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Final Countdown

DCR-091
Final Countdown
(Spell)
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Short Print

 

 
Greg's Review:

Ok really though this is not that good of a card when you come to think about it. So much kills and you have to pay 2000. I mean and then you have to wait 20 turns. There is no point in playing this when we have Final which is easier to get out but sucks to and then there is exodia which is not that bad and then there is this which is the worst. This is the 1# way not to win so do not try it, I know it is tempting but stay far, far away. Unless you put a few magic counters on this then this is not even going to be near possible. Unless you are playing against someone on their first day you will still loose and always loose. This is BAD.

.9/5

 

 

 

Spirit Reaper's Review:

Umm.... :cough cough:....Are you serous?  This...card....SUCKS!!!  99.999% of the time you will not get the effect of this card.  Plus, when its activated, and someone counters it, your out 2000lp.  Think about it this way.  How many turns does it take to beat a duelist that has 6000lp (considering he plays this first turn).  And also think about it, if someone is playing this card, they probably suck, and how hard is it to beat someone that sucks and only has 6000 life points.  Pack this card up in that shoebox in the back of your closet that is full of LOB commons, cause this baby isn't gonna see daylight for a LONG time...
 
Casual .5/5
Tourny .1/5 (I don't think I can give a 0, can I?)
 
 

 

 

 

Keith's Review:

 


    It's another one of those "good luck" cards. If you can keep a duel going for 20 turns, go ahead, play this card. Ususally, duels have been won in the time of 20 turns. Wonders in 100 card decks, stall decks, and toilet decks.

  Overall 2

 

 


   

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