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Card of the day

Interdimensional Matter Transporter

(Trap)
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. 

 

Greg's Review:

It is not like I do not see plenty of purpose with this card is the fact that it is just to tech for my use. I mean this is one of the most technical cards I've ever seen. But the things you can do if you use it at the right time are amazing. The most common thing to do with this card is remove a monster for protective purposes ie: Your opponent uses Raigeki and you have Vampire Lord on the field you can remove him from play and he will return next turn ( lol bad ie: he comes back any way) but you get the picture ok. So really it is just to tech to use really. And other than that it is pretty good. I mean really is it worth all of the trouble to save one monster? IDK, IMO not really and it is kind of situational, I know I say it alot but hey it is true with a lot of cards. But I really don't think this should see much play I have tested it out 1st hand seen it play tested in and out of tourney play and it sucks for tounrey play. In casual play with a lot more combos it is ok But still I don't recomend it's use up to you

Overall:

1.9/5 tourney

3/5 casual

 

Spirit Reaper's Review:

Interdimensional Matter Transporter
This is basically the trap versoin of Dimension Hole (PSV).  This has its advantages over Dimension Hole, as well as its cons.  Its advantage is that it is a trap.  This means if your opponent attacks something of yours you don't want destroyed, then you can chain this to the attack.  Now, Dimension Hole had a very nice combo.  You could summon Jinzo (or any other machine for that matter), then play Limiter Removal and attack with Jinzo.  During Main Phase 2 you could plat Dimension Hole on Jinzo so he wouldn't be destroyed due to Limiter Removals effect.  Well, you can't use this combo with this card.  You can remove a machine monster, but you can't remove Jinzo, and that was really the basis of the combo.  That hurts....
 
Tourny 2/5
Casual 2.5/5
 

 

Earl's Review:

Not as great as it seems. If you could use it on your opponent's monsters, or at least face-down cards, then it would be playable.

1.5/5

 

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