Sacazins
By
Draconic Spirit
Prologue
In the world of Sylvaron, magic comes in a variety of forms, be it
curses or spells of healing. The source of all magic lays within individual
people. These individuals are referred to as spell-casters. Magic can be released
by will or by reciting a spell. Some have more magic than others. Weaker
spell-casters rely heavily on recited spells, while the stronger ones can cast
a spell with just their will. Using too much magic can literally kill a person.
When this happens there is nothing left but charred remains. To avoid going up
in flames, the spell-casters must carefully watch their magic reserves.
The magic will
replenish after some time. This time delay varies based on the strength of the
spells used by the spell-caster. One way to use a spell repeatedly without
adverse affects to the caster is by imbuing an ordinary item with a spell. The
magic permeates the object and keeps the user from wasting magic that could
lead to a possible death. Few spell-casters have the dexterity required for
placing a spell in an object, making imbued items extremely rare. A common item
used for imbuing is a slender stick, sometimes referred to as magic wands.
These are easier to carry around unlike a sword, which can be heavy and cumbersome.
In Sylvaron, magic is the way of life. Magic is used for everyday
activities and for special occasions. Wars are fought with weapons and magic.
Combining skills in combat and magic are hard, rife with danger and often
undesired because of the dangers. Very few have ever attempted to combine the
two arts. Those that succeed at combining these skills are the stuff of legend.