Shinato, King of a Higher Plane |
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DCR-016 |
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Greg's Review: Ok this is not really going to be that popular and why was it a secret rare. Ok it is difficult to get out and to use and I hate cards like that. Really IMO no fusion should be used unless your whole deck is not really based upon it. They are hard to get out and and will be dead soon. This is not something you are or should be planning to win with. So you are going to be killing witch, sangan and maybe tomatoes. Oh my lord don't do to much damage with this card ( said sarcastically.) so bad not even worth a review that is detailed you can tell I hate fusions and rituals. casual 3/5 tourney 2/5
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Spirit Reaper's Review:
Ok, let me get one
thing straight, I hate Ritual monsters more than Greg hates Fusion
monsters (and thats a lot of hatin). I find Ritual summons the be the
most idiotic and biggest waste of card in the entire game. And think
about the effect. What cards normally are set face down? Cyber Jar?
Fiber Jar? Very unlikely you will hit something with a high attack that
would do any harm. A monster with a trample effect is better than this,
that way you have the chance to hit low def. monsters and do some realy
damage. Just forget this card, it sucks.
Casual
3/5
Tourney
1.5/5
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Keith's Review:
One piece of advice, good luck. This card requires
the ritual, itself, and probably 2 more monsters. That means you waste 4
cards to summon an easy-to-destroy monster. Sure, you can do a little be of
damage to your opponent with it's effect, but 4 cards for 1800 damage?
Sounds like a rip to me.> |
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