Magic Cylinder
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Negate the attack
of 1 of your opponent's monsters and inflict Direct Damage equal to
the attacking monster's ATK to your opponent's Life Points.
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Greg's Review:
Ok a bit outdated and was severly overrated by many
including my self ok here is the link to my 1st review on it circa July when
I was a rookie.
Magic Cylinder Review 7/20/03.
Rather than write a full page lets just say the
meta-game has changed. To much s/t removal.
3/5
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Nick's Review:
Well apparently
its overrated week so lets start this off. This card was once considered a
staple until a a few months ago when it was just alright. The problem is
you can't chain this card to basically anything where you can with waboku.
This means if they mst it it becomes useless where if you had waboku you
could have activated it. This card has won me at least 20 duels but its
pretty good. You will usally do 1900-2300 damage and stall so thats cool.
I give it
3.75
not necessarily a staple but good none the less.
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Siphon X's Review:
Magic Cylinder
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This card has always been a favorite of mine, it being one of the two best
Unchainables, it works rather well. Although some duelists have stopped
using this card, it still is a good idea to sideboard this bad boy.
The key to using this card is to not wait for a high attacker to hit the
field before using it, because if you do, you may never get to activate it
at all. It can easily turn the tides of a game; it has very good
manipulative power. You can use this card to hold back the attack of one
monster, but this card sucks when facing multiple monsters. You can use it
right when the opponent is dealing the final blow...pull a bluff on them.
Although it has quite some potential, and it rocks against Beatdown and Hand
Control decks, it has quite a few problems as well. It is completely
unchainable to all Spell/Trap removal, which lowers its effectiveness
greatly. It is still an all around good card, but used mainly when there is
open space in a deck.
On a sidenote (sorry I am getting off-track), this card can be interpreted
incorrectly. Negating means that the attack stops; there is no damage
step. I have heard many a duelist after seeing that their Injection Lily
being repelled by this card state, "And I choose to not pay." There is no
choice; there is no damage step. Negate = Stop. A stopped attack does not
enter the Damage Step.
I do think this card deserves a bit more credit than is given to it.
Overall: 4.15/5
Draft: 4.9999/5 4000 LP = DEADLY
Limited: 4.9999/5 No S/T removal...
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Keith's Review: I'm
going to call this week's card of the Days "things change" week.Let's put
a little chart why don't we. Ring of destruction>Magic Cylinder>Judgement
of Anubis. Anyway, this card was really good until everyone started
playing 3 MST, HFD, Breaker, and Heavy Storm. It's getting impossible to
activate it. I'd rather have a game-breaking effect come from these
unchainable cards like Torrential or Mirror Force.
Casual 3.4
Tourney 2.5
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Tyler's Review: \ Knocked_out
Magic Cylinder
Negate the attack of 1 of your opponent's monsters and inflict Direct Damage
equal to the attacking monster's ATK to your opponent's Life Points.
Pros:
Negates one attack
Burns some lp at your opponent
Cons:
Isn't chainable
Fears MST, duster, heavy, dust tornado, etc..
When this card first came out, it seemed pretty good. But as the sets went
on and more S/T removal beacame more common, this guy was looking better in
the shoe box.
The life point burnage is cool and all, but really it would be better if it
stopped all of the monsters. That being said, Negate Attack is a better
choice then this. And whats even stranger is that waboku is better then
negate attack because its chainable.
This would probably work best in a burner/staller deck. Otherwise just
stick with the waboku. Form playing that card, i to found out that waboku
was better in that sort.
Casual- 4.2/ 5 Fun card but just sometimes risky and at the same
time can be game ending
Tourney- 3.8/5 Same as before but here your playing a little more
serious
Draft- 4.9/ 5 with lp only at 4000 and S/T removal so rare, this
could end the game in just a few turns
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Decent Effect... Just a bit Outdated X.x I remember in the good old
day when nobody played m/t, I mean S/t removals. Anyway Since it can't be
chained I'd rather either use it as TRADE BAIT. I've seen this card in
action several times but now I'd definitly replace them with Waboku. Think
Smart.
Rate: tourney- 6/10 (go with Waboku)
draft- 7/10
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