Mon, Jul 8: Still alive here! This site is now featured as the
site of the week over at
Shrapnel
Games. Thank you all for playing Sosaria
and downloading all my random RS1 stuff. Big tribute
logo time! As soon as I have the spending money (the life of an artist is wrought with poverty) and the time (ditto) I shall be purchasing RS2. One of these days, I swear it!
Sat, Dec 8: I've been asked this enough to warrant a special update;
Forging Sosaria is meant for RuneSword 1,
not RuneSword 2. I don't have RS2 yet, but I'm working with a fellow RS player to
adapt Sosaria to RS2. More to come as
I get more free time on my hands!
The next morning, tragedy struck. I don't need to go over the details. Even here in Alaska,
we felt it. Federal buildings were closed down, police and firemen were patroling the streets
in force, and instead of C-150 float planes constantly
buzzing overhead, we heard the roar of F-15s every five minutes.
I have two Russian friends, foreign exchange students, who were supposed to go
home next week. Their stay in Alaska has been extended because of the attacks. Russians are often
thought of as being very strong, very guarded with their emotions. Yet one of them
began to cry.
This tragedy has been felt the world over. I'm proud that the human race has joined hands
in this moment of need, yet I'm still full of grief as I watch the effects linger.
I don't know what else to say, so I'll let John take it from here.
Imagine there's no heaven
Imagine there's no countries
You may say I'm a dreamer
Imagine no possessions
You may say I'm a dreamer
I'm going to wait for RS2 before I revise Sosaria for one last time. Then I'll forge on ahead
with Argos Island. Long live RuneSword!
Meanwhile, here's a heads-up from another RuneSword gamer, TR. Evidentally, if you're
using version 1.0.05, you may have problems changing the rune.ini file to something else.
So if you want to change the character creation screen (to best experience Sosaria), you'll
have to move the regular rune.ini file to another directory. Then, rename the sosaria.ini file
to rune.ini and put it in the folder your old rune.ini came from.
Thanks for the solution, TR!
Meanwhile, save the game often. The wraiths, spectres, liches, and all other monsters
that invoke fear are being buggy. Fortunately, it's only a 1 in 10 chance, but if that
die roll comes up a "1" your game will crash.
I'll get it fixed ASAP!
This will be my last update for a while, as I am moving back to Alaska. I'll be
back as soon as I get myself situated at wherever I'll be living. Meanwhile, of
course, I'll be hanging around the Shrapnel
Games forums.
Journey onward! Other than that, I'll be shifting gears towards a tome based in the RuneSword world of Eternia. It'll be based on the monks
of the Argos isle, and will be a philosophical journey as well as a fun adventure.
I just can't make myself do a tome based on Asheron's Call, because that game is so fluid
and alive right now. I'll probably update the map of Dereth, and leave it at that
(hence the change to the title splash above).
And as for Ultima, I will return there again, but not until I've given myself free
reign to do more original work. I have my own world to consider, as well as my neat-o
idea based in Eternia.
So many adventures, so little time! Fear not. I got it all to work. And I'll be putting it up on Shrapnel Games' forums tomorrow
morning, and on this site by the end of the week.
Prepare to return to Sosaria....
Also, bear in mind that the Sosaria you download from this site is
not done. There are a lot of bugs in it, but most of them
are fixed in the update posted to the Shrapnel Games forums. After
you're done downloading the tome from this site, please go to Shrapnel Games and get the rest
of it so you can actually play it. ;-)
My first attempt was a series of cut scenes, interspersed with combat.
This was turning into a very Final Fantasy style game, which is fine, but
it's not what I want to do. Therefore, I'm going to do something that I
wish Turbine Games would do. I'm going to rework the surface of Dereth.
If you play Asheron's Call, you know that the lugian citadels are
completely swarming with adventurers. You also know that Ayan Baqur is the
seat of commerce for the whole island, and that there are about a thousand
adventurers diligently patrolling the Obsidian Plains. There are towns
elsewhere that haven't seen a living soul for years.
So what happens when the lugian citadels are defeated? What if
merchants realized that the Obsidian Plains are an ideal place to set up
shop? How long can Tufa survive, with monsters on its borders, with no
brave adventurers to protect their town? Surely after 10 game years,
something's going to change. Be sure to stay tuned!
And a final note: if you're downloading Sosaria for
the first time, be sure to check out the Shrapnel Games forums for any
updates I've made. The files on this site will likely remain the way they
are!
Until then, all of my work will be posted on the Shrapnel Games forums.
So I took a walk around the lake, quite pleased with myself, and I got
home, and was watching a nice movie on TV, then it hit me. I left my
Sword, Armor and Shield of the Gods in Lord British's bedroom! I designed
those for playtesting purposes, and forgot to remove them. So, the
download on the Forging
Sosaria page is deleted for now. You can get the current files from
the Shrapnel Games message
forums, but you have to download it in two parts; the original, buggy
version, and the updated files.
I'll have the current, totally fixed and playable and I mean it this
time version on this page later tonight.
Other than that, I've figured out how to deal with going up a pit that
doesn't have a ladder attached. Naturally, you will be able to add ladders
from the other side of the pit, as well!
Self-imposed deadline for Sosaria Version 2.2 is now this Friday, April
20th.
The following problems continue to elude me:
By the way, the playguide is done, but I don't want to release it until
the dang adventure works. I'd hate to say, "Here's how to make Gwenno give
you the uber-sword," if that part of the adventure isn't working yet.
(Just as an example; there is no uber-sword.)
By the way, the link on my downloads page
leads to the previous Sosaria, not the improved one. I'll be putting the
improved Sosaria up here as soon as I get the play guide done.
And now it's 7:30 P.M., and it's done. Really, really done. I'm going
to go ahead and post it to Shrapnel Games right now, and it
should be available in an hour. I'll post it here later tonight, or this
morning, along with a little play-guide I've made.
It's really, really neat. ;-)
Other than that, Sosaria is done! Yes, it's finished. The only
thing keeping me from putting it up here, is the character creation.
RuneSword is telling me I need at least one human-controlled character in
the party, even after I've made one. As soon as I get this fixed, you can
look forward to more exciting adventures in Sosaria!
I'm going ahead with the revision to Sosaria, but I'd like your input.
Would you rather see a polished version of what I've done so far? Or would
you want to go ahead with the storyline, and see what happens after Lord
British claims the land and Britannia is formed? In the first case, I
would simply finish the thieves' guild quest, add more NPCs, and fix the
bugs that are in the tome. In the second case, I would change the land
more, removing certain things, adding new ones, and the world would
progress toward the Britannia we know in Ultima 4. Send me an e-mail and let me know
what you think!
Thanks to Paul for the heads-up. Keep the input coming!
Dereth is quickly becoming a very railroaded game; it's just walking
from one story point to another, with fighting in there somewhere. But
this is only my second game, and with all your input, I'm sure there will
be improvements down the road.
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