then Jinzo no longer negates traps. And lets not forget about monsters with very annoying effects that can now be negated like Jairo Gumo and Dark Elf and whatever.

Pro's

Negates monsters effects

Con's

negates you monsters too

have to pay 1000 lp

with lots of m/t removal this will not last long

Ok as for the Pro's it negates monsters effects like I already said.

Now for the Con's,

Yes it negates you monsters effects too which could be a Con or a Pro depending on what you are using it for, for ie: Goblins DEF switch is negated so it stays in ATK mode. Or it could be bad when you want to use you Jinzo or something but you never know if this card is going to be on your side of the field or their side of the field. Also with some playing 3 mst and HFD and Heavy storm this thing will not stay long if it is up to your opponent. Also the 1000 lp could be a heavy cost when you are low or just do not have enough to pay.

Overall: this is a good card but is not a staple and does not belong in every deck, especially if you play lots of effect monsters like tribe and yata which a lot of people do. So if you feel you find yourself in a situation when you wish you could negate a monsters effect then play it it is a little above average in the right deck, in the wrong deck this is going to hurt you more than help you so be careful with it and always have a MST to kill it when you need to.

Draft: 2.9

Tourney: 3/5

Casual: 4/5

 

 

Spirit Reaper's Review:
 

DCR-049
Skill Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains face-up on the field
negate the effects of all face-up Effect Monsters on the field

 
Alright, lets take a really close look at this card.  The effect sounds great when you first look at it, but think about it, what effect monsters do you see that get a LOT of play that will usually be put face up?  Lets see;  Exiled Force, Tribe Infecting Virus, Yata-Garasu, Sasuke Samurai, Spear Dragon, Dark Ruler Ha Des, Breaker the Magical Warrior, Marauding Captain, Don Zaloog, and many many more.  Just for the record, this doesn't stop Jinzo's effect (duh).  Not only does this card keep your opponents monsters from getting effects, but it also stops you from using your monsters effects.  Is that a bad thing?  Not all the time.  Let me explain.  Lets say you have Skill Drain on the field, then you summon Goblin Attack Force.  Skill Drain would negate Goblin's reversing effect, meaning you have a 2300 4 star attacker on your side of the field that doesn't have to be put into defense when it attacks.  Pretty cool huh?  Yea, its a nice card to has a large number of combos, but there are a lot of decks that it doesn't have any effect on, such as your basic beatdown that runs very few effect monsters (mostly flips).  Not a bad card, but not a great card.
 
Casual 3.9/5
Tourney 3/5

 

Keith's Review:
 

DCR-049
Skill Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains face-up on the field
negate the effects of all face-up Effect Monsters on the field


    Yay, a really cool card. Look through your opponent's deck and see how many effect monsters they have. Well, you might as well make them useless. Armor Exe doesn't get it's effect negated because it's a cost. Sort of like the Imperial and Jinzo problem people ran into. This card can even get it's own deck type. Jiri Gumo and Dark Elf got a major boost from there once good then bad and now good positions.  Goblin attack force and Spear Dragon now can stay in attack. Too bad this card is a continuous trap, but if it were a one time activation and stay for the rest of the duel, it would be the hottest deck type ever.

   Casual 4
  Tourney 3 if you you make a deck around it 4.5
 

 

Sebastian's Review:
DCR-049
Skill Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains face-up on the field
negate the effects of all face-up Effect Monsters on the field

ok today we review a card with a lot of ups and downs but is playable. k if anyone doesnt get the effect then im going to tell you it negates cards like jinzo,exiled, d.d warrior lady, maurading, spear,goblin, and i think flip effects. the good part is now goblin and spear dont have to switch and you can negate jinzo only if this card is on the field first. This card negates witch and sangan i think. It can be deadly when you have a 3 goblins and 2 spears on the field and atk with them all do the damage and then activate skill drain before they have to switch. The part of it that can screw you over is when you dont have a mystic space typhoon to get rid of it and it can really hurt your chances of winning and your opponents but who cares cuz your opponent might get rid of it for you cuz its hurting them more. Anyway i rate this card a 3.5 casual and 3.3 tourney. if you make a deck for it with the cards with it jus email me at kgamefreak1@aol.com i really want to see one.

 

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