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New Levels
/devmap q3dm7 - "allows you to map to level with cheats enabled."
/cg_thirdperson 1 - "allows you yo look at model in 3d"
/cg_thirdpersonrange 60 - "allows you to move away from model, bigger the number the further away you go."
/cg_thirdpersonangle 240 - "this allows you to move around the model, change number between 0-360 to move around"
Now when in this view, you can change models by typing:
/Model sarge/red
/model sarge/blue
/model visor
/model visor/red
etc, enjoy:) Nice Little Bits of Info. Updated Early 17/11/99. Well the game is now out and at last I have stopped playing for a couple of hours. I'm bloody wrecked. I was off work, sick for the last 2 days and I know what your thinking, I took it off just because the Quake3 Demo was released. Well you couldn't be more wrong :)(Sly Grin). Anyway later on tonight or early tomorrow you can read my full report about the game but for now to keep you guy happy heres some nice little bits of info I picked up on my travels FPS Problems Updated 17/11/99. Well I've seen many complaints in the last number of days about the new Demo utilizing the CPU alot more than in 1.08, thus in turn causing Lowerend Pc to suffer from Low FPS. I can second that. I have seen quake3demo running on a PII 300Mhz with a Voodoo2 and its almost unplayable. Later on tonight, were going to try and resolve this by getting the latest Gl drivers, but even so there has been a serious drop in FPS from 1.08Test, Hmm. So on my travels I came accross an update from John Carmack. In it he included several small changes that can be made to inprove your FPS. Hope these help you a little.
A set of go-fast-and-look-ugly options:
r_mode 2
r_colorbits 16
r_texturemode GL_LINEAR_MIPMAP_NEAREST
r_vertexlighting 1
r_subdivisions 999
r_lodbias 2
cg_gibs 0
cg_draw3dicons 0
cg_brassTime 0
cg_marks 0
cg_shadows 0
cg_simpleitems 1
cg_drawAttacker 0
Remember if you don't like the settings after changing to the above just Reset to defaults. :) Teamplay With Bots. Updated 17/11/99. Earth Worm Jim, in my opinion one of the best writers on the irish Quake seen at the moment has updated his site,
ChallengeIE, its well worth a gander, some excellent updates. He did a great update about Team play with Bots. I haven't really tried these out yet but it looks interesting. Heres what EWJ has to say.
Start up a game with Grunt and Ranger on your team and practice with these commands.
/say_team I am the leader -You are now in control of your bots.
/say_team grunt follow me - Grunt now follows you wherever you go.
/say_team ranger camp the rl - Ranger will now go to the rocket launcher and defend it.
/say_team grunt dismiss -Grunt will now stop following you and roam freely.
/say_team grunt patrol from ra to rg - Grunt will now patrol from the red armor to the rocket launcher.
/say_team ranger report - Ranger will tell you that he is camping the rocket launcher.
/say_team ranger follow grunt -Ranger will now patrol with Grunt.
Actions can be given to multiple bots by including (and | , ) between the bots you want to command. For example:
/say_team grunt and ranger camp here
/say_team grunt, ranger camp here
/say_team grunt and ranger follow me
General Group Commands
/say_team everyone follow me
/say_team everybody follow me
/say_team everyone camp here
** Note: You can not give the message /say_team everyone follow grunt because Grunt will try and follow himself.
The basic bot commands:
grunt (report | what are you doing?)
grunt (follow | accompany | cover | go with) ranger
grunt (follow | accompany) ranger for (number)
(seconds | minutes)
grunt (go to | go get) (item | weapon)
grunt (patrol) from (item | weapon) to (item | weapon) for (number) (seconds | minutes)
grunt (patrol) from (item | weapon) to (item | weapon)
grunt (camp near) (item | weapon)
grunt (camp | defend | guard) (here | there | weapon | item)
grunt (camp | defend | guard) (here | there | weapon | item) for (number) (seconds | minutes)
grunt (help | meet) ranger
grunt (help | meet) ranger (at | near) the (item | weapon)
grunt lead the way -> then give grunt an action, he’ll wait for you to follow him.
grunt (kill | hunt down | get | go get) visor
grunt wait for me (near | at) (item | weapon)
grunt wait for me (near | at) the (item | weapon)
grunt (dismissed | dismiss | stop action |
grunt who is (the leader | team leader)
grunt is not (the leader | team leader)
I (quit | stop) being (the leader | team leader)
Squads and Sub teams
You can form squads within your team. Commanding the entire squad by addressing them with the squad name you indicate.
An example of squad forming.
/say_team grunt and ranger are in squad beta - Grunt and Ranger are now in the squad called beta
/say_team beta follow me - Grunt and Ranger will follow you.
/say_team grunt leave your squad -Grunt leaves squad beta
grunt (and | ,) Ranger are in (team | squad) alpha
grunt (and | ,) Ranger (join | create) (team | squad) alpha
grunt leave your (team | squad)
ranger join (team | squad) alpha
grunt ungroup
CTF
Giving your bots commands in CTF is very important. One thing to remember is letting a bot become the leader and listening to them is sometimes the best strategy.
All the above commands work in CTF Plus
grunt (get | capture) the (red | blue | enemy) flag
grunt (get | capture) (red | blue |enemy) flag
grunt (defend | guard | camp) the base <-friendly flag
If a bot is the team leader and you forgot what you have been ordered to do then just type one of the following and the leader will tell you.
For these you do not need to address the leader directly.
/say_team what is my command
/say_team what should I do
/say_team what am I supposed to do
/say_team what is my job
Some examples for CTF:
/say_team I am the leader
/say_team grunt defend the base
/say_team ranger capture the enemy flag
Synonyms are available for most items:
Red armor = ra
Yellow armor = ya
Shotgun = sg
Machinegun = mg
Grenade launcher = gl
Rocket launcher = rl
Plasma Gun = plasma
Lighting Gun = lg
Railgun = rail | rg
Bfg10k = bfg
Quad damage = quad
Regeneration = regen
Invisibility = invis
Battle Suit = bs
Haste = haste ------------------------------------------------------- Quake3 Demo Released Updated Early 15/11/99. Well, the waiting is over but was it worth it. Last night the Quake3 Final demo was released to a hord of awaiting downloaders, my self included. You can download directly from Quake3arena.com or Bluesnews. So for the rest of the day I will be testing it out. Hope to have an update with my views later on in the day. Yeppy. Also some good news for you quake1 fans finding it difficult to convert to Quake3. The software for the Shaft or lightning gun has been rewriten and now apparently uses the same code that was used for the in Quake1. "So no more Wet Noodle for a shaft" as quoted by Earth Worm Jim. :) ------------------------------------------------------- Image Model Updated Late on the 12/11/99. Seen this picture today. It shows another of the Quake3 character. This one is called Image or ImageOmatic. Its looks pretty cool, check it out.