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Card of the day

Guardian Sphinx

PGD-025 
Earth/Rock/5 stars/ATK 1700/DEF 2400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent's side of the field to the owner's hand.

 

Greg's Review:

Intro:

flip me up

flip me down

Return your cards to your hand........

Well I for one find this card very interesting I mean at first I did not like it then I played it or a week or two and now I just really think it is as average as possible in many decks I play or play against. This should not even be considered in decks now with Vampire lord but about 5 months ago when Airknight was in I was debating whether or not to take Airknight out for this. So for about 3 weeks I played it and lost because of it I hate it in my deck or in many Hand disruption decks I Think it is slow. And  as for a beatdown deck this should not even be in your side deck IMO. This is not something I would consider playing or tell anyone else to play. Ok but if you are drafting or something from PGD this is playable and maybe in control decks.

Pro's

I mean it is ok. You summon it flip it in your main phase and then re-flip it in main phase 2. But the bad thing is that you have to flip it, it is not a flip effect and that is just a con. You could clear the field but if that is your purpose then I do not recommend this to you at all.

Con's

OMG it is a tribute monster making it even less playable

Noble man of crossout  ownz this card

If you opponent attacks it no effect

Ok

Tourney :2/5 - ok in some decks here

Casual :3.3/5- better here IMO

Draft: 4.7/5- not a bad draft high attack monsters are hard to come across.

3/5

 

Knocked-out's Review:

Guardian Sphinx

Positives (+)

Returns all of the monsters
Not bad at all for defense =2400
Re-flipable

Negatives (-)

Ultra Rare
Tribute
1700 Attack
Crossout and Sasuke bait

Not one of the worst but at the same time not one of the best monsters in the game.  Looking at his stats 1700 atk isnt gonna do much when most beat down decks have a range of monsters usually 1800- 2300 atk.  But what it lacks on offence gives it the edge on defence.  2400 defence can withstand a Jinzo.  Dark Ruler can kill it still, but Dark Ruler has been seeing less play in my area, unless you have a fiend deck, which is a different story there.

His effect is nice.  It's not a flip effect, so if for some reason you do have copies of this in your deck, at least Crossout won't remove 'em all.  So it can also go against Royal Command, but who plays that.  After you return all there monsters, just throw him back face down, safe from Snatch, RoD, Fissure, and all those other Face up monster killer cards.

He works best in a stall deck, or a deck that you want control of the field.  You could try him in an Earth based deck, but don't use Gaia Power then.  It will just drain his defence.

One tip for this.  If you are versing this, attack it if it is face down.  Then the flip wont get off and you wont be fieldless.  At most, it will just cost you between 1000-100 life points to attack it face down, more if you have to attack with a weaker monster, or for nothing if you do it with the J man, Jinzo.

Casual: 3/5

Tourney: 2.9/5 (defence decks, IMO, don't do THAT well in tourneys, unless Hand D. cus they eventually go onto attack and kick all other decks' asses)  ;-)

Draft: 4.2/5 (for the defence and effect of course)

Peace out, sightnin out, Knocked_out

 

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