STAFF INFORMATION AND NOTICES

Rules and Regulations

RULES!!!!!!!!! PLEASE RESPECT THE RULES OF MY COMPANIES ANY DISOBEDIANCE OF THESE RULES WILL RESULT IN EJECTION/BANNING FROM THE DREAM!!!!

Rules for customers of TDYA.

1. There is to be NO CUSSING at all rather it be an employee or customer.

2. FIGHT ONLY IN THE ARENA`S

3. Respect the employees and vice versa

4. DO NOT THREATEN anyone in TDYA.

5. NO BODILY FUNCTIONS, its not cute people.

6. NO YIFFING IN PUBLIC.

7. when you’re done using a yiff room please unlock the room.

8. lock any yiff room your in when you are using it.

9. stay from behind the bar unless you have MY PERMISSION. ( Lady Olividar Kitsunic)

10. DO NOT MOVE ANY OBJECTS IN THE BAR!!! LEAVE THEM WHERE THEY ARE!!!

11. OBEY ALL EMPLOYEES of Arabia inc.!!!!

12. All ooc chat is to STAY IN WHISPERS!!!!

13. Anything such as Kissing (any other part of the body besides the lips), and groping. ARE TO BE TAKEN TO A PRIVATE ROOM!!!

14. If your char is under the age of 16 they will be asked to leave, if they do not leave they will be ejected. If you want to come in and you char is younger then 16 then they will have to be given an ic age boost before they will be permitted. Immaturity will not be tolerated.

15. If you have no desc you will be asked to go to the ooc room or to leave.

16. Any arena based master fighting is only to be done in turn based (aka para rp.) TDYA’s T2 and Dice are reserved for fun and practice only. You may also use TDYA’s dice fighting for experience points.

17.The guild is a strict rp zone.

18. You must have a full desc to enter TDYA.

19. Any practice fights are to be done with lightweight wood or plastic weapons. In practice fights you may not use magic without first dedamage activating your powers. If you don’t know how to do this please ask Oli to do it for you.

20. All practice fights are to be held in the training arena. If training arena is full please check the availability of the other guild arena’s that are used for the master arena fights.

21. TDYA’s T2 is to be used for the TDYA yiff game.

22. Please remember that even in practice dice fighting you can earn exp. points.

EMPLOYEE RULES

EMPLOYEE RULES

1.NO REGULAR EMPLOYEE of TDYA is allowed to eject, fire, or hire employee's that is to be left up to the managers and I. (security can eject)

2. ONLY EMIT when necessary otherwise please WHISPER any other employees.

3. Staff please respect other staff. If their is any bitching or staff disputes to be solved take it to Oli! Dont sit there and get into a fight that causes the other staff member to leave.

4. If you have a problem with someone please inform Oli. (Staffwise.) Drop her an email if she isn’t around with: The problem in detail. The person you had the problem with. Why you have a problem with them or it. And the day the problem took place. She will get back to you on it later. Until then be civil.

5. There is nothing wrong with being nice to people that are new to furc, but when they start breaking the rules of the dream they are to be handled in the same manner as any other furre customer to TDYA. If the rule they broke is ic then in form them ic if not then tell them ooc.

OBEY THE RULES OF PADB!!! Thanks, Oli

Dice Rules

1. Roll to figure out the following things:

A. The dice tells you the amount of damage that you sustain in a non-blocked connection post. Rather it’s for a magic attack, regular attack, or a counter attack.

B. The Damage Points are as follows:

1. 1= 10 – 2=20- 3=30 – 4=40 –5=50 – 6=60 – 7=70 –8=80 – 9=90 – 10=100

2. In order to block a spell (or magic) you must have the appropriate magic equipment. This means no blocking with non-enchanted weapons, Nor may you block using a body part against magic. If and when possible you MAY dodge a spell, but only with the appropriat calculated information, and style. For example you can only dodge attacks that are like balls, (sometimes arrows), magic missiles, or magic torpedo’s. Only people properly informed may dodge such things. Twink dodging of those items will not be accepted, for example a twink post would be anything like this: Dodges the missiles as the come close to him. An acceptable dodge post would be something like this: Carefully waits for the moment before the missile strikes carefully dashing to the side of the object being hurled in his direction. He watches as it slams into the ground creating a devastating impact and loud thunderous sound only a few feet from him smoke and flames blowing in every which direction.

3. All posts must be at least a full paragraph, anything less will not be accepted.

4. All magic posts must be properly prepped. You however DO NOT Have to do the [1/2] things.

5. Each prep must contain the full statistics for the spell, or barrier such as the following: Size, length, weight (sometimes). Height, width, current and approaching locations. In depth descriptions such as: color, look, feel, taste, sound, touch, width and height by feet. How thick is it?

6. In the basic levels of dice you reach a new level when you have earned a total of 1,000 experience points. In stages and level’s higher than the basic level up to about stage for you will need about 2,000 experience points before you reach a new level, and about 500 experience points before you learn a new spell. Stage 5 and higher need 3,000 experience points and earn their guild cape.

7. All spell (or magic) levels must be done in order in order to count. Such as: Minor (or 1st level), then 2nd, then 3rd etc.

8. If you need to do a level skip you must fill out the following form and get Oli’s consent before you will be allowed to skip a stage. What level do you need to skip to? What stage are you currently in? What special spell are you trying to learn? (A special spell is a guild spell that you can learn to do extreme damage to an opponent.). Have you taken the first sets of spell levels for your special spell before asking to skip? Show me the proof that you have enough experience points that you may skip briefly into a level that you have not yet accomplished. (Proof means logs of your experience points.) What is your char’s name?

9. Whenever you get into a dice fight of any sort to earn exp (or experience points) you need to save the logs of it rather you have one or lost. Winning is worth 200 exp. Points and losing is worth only 25. When you have won or lost a fighter for exp. Points please email the guild the logs at: the darkyiffarena@yahoo.com

10. Dice is the only fighting method in which to earn exp. points.

TDYA’s T2 Rules

1. Prep before a connect post- Min= 10 Max=25

2. Connect post= Min= 20 max= 30

3. Block= min 10 max=25

4. Charge (should be broken up into 2 posts each should be.)= min= 10 max=17

5. To change your weapon (should be 2 different posts)= min= 7 max= 17

6. To pull out a second weapon= min= 10 max= 17

7. Counter attacks ( must have a prep connection post and a connection post)= min 20 max= 25

8. No twinking of any kind will be accepted.

9. All characters have the right to no more than a minutes word check of there opponents to make sure that the opponent is following the word number rule. If you forget to do a word check then any late objection of the opponents post will not be accepted.

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