Gangien in player.c find the function do_equipment. then after this: bool found; add this: int start, cond; after: if ( can_see_obj( ch, obj ) ) { add: switch(obj->item_type) { case ITEM_ARMOR: cond = (int) ((10 * obj->value[0] / obj->value[1]) ); break; case ITEM_WEAPON: cond = (int) ((10* obj->value[0] / 12) ); break; default: cond = -1; break; } send_to_char("&C<&R",ch); if (cond >= 0) { for (start = 1; start <= 10; start++) { if (start <= cond) send_to_char("+",ch); else send_to_char(" ",ch); } } send_to_char("&C>&W ",ch);