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Character Creation

Note: This page was designed with my Gaming group in mind. I made up a little packet of some photocopied pages from the Space:1889 rulebook to help them design their characters and to give them something to work with since they all lived 70 or more miles from my home. I'm amazed that our group lasted as long as it did give the circumstances. If I get a chance I'll try and add some more explanations and charts to help out those of you who are trying to create characters from scratch by using this page.

Outline of Character Creation Concepts

Image is Nothing, Thirst is Everything!

-Sprite Commercial.

Imagine what you want your character to be like. Make a mental picture, or if you happen to be artistically inclined, draw one. Let this be your guiding light while making your character. If something doesn't seem to fit with your character ideal, don't force it.

Next choose your career(s). If you choose 1 career, you get 6 skill points to allocate as you wish. Choose 2 careers and you get 2. They don't necessarily have to have anything in common between them, but you should be able to make something up that will fit in with your image and the character background that you create later.

Following along in your character packet you will find that the first page describes how to pick careers and how they affect your skill points. Before using your attributes, decide on a career and then allot the points so that you will be able to take that career. For our game purposes you will have 21 points to split between the 6 attributes. Remember that you have to fit your attributes to your career requisite(s).

Some skills are initially determined by your attributes, some are determined by your career(s) and others are determined by the base skill. The first skill underneath each attribute is a free skill that starts out at half the attribute rounded down (i.e. attribute is 3, skill is 1). Throwing is an additional default Strength skill. Your career skills are added to the initial skill level, if any on each skill. Cascade skills must have one of the sub-categories listed as the main skill in the cluster. All others in the cascade are at half the main skill, rounding down. Linguistics is a special cascade skill. The number of points halved, rounding down, is the number of languages known and the skill of each of these languages. The main language is the players native tongue.

Wealth is determined by the chart provided on a page in the player packet. Additionally, some characters receive an annual income. If your Social Level is 5 or 6 you receive an annual income equal to your starting fortune. This is payed out in 12 monthly installments. Inventors receive 2d6*10 pounds a year for each invention. This increases by 1d6 if they roll 2 or more 6s for any year's income. This decreases by 1d6 if they roll 2 or more 1s for any year's income.

Characters with a social level of 5 or 6 have a manservant or maid(females only) which will accompany them everywhere. Adventuress characters have a male companion which will accompany them. Personal servants have a master. Master criminals have a henchman to do petty work.

Character Background is a short, descriptive history or outline of your character's life. Important points include: Family, Long and Short Term Goals, Motivations, and Significant Happenings.

Now that I have a catalog from 1902, you can have lots of really customized and different equipment, just come by and pick through the catalog for anything you could possibly need, want or use, and even some stuff that wouldn't fall under any of those categories.

Possessions are detailed in the Equipment List.

Weapons are detailed in the Small Arms List.

and the Melee Weapons List.

Beginning Research List

Here's a good article to read about Party Origin Stories

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