Final Fantasy 5
World 1:
1. The Wind Stops. (Level: 1)
You start out by seeing the King of Tycoon Castle leaving Lenna in
charge. Lenna is the princess of Tycoon Castle, and the King has left
because he is worried that the win has stopped. Then, it cuts to the
pirates, and Faris, the leader of the pirates. Then you see Galuf, riding
the meteor to this world. The meteor crashes into this world and you
will gain control of Butz. He will tell Boko, his Chocobo, to stay behind.
Go up and around and fight the two goblins that are trying to take
Lenna away. Kill them and meet her, then go upward to meet Galuf.
Galuf and Lenna leave for the Wind Crystal Shrine.
2. The Pirates.
Treasures: Kawa no Boushi (Leather Cap)
Walk Butz out of the meteorite site and north of where he started,
eventually, Boko will crash into the wall. You will have to fight a
few goblins several times until you get Lenna and Galuf to join your
party. They find out the road to Tule is down, and they need to get
a ship somehow. Go into the cave to the Pirate ship and gain a few
levels by the pool that fills your HP and MP up. Go up and through
the winding cave, collecting the treasures as you go. Push the switch
that the pirate did to go into the cave. Go across the bridge to the
ship and press the "A" button the wheel of the ship. You will meet
Faris here. After explaiNing why you were trying to take the ship,
Faris will join you and leave for the Wind Crystal Shrine. The pirate
will ask you if you know the way to the Wind Crystal Shrine, pick the
top answer (Yes) if you do, and pick the bottom one, (No), if you
don't. If you pick "No", the pirate will drive you over to where the
Wind Crystal Shrine is. Don't go into it just yet, though.
3. Town of Tule. (Level: 4)
Treasures: 100 Giru, Potion x 2, Etel, Fenix no O x 2, Tent x 2, 150 Giru,
Kawa no Kutsu (Leather Shoes)
If you don't have Level 4 yet, I suggest that you walk around outside
of the town awhile until you get to that point. Go inside the town, Faris
will head inside the Pub and drink for awhile. Go into the various shops,
buy anything that you need and make sure to buy the magic. Also, if
you're new to this game, you may want to visit the House of Beginners.
4. Wind Crystal Shrine. (Level: 5)
Treasures: Tent, Bload Sword, Tsue (Staff/Cane),
Kawa no Boushi (Leather Hat)
This dungeon is not difficult at all if you are level 5. When you first
enter, go off to the left and get some info on King Tycoon and get a
few free potions and fill up your HP/MP. Keep going up a few floors,
gaiNing each treasure you come across, until you fight Wingrapter.
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Boss of the Wind Crystal Shrine: Wingrapter.
HP: 250
Only attack it while it's wings are open. Attacking when it's wings are
closed will make it counter-attack with Tsume (Iron Nail). An easy way to
beat it is to get Bload sword for all members and just keep attacking it
until it dies.
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After you beat the Wingrapter, you get your first jobs. The jobs are:
Knight, Monk, Thief, ShiroMadoushi (White Mage), KuroMadoushi
(Black Mage), and AoMadoushi (Blue Mage).
You'll want to walk outside of the Wind Crystal Shrine and fight a bit with
your new classes. Right now I recommend Butz as Knight, Lenna as Black or
White Mage (Kuro or Shiro Madoushi), Galuf as Monk, and Faris as Blue Mage or
Thief. Doing this will give you good abilities with magic and attack. Also,
if you are really strong, go a little bit south of the Wind Crystal Shrine
and to the right on the strip of land, fighting the Lion-like enemies gets
you a lot of ABP, fighting three of them at a time will get you 3 ABP a
battle.
6. Back to Tule and on to the Canal. (Level: 7)
Go back to Tule using the ship, and go to the northern house in the city,
this is Zokku's house. After your party spends the night here, you will
get the "Unga no Kagi" (Canal Key). Leave town and go to the canal a
little bit south of the Wind Crystal Shrine. Open the door with the key that
Zokku gave you. Syldra will leave at the end of this part.
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Boss of Torna Canal: Kalablos.
HP: 650
Weakness: Thunder
He's pretty easy, all you really need to do is attack. Just attack her when
she's in normal state. When she becomes undead state, a good way to beat her
is to use "O Kearu" (Cure), on her with White Mages (ShiroMadoushi).
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7. Ship Graveyard. (Level: 8)
Treasures: Tent, 990 Giru, Phoenix no O x 2, Flail, Antidote x 2,
Potion.
Keep following the ships, you should find your way through easily,
gain levels as you go through, some of these enemies give you some
decent experience. **
*Note: I know many people have problems with this stage of the on the
SNES emulators because of the various layering effects of emulators. I
don't think there is a good way around this, so if you're here on an
SNES emulator, it might be a little harder to navigate around, but
still possible.
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Boss of the Ship Graveyard:
Having one or two Monks or Knights helps when she's in normal form. When
she's in undead form, a good way of beating her is to use "O Kearu" (Cure)
with White Mages (ShiroMadoushi). Just keep attacking when she's in normal
form, though.
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8. Karwen Village. (Level: 10)
Treasures: Kori no Rod (Ice Rod), Cottage, Antidote.
You will learn about Walse Castle and Hiryuus, flying dragons, in this
town. Buy whatever you think you need here, and change your jobs
according to what you think is best. Now is a pretty good time to gain
some levels outside of the town, if you need to.
9. Northern Mountain. (Level: 11)
Treasures: Kin no Hari (Golden Needles), Phoenix no O
Go through the mountain, collecting treasures as you go, and you'll
go through a few forks. You'll eventually fight Forza and Magisa at
the middle of the mountain.
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Boss of Northern Mountain:
Forza: Level 8, HP: 850
Magisa: Level 8, HP: 650
If you get hit by strong magic, heal by using either a potion or "O Kearu"
(Cure) spell. An easy way to defeat them is to make 4 Monks or Knights and
just waste Magisa with attacks before she can even call Forza to come to
her aid.
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You now have control of the Hiryuu. Fly to Walse town, south of Karwen
town. You can also go back to Tycoon Castle to get some good treasures
if you want, Tycoon will be accessed by the Hiryuu for as long as you
have it.
10. Walse Town. (Level: 13)
Treasures: Silver Glasses
You will learn about the Water Crystal here. Buy the best weapons and
armor for every character, and be sure to buy any magic you don't have
yet. You may want to gain a few levels outside. After you're done, head
to Walse Castle.
11. Walse Castle. (Level: 13 or 14)
Treasures: Tent, Phoenix no O, 490 Giru, Elf no Manto (Elf Cloak),
1000 Giru x 2, Supido (Speed).
Talk to the soldiers and the King of Walse, you will see the second
meteorite crash into the earth. Go with the King to where the meteorite
crashed, which is a little northwest of Walse Castle. Don't go into the
basement of Walse Castle right now, it is very dangerous, but you'll
come back later.
12. Walse Tower. (Level: 14)
Treasures: Otome no Kissu (Woman's Kiss), Ether, Silver Bracelet,
Siruku no Robe (Silk Robe).
Keep heading up the tower, and talk to King Walse, who is on the
ground. Proceed up the tower, getting the treasures by climbing
the vines. You will eventually get some Crystal Chips, and you
must then fight Galura, the boss of Walse Tower.
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Boss of Walse Tower: Galura
Level 3, HP: 1200
An easy way of defeating Galura is to just use "Kaeru no Uta" (Frog Song)
on him, so he becomes very weak. He mainly uses physical attacks, so just
keep hitting him with Monks and Knights.
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After this battle, you gain the following jobs:
TokiMadoushi (Time Mage), Mahoukenshi (Magic Knight),
Shoukanshi (Summoner), Baasaakaa (Berserker), and
AkaMadoushi (Red Mage).
Now is a good time to get the treasures in Tycoon castle if you
haven't done so already, you may want to try out your new jobs
and gain a few levels.
13. Tycoon Castle. (Level: 15)
Treasures: Otome no Kissu (Woman's Kiss), Elixer x 2, Ether x 2,
Phoenix no O x2, Giyama no Kane (Giyama's Bell), Shuriken,
Ashura, Iyashi no Tsue (Heal Rod), Cottage x 3, Hi-Potion.
Just grab all the treasures you can. Some are a little hidden, but
I'll let you figure out how to get them.
Go back to Walse Castle and talk to King Walse, he'll tell you
information about Karnak.
14. Walse Meteor. (Level: 15)
Go to the meteorite, there is a hole in it. Go through the small
passage in the meteor, and you'll eventually find a warp that
brings you to the meteor close Karnak. Walk northwest, and
then south. Go to Karnak Town.
15. Karnak Town and Cid. (Level: 15)
Go to the weapon or armor shop and try to buy something, you
will get caught and brought to the Karnak Castle prison. You will
meet Cid in the next jail, as he is trying to escape. He'll ask you
to help him by stopping the Fire Crystal from breaking. After you
talk to Cid, you will be let out of the castle. Buy the best magic,
weapons, and armor from the shops here, and talk to the people
of Karnak.
After you bought "Faira 2" (Fire 2), go back to the Castle of Walse
and go behind the castle and to the back waterfall. Keep going
until you fight Shiva, use Faira 2 on her, and she should be easy.
Now you have your first level 2 summon, Shiva. Now is a great
time to gain levels around Karnak.
16. The Fire-Powered Ship. (Level: 17)
Keep going through the ship, there are various ways with different
treasures. The elevators will switch your levels for you, and there
are single treasures in many rooms. When you see a room with four
opeNings, take the one all the way to the right to get the Green
Beret. After you got it, you'll end up back at the same four choices
room. Take the second opeNing on the right to eventually get the
Thief Glove. You'll return again to the four choices area. Take the
second opeNing to the left, and you'll proceed. When you fall down,
take the left door, and you can save. After the save point, you'll
find an interesting puzzle that you'll need to complete in order to
pass. I'll give the solution to the puzzle, don't read it if you want
to try it on your own first.
Solution: Click the first switch you can possibly click. Get off that
platform and click the switch all the way to the left. Click the switch
in the upper-left, and run across the room and click both switches on the
other side. Walk downward and click the higher switch while you're
standing to the right of it. Click the last switch, and you'll be brought
to a place by an Elixer. Grab it and proceed to the boss.
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Boss of the Fire-Powered Ship: Liquid Flame.
Level 19, HP: 3000.
Attribute: Fire and Wind.
You'll need to heal after you get hit by his Fire Magic. Bulizado (Blizzard)
magic series is very effective on him, but don't use magic while it's in the
form of a hand. Only attack it with strong attacks when it's in the hand
form.
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17. Escape from Karnak! (Level: 19)
Treasures: 2000 Giru x 2, Elixer x 6, Elf's Cloak, Main Gauch,
Shuriken, Ribbon, Esna Spell, Raijin no Jutsu.
After you leave the crystal room from the whole, you'll have 10
minutes to escape from Karnak Castle. It's really important that
you have one of your characters be a Thief and have the "Dash"
skill, because you don't want to waste any time at all. Be sure
to save at the save point. Run up the staircase, and get the two
treasure chests that you see quickly. Go to upper-right staircase.
It's a good idea to run from every enemies that you run into except
for the enemies in the treasure chests, since they give you things
after defeating them. Get the treasures on the left and the right
of the room. In these treasure chests, you will fight enemies.
These enemies cast the Blue Magic spell "Aero", so it's a good idea to
learn it now. Go to the central door. Run around and go through the door
at the bottom. Go through the next floor quickly, there is no treasure
here. When you get to the room with the carpet, go to the upper-right
staircase. Run to lower exit and get the treasure box, fight and kill
the enemy. Run along the left and right castle walls, and in one of them,
you will get the "Elf no Manto" (Elven Cloak). Return to the room you
left from, and get every treasure chest you see. Run down the central
staircase and you'll end up in the carpeted room. Go down and get the
treasures on the left and right sides, and fight the enemies. Go down
and fight the Sergeant.
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Boss of Karnak Castle: Sergeant
When you get hit with the Death Claw, one of your characters will have
only a few hit points. Make sure to heal this character quickly. Normal
attacks work just fine for defeating him, and Monks are the most
effective.
*Note: Make sure to learn the Blue Magic spell "Death Claw" here, it's
one of the most important Blue Magic spells in the game, and it should
be useful throughout.
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Try to gain a few levels afterward. If you can get to level 25 going past
Karnak, the rest of World 1 will be pretty easy.
18. The Ancient Library. (Level: 23)
The wall that was blocking your way to the west is now gone, so you
can follow the path west. There's a good opportunity to gain a good
Blue Magic spell on the way to the Ancient Library.
GaiNing Aqualung:
Before reaching the desert following the western passage, be sure to save your
game. Once saved, enter the desert. I recommend changing all of your characters
to Monks here. Make sure at least one of the Monks knows the Blue Magic ability
"Learn Blue Magic" Enter the desert, and you will fight the Durumu Kimaira
(Chivera). He will probably cast a deadly Blue spell, "Aqualung". Once he has
cast it, keep hitting hit with everything you've got. Use Store Power or plain
attacks with the Monks. After killing him, you will get the Blue Magic spell
"Aqualung".
When you get to the Ancient Library, save your game and use a Tent. When you
enter the Ancient Library, go to the main hall and talk to the scholars. You
will learn about Mid, Cid's grandson, and about the Ancient Library. Go to
the basement of the library from the left door under the bridge when you
entered the library. There is a great Blue Magic spell, "Level 5 Death" that
can be gained here from Page 64 enemies.
GaiNing Level 5 Death:
To get this Blue Magic spell, you must first make sure that at least one member
of your party is a level multiple of 5, but one or more members cannot be a level
multiple of 5, or all of your guys will die in the process. A few of the books in
the library have the enemy "Page 64", and when you meet him, he will more than
likely cast "Level 5 Death". You'll need a Blue Mage or the skill "Learn Blue
Magic" to get it, of course. After he casts it, just win the battle, and you've
got a new piece of Blue Magic. :)
After you've gotten Level 5 Death, proceed through the library, going into
various dead ends and pushing the switches to open up new areas. Going
farther into the library, you will meet Ifrit, the Fire Elemental.
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Boss 1 of Ancient Library: Ifrit.
Level 22, HP: 3000 Attribute: Fire Weakness: Ice
This battle shouldn't be hard at all. Casting Shiva with a Summoner is
very effective, and when you have more than 1 Summoner, it's even
more effective. :) Black Mage's Bulizara magics work very well, too.
After you've beaten Ifrit, the Summoner can cast the Ifrit Summon.
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When you get Ifrit, a bookshelf that wouldn't let you pass before now
will. Proceed through the library, and at the bottom, you'll fight Biblos.
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Boss 2 of Ancient Library: Biblos.
Level 24, HP: 3600 Weakness: Fire
Try your most powerful Faira (Fire) magics on him. Ifrit works well.
Attacking Monks also help. A good way to beat him is using "Death
Claw" Blue Magic (Ao Mahou) spell. He shouldn't be too hard, but
he is harder than Ifrit.
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19. To Karnak and back. (Level: 24)
You must talk to Mid in the Ancient Library. Then, leave for Karnak.
Talk to Cid in the pub. You'll get the Fire-powered ship. When you
go back to the Ancient Library again, the scholars will say new
things. They'll inform you of Jacole.
20. Jacole. (Level: 24)
This town is located on the peNinsula in the south-western part of
the world. Buy new items and weapons, and learn of your next
destination, the Dungeon of Jacole.
Treasures in the Dungeon of Jacole: Tent, Shuriken, Dengeki Muchi
(LightNing Whip).
When you enter, press the switch on the left. This enables you to
move around. There are a series of switches on the walls. After the
switches blink for awhile, a 'true' switch will be revealed. Hit this
switch to proceed. In the treasure chest at the end, there is a hidden
switch. Hit it to reveal a new door. There really isn't anything you
need to do here, but you'll come back later. The wall in the back can
be climbed, but don't do it yet.
21. Cresent Island. (Level: 25)
When you first go into Cresent town, your ship will sink (Doh!). The
village folks speak of the Kuro Chocobo (Black Chocobo). There
is an additional song you can get here, "Tairyoku no Uta" (Health
Song). You may also learn "Death Sickle" Blue Magic spell here
by fighting enemies outside of the town. After you've done everything
you need to do in the town, go into the Chocobo Forest (southwest
of Cresent town). When you get in, catch a Black Chocobo by
pressing 'A'.
You will gain two additional classes here. They are:
Ginyuu Shijin (Bard), Karyuudo (Archer/Hunter).
After you get your new classes and KuroChocobo, head north of
the Wind Crystal Shrine, and you'll arrive at Butz's hometown, Lix.
22. From Lix to Istory. (Level: 26)
There really isn't much to do in Lix. But, there is a new song that
you can learn. Go into Butz's house and get "Yuuwaku no Uta"
(Song of Temptation).
After you've packed up, head to Istory. It's northwest of the
entire world map. When you're in the city, stock up on weapons
and armor, and whatever else you think you need. You can get
the Black Magic "Toad" by walking on the square flower garden
to the west part of the town. If you go into the sheep's pen, talk
to one of the sheep, and it'll kick you over the fence. Once you're
over the fence, talk to the nearby Bard and get the Song: "Ai no
Uta" (Song of Love).
Outside and around Istory are very good places to gain levels at
this point of the game. It may be wise to stop awhile and fight.
You can get Ramuh summon spell here. Go to the forest slightly
to the east, and keep fighting until he fights you. He shouldn't be
hard at all.
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Boss of Istory Forest: Ramuh.
Level: 21, HP: 4000 Atrribute: Thunder
Death Claw works incredibly well in this battle. Use that right
away if you have it. If you don't have it, use Monks or Knights
to beat him out physically. It shouldn't be too hard, considering
your levels.
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After you've beaten Ramuh, a new item named "Ramuh" will end
up in your inventory. Use the item to get the new Summon spell,
Ramuh.
This is a really great place to stop to gain levels. Most battles
yield 2 or 3 ABP, which is pretty good, considering what you've
been through so far. It's a good idea to master Magic classes with
Lenna and Butz, and Physical classes for Galuf and Faris, for now.
23. The Ancient Library and Quicksand Desrt. (Level: 28)
Tlak to Cid and Mid, and you will learn about King Tycoon. Exit the
library, and go west past the mountain range, and into the desert.
When you enter the desert, the sand worm will attack you. When
you get their, you're asked if you're ready to go in or not. Select
'yes' if you're ready to fight it.
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Boss of the Quicksand Desert: Sand Worm.
Level 18, HP: 300 Weakness: Water.
Aqua Breath is incredibly useful for this battle. Just one use of this
Ao Mahou spell should kill it. If you cast magic on the little holes,
they'll revenge with "Ryuusa". "Stop" is a pretty good spell as
well. Use anything from the Water magic class.
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24. Gosh and Lonka. (Level: 28)
It's not very hard to navigate through the quicksand to get out of the
desert, just keep trying until you get to the right path. When you get
to the southern exit, walk south. Enter the village and you'll see King
Tycoon (?). Keep going to where he leaves to, and he will appear
and reappear. If you found him, he'll eventually take to the center
staircase. Follow him there. When you get their, you'll fall through a
pitfall. Go through the door at the end.
When you get to the room with the beds, go to the right table in the
right room and read the paper on the table. If you follow the
instructions written on the paper, you'll get 2 Shurikens and a
"Minimum".
*Solution to puzzle: Go to the button on the lower-left wall, press
"A". Say 'no' to the first question, and 'yes' to the second
question. This should reveal your treasure.
When you get the airship here, you'll get attacked on it by
ClayClaw.
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Boss on the Airship (Once you get it): ClayClaw
Level 43, HP: 2000 Weakness: Thunder
Mahouken Sandara will work well. He'll use a special ability on
you called TailScrew. This is a devestating attack, but it shouldn't
be too hard to help it with healing magic spells. Also, if you're
really low on HP, it might be a good idea for a AoMadoushi (Blue
Mage) to cast "????", which does greater HP damage when your
HPs are low. Also, "Raijin no Jutsu" can be thrown at him to do
some huge damage. It's a good idea to steal a "Sango no Ken"
(Coral Sword) from him, as this is the best sword for a Knight
at this point in the game.
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When you beat ClayClaw, go to the town of Gohn. The Lonka
Ruin will rise. Return to the Catapult (Where your Airship is
launched out of, under the sea, near crescent island).
25. The Meteorites. (Level: 30)
When you return to the Catapult, Cid will ask for you to obtain
some Adamantite, so your airship can fly higher and meet up with
the Lonka Ruin. Go to the Meteor near Tycoon (You were here
at the very start of the game). When you go inside the Meteor,
a boss is guarding it.
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Boss of the Tycoon Meteorite: Adamantaimai
Level 20, HP: 2000 Weakness: Ice (Buluzado)
This is a very humorous battle, if you know how to win it right. Just
use "Level 5 Death" you learned from the Ancient Library, and that
will totally destroy him. ^_^ If you don't have Level 5 Death, use
"Protetsu" on your characters, then cast high-level Bulizado attacks.
**************************************************
After you have beaten Adamantaimai, return to the catapult and
give the Adamantite to Cid. The airship will now be powered up and
you can press "B" while in the air to go up to the Lonka Ruins.
26. The Lonka Ruins. (Level: 31)
There are 4 cannons around the opeNing, and you'll have to defeat
these cannons first before moving into the interior of the Lonka
Ruins. It's easiest to beat these by using the Ramuh summon spell,
and they shouldn't be a big problem at all. Once you beat all of
the smaller cannons, the middle cannon will open up, and you will
have to fight it, as well. If at any time you need to leave this
flying area, you can take your airship out of here to sleep at an
Inn or buy items.
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Boss of the beginNing of Lonka Ruins: Sol Cannon.
Level 36
Just use "Level 5 Death", as it will destroy 2 of the 3 launchers.
Sandara will work very well on the remaiNing cannon. This
battle should be really easy.
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Treasures in the interior of Lonka Ruins: Gold Armor, Gold Shield,
Elixer, Hi-Potion, 5000 Giru, Shuriken, Kodai no Tsurugi, Power
Wrist, Engetsurin, Cottage, Ether.
It's a REALLY good idea to have a Thief in the party for this area.
This allows you to see all of the hidden passages within the area.
It shouldn't be too hard, just keep searching for treasures, and
moving along, and you will eventually fight ArukeoEibis.
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Boss of the Lonka Ruins: ArukeoEibis.
ArukeoEibis has 2 phases:
Phase 1 - Level 19, HP: 6400
Phase 2 - Level 20, HP: 2500
This is one of the harder battles in the game, I think. Since Arukeo
is fairly strong, and he can change his weakness with "Barrier Change",
this will be a tough battle. You can see his weakness by casting the
Shirmahou spell "Raibura". Monks are very good for this battle, as well.
After he revives, notice his level is multiple of 5, so you know what
that means, Level 5 Death time. ^_^
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Jobs Obtained after beating the Lonka Ruins:
Samurai, Ryuukishi (Dragon Knight), Kusurishi (Chemist), Odoriko
(Dancer).
After the last crystal breaks and gives you those classes, Exdeath
returns, because the seal is broken. Galuf leaves back to his planet,
and you will only have 3 characters in your party. Go to the
catapult and read the letter that Mid wrote. He's returNing the
adamantite to where you found them. Go to Tycoon, to the first
Meteorite. There is nothing to do here but just let the meteorite
destroy the power in the adamantite. Then, you have to go to the
Karnak Meteorite. Here you will fight Titan.
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Boss of Karnak Meteorite: Titan.
Level 1, HP: 2500 Attribute: Earth.
It shouldn't be too hard to beat him. You'll need at least one
person to heal, though, as his attacks can be devastating. He will
cast "Earth Shaker" when he dies. After you beat him, you will
receive the "Titan" summon spell.
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Next, go to the Walse Meteorite. You'll have to fight PyuroBoros.
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Boss of the Walse Meteorite: PyuroBoros
Level 22, HP: 2200
This is one of the simplest battles in the game. All you have to do is
have a Samurai on hand and have him do "ZeNinage" (Coin Toss). It should
die within one throwing of this. Simple enough. :)
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Now go to the meteorite near the Tower of Gone. You have to
fight Kimaira Brain.
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Boss of Town of Gone's Meteorite: Kimaira Brain.
Level 19, HP: 3300
Do not use any of your Bulizado (Ice) mahou, as it will be absorbed.
Make sure someone has "Kearura", because it will cast Blaze, a very
powerful spell. Death Claw AoMahou (Blue Magic) is the best strategy
here. If you don't have it, use "Gravite" spells, as it has a weakness
to it.
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*Note: You are about to leave the first world. You can do whatever you
want, but there are a few things I recommend that you do before leaving.
1) Get the Elf no Manto (Elven Cloak) and Speed Magic from the
basement of Worus castle if you haven't done so.
2) Gain a few levels. If you're high levels at this part of the game,
great. But if you aren't, it might be really wise to gain a few, as
there are much harder enemies in the next world. Once you think you
are prepared, follow the arrows on the map and head to the warp zone.
This is the end of the first world.
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World 2:
-----------------
1. The Solitary Island. (Level: 32)
The first thing you need to do in this world is use a Tent. If you
don't have one, you'll have to keep fighting the enemies around
this area until you can find one. If you don't find one, tough luck. :)
Use a Tent.
When you are getting to sleep, Abductor tries to take Faris and
Lenna. You'll have to fight it with only Butz.
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Boss of Solitary Island: Abductor.
Level 22, HP: 1500
Very simple. Just attack, really. It doesn't have very many good
attacks, and you can easily nail it out of the sky with just plain
attacks. I wish most of the other bosses in the game were this
easy. :) If you don't think you're strong enough, just use your
Death Claw AoMahou.
**************************************************
2. Exdeath's Castle Basement. (Level: 32)
This is where you have to rescue Butz, Lenna, and Faris with Galuf.
It's good to have Galuf as either a Monk or Samurai (I normally
put him as a Monk, because he inflicts huge damage with it). After
a few corridors, you'll find your friend's items. Then you'll have
to fight Gilgamesh. (Cool music! ^_^)
**************************************************
Boss of Exdeath Castle: Gilgamesh (Ya' think it'd be Exdeath!)
Level ??, HP: ??
This is probably also one of the more simpler battles in the game.
Just use normal attacks again. He doesn't have a set ammount of
HP, but once you inflict a certain ammount of damage, he'll run
away.
**************************************************
After beating Gilgamesh, you escape from Exdeath Castle. Once
out, you have to go to Big Bridge. There you will have to fight a
few enemies, and then Gilgamesh again.
**************************************************
Boss of Big Bridge: Gilgamesh.
Level: ??, HP: ??
Don't just attack him out of the blue, because he'll power up so
that he's much stronger (He casts Shell and Protetsu). Cast
"mahouken-sairesu" at the very start of the battle, so he can't
cast those magics to power up. It shouldn't be too hard after that.
**************************************************
3. Rugoru and Koozer. (Level: 33)
Not much to do here, but buy all of the new mahou and weapons
and armor. Also, when you sleep here, Galuf will get up and leave
to the Pub. Just walk Butz over to the Pub and talk with Galuf.
It's a good idea to gain a few levels outside here, as the enemies
are not too hard, yet give good gold and experience. After you
think you're ready, head south to the castle of Koozer.
When you get here, make sure you save outside. The enemies
inside are extremely hard, so run from all of them. You can go to
see the 12 legendary weapons here. You will eventually get these
weapons later in the game, but not now.
4. Mouguli Forest and Town. (Level: 34)
Treasures here: 4400 giru, Fenix Down.
When you come here, talk to the Moogle and head with him
down to the underground river. You have to fight Tirasaurs here.
**************************************************
Boss of River: Tirasaurs.
Level 29, HP: 5000 Weakness: Fire
This is an undead monster, so it's very good to use Faira 2 and
Kearura (Cure 2) on it. These spells should knock off considerable
ammounts of damage, as should the "Gravite" spell. After blasting
him with a bunch of spells, and healing here and there, he's dead.
**************************************************
Wen you get across the Grociana desert and enter the forest, you
come to Mouguli village. Try not to wander off into the desert
while you get there, because "SandCrawler" will surely kill you.
If you wear the Mouguli doll you can get the Elf no Manto here.
5. Bal Castle and Quelb. (Level: 35)
Whats going on here: It turns out that Galuf is actually the king
here, which you find surprising. There are a lot of enemies outside
the castle that you can fight for experience and gold, but don't
exit right away, because you won't be able to get back in.
Make your way to Bal Castle. There are many things you can get
and do at Bal Castle. If you walk counter-clockwise around the
Bal Castle moat, and search the dead end, you can get a Great
Sword. There is a Tenshi no Hakui (Angel Robe) behind the back
of the armor shop. There's a hidden switch between the weapon
and armor shops. The weapon shop clerk will give you the "Ramia
no Tategoto (Ramia Harp).
*Note: This is one of the best places in the game that you can get
ABP fast. In the basement of Bal Castle, many Sekizou enemies
attack you. These are easily slain by Level 5 Death. It gives you
4 ABP if killed in a group of 2, and 8 ABP if they're killed in a
set of 4. It is imperative that you up jobs here, as you will need
to master a few to beat the game efficiently.
After doing all that you can with level gaiNing and information,
leave the castle and head north, to the town of Quelb.
Enter the house in the center of Quelb. This is Kelgar's house. He
was one of the 4 Knights of Dawn that Sealed Exdeath away.
Kelgar will open the door on the north side of town. You can learn
the spell "Reqiem" from the wolves in the northeast corner of the
town. In the inn, a wolf gives you 8 potions each time you talk to
him, and you can possibly get a maximum of 24 potions. Just a little
freebie that you can pick up. :) You'll gain more information about
the story here, and your next destination is the Valley of Flying
Dragons.
7. Valley of the Flying Dragons. (Level: 36)
Treasures here: Cottage, 5000 giru, Bone Mail, 7000 giru,
Kazekiri no Yaiba, Hyupuno Crown, Fenix Down.
It is essential that you get the "Golem" summon here. It is fairly
easy to get. After awhile, you will eventually get into a fight with
Golem, who is being attacked by 2 monsters. If you beat the two other
monsters without having Golem die, he gives you his summon spell for
helping him. This summon is a really good one, too, since it can protect
you from a lot of damage. You will eventually have to fight the next
boss, Hiryuu sou.
**************************************************
Boss of Valley of the Flying Dragons: Hiryuu sou.
Level 29, HP: 12000
Your newly accquired summon, Golem, works very well here,
as it will block a lot of Hirryu sou's attacks. ZeNinage "Coin Toss"
will work incredibly well on this boss, if you have the money to
spare, this is a good idea. Otherwise, use "Gravite" spells and
normal attacks. It has a lot of HPs, but it will eventually die.
**************************************************
8. Back to Bal and Ghido's Dwelling. (Level: 37)
You just have to give the Hiryuusou to the Hiryuu. It'll revive and
you can use it in this world now. Go northeast from Bal, and you
will reach Ghido's Dwelling. It's really too bad that once you get
to, the entire island sinks. :) Not to worry, though...head west to
Surgate Castle.
9. Surgate and Zeza's Fleet. (Level: 37)
You will learn a lot about another of the 4 Knights of Dawn here,
Zeza. Make sure you buy the best weapons and armor availabe
for your party members, and if you go to the king's bedroom, you
can get the "Subayasa no Uta" (Song of Speed). There is a special
trick to do here, if you go to the library and arrange the scattered
books correctly. From left to right, the books are: "Kindan no Sho",
"Mamono Daijiten", and "Ronka no Himitsu". Here is a small
picture of what the bookshelves will look like:
__1__ __2__ __3__
__4__ __5__ __6__ __7__
__8__ __9__ __10__ __11__
Put "Kindan no Sho" into bookshelf 7.
Put "Mamomo Daijiten" into bookshelf 2.
Put "Ronka no Himitsu" into bookshelf 9.
Once you have put the books in the right shelves, you will be
rewarded with the magic "Leviteto".
Leave Surgate, and head to Zeza's Fleet (It's east of Exdeath's
Castle). You meet Zeza, the Knight of Dawn, and you sleep on
the ship. When you are sleeping, monsters raid the ship. Ignore
the wandering enemies and head straight for Gilgamesh, on the
bow of the ship. He'll show up this time with a new posse,
Enkidou. :)
**************************************************
Bosses of Zeza's Fleet: Gilgamesh, Enkidou.
Gilgamesh: Level ??, HP: ??
Enkidou: Level 29, HP: 4000
Physical attacks work well on Gilgamesh. Enkidou can be beaten
by "Gravite", or by just casting "Confuyu" on him. Just keep
hitting Gilgamesh with physical attacks, and Enkidou with magic,
and it shouldn't be too hard.
*Note: Gilgamesh carries the "Genji no Kote" (Genji Gauntlet).
This cannot be found anywhere in the game but here, and is
the best Gauntlet in the game, so make sure to steal it here.
**************************************************
10. Barrier Tower and Ghido the Sage. (Level: 37)
Treasures here: 9000 giru, 18000 giru, Blood Sword, Kin no
Kamikazari (Gold Hairpin).
You start at the very bottom, but keep working up to the top of
the tower. It's pretty straightforward, so it shouldn't be too hard
going through here. Once you get to the top, you'll have to fight
Atomos.
**************************************************
Boss of Barrier Tower: Atomos.
Level 41, HP: 19997
He is a pretty hard enemy, but not too hard to beat if you have
the right combination of characters. Get 2 Monks, a Samurai, and
a ShiroMadoushi (White Mage) here. Have both of the Monks
attack, have the Samurai use "ZeNinage", and have the
ShiroMadoushi keep healing whoever needs it, as his "Comet"
attack is really powerful. "Slow" also works on him.
**************************************************
After you've beaten the Barrier Tower, you acquire the submarine.
Head to Ghido's Dwelling underneath water (It's on the island that
sunk, remember?). You'll have to go through a small cave, and
when you get to the end, you meet Ghido. He will tell you a lot
about Exdeath and Muah Forest, and give you more about the
storyline of the game. He will also give you the "Chourou no Eda"
(Stem of Elderly Tree), and tell you to go to Muah Forest.
*Note: Now is a good time to get the summon spell of Katoblepas.
Use the submarine, and go undersea. There is a small white
dot on the north-western part of the world map. Go to that
place by the underwater cave. Go around inside that cave until
you fight Katoblepas. After you beat it, it will give you it's
spell.
**************************************************
Katoblepas: Level 38, HP: 5000
It's best just to use physical attacks here. Keep in mind that it can
use a "Devil's Eye" spell on you to turn a character into stone. This
shouldn't be much of a problem if you have an Odoriko (Dancer)
with a Ribbon, though. Physical attacks by Monks and Ninjas work
the best.
**************************************************
11. Muah Forest and Town. (Level: 37)
To get to Muah town, just use the submarine and go to the western
part of the world. Once there, look around to where Muah town
is (it's surrounded by mountains). You can go underwater and come
up, and you'll be close Muah town. Enter. You can get the "Main
Gauche" here to the left of the Pub. The locked doors to the
southwest cannot be opened yet, but you will come back much
later in the game. Gather information here, and head to the Great
Muah Forest.
Treasures in Muah Forest: 2000 giru, Etel, 4500 giru, 9900 giru,
Fenix Down, Elixer, Cottage, Kyojin no Kusura (Medicine of the
Giants), Aegis Shield, Flame Tongue, MorNing Star, Susu, Flame
Shield (If you didn't take the Aegis shield).
Use "Chourou no Eda" to enter the great forest. Once there, keep
collecting all the treasures here, and fight the enemies. It is a good
place to raise levels and ABP. After collecting all the treasures that
you can and finding the right way through the forest, Exdeath will
set fire to it. After you collect the remaiNing treasure, enter the
Mouguli hole.
12. The Elderly Tree. (Level: 38)
Use "Chourou no Eda" and the tree will open. Inside, you must
fight "Fuuin wo Mamoru Mono" (Guardian of the Seal).
**************************************************
Boss of the Elderly Tree: Fuuin wo Mamoru Mono.
Level 77, HP: 7777 (each part)
This battle is extremely easy if you have 4 Samurais, and just use
"ZeNinage". However, if you don't do that, "Gravite" spell works
well, and "Titan" summon works well, too. After a few spells
or ZeNinages, it will die.
**************************************************
**************************************************
BIG SPOILER
**************************************************
After the battle, Exdeath kills Galuf. Don't fret, though, because
Galuf's grandaughter, Kururu will join. She gets all of the abilities
that Galuf used to have, and is pretty much the same in terms of
strength and individual stats.
**************************************************
After you have gotten out of this big scene, and you don't have
very much cash, it's a good idea to go to Gilgame's cave. There
is a lot of treasures here, all filled with giru as high as 40960.
However, in this cave, you could fight Gilgamesh. To beat him
here use the Bulizado magic and nail him with Monks and Ninjas.
He shouldn't be that hard here, although he does have 32768 HP.
13. Exdeath Castle. (Level: 40)
Treasures here: Daia no Tate (Diamond Shield), Etel x 2, Elixer x 2,
Ice Shield, Hayate no Yumiya (Gale Bow), Ice Brand, Kotetsu,
9900 giru, 8000 giru, Twin Lance, Partisan, Fuuma Shuriken.
Go to the front door. You'll have to go through all of the floors to
reach Exdeath. In the 3rd floor, there is an illusion of Exdeath.
Just go back a bit. It isn't hard to progress up the tower from
here, because it's fairly linear, but when you get to the 10th floor,
get Karbunkle summon here by beating it. He always has "Reflec"
cast on him, so your mahou that you cast on him will bounce back
and hit you. However, if you cast "Reflec" on your own party
members, and hit them with mahou, it will bounce of them and
hit him. Also, Katoblepas can sometimes kill him in one cast.
You will have to fight Gilgamesh on the 12th floor.
**************************************************
12 floor: Gilgamesh
Level ??, HP: ??
This is an incredibly easy battle. Normal attacks will beat him. Just
make sure to have a healer on hand if you need it, otherwise, just
use normal attacks, and waste him.
**************************************************
On the 13th floor, you'll have to fight Exdeath...
**************************************************
13th floor: Exdeath
Level 66, HP: 32768
Make sure to cast both "Golem" and "Karbunkle" to protect
your party during this fight. After you're all protected, pound
away at him using ZeNinage, normal attacks, and Ninja's Double
Hits or Monks. After awhile of dueling, he will die.
**************************************************
After the battle with Exdeath, he merges the two past worlds
together into one world. Are you ready?!
End of World 2.
-----------------
World 3:
-----------------
1. Tycoon and Western Valley. (Level: 40)
Boko will come back to you. Ride it north and fight Antolion
at West Valley. You'll regain Faris.
2. Ghido, the Ancient Library, and the Pyramid. (Level: 41)
Go to Ghido's dwelling, and Exdeath will come here. He'll
talk of destroying you, but won't succeed. :) After he leaves,
head over to the Ancient Library. Get the "Maryoku no Uta"
(Song of Mahou) on top of the library. Get "Fuuin no Sho"
(Concealed Book). This is used for opeNing the seals around
the temples. Once you have it, go to the Pyramid.
Treasures here: Noroi no Yubiwa (Cursed Ring), Ice Shield,
Flame Shield, Dark Matter x 7, Shiro no Robe (White Robe),
Kuro no Robe (Black Robe), Elixer x 4, Ibara no Kanmuri
(Thornlet helmet), Kuro Shouzoku (Ninja Wear), Crystal Mail,
8000 griu, 9000 giru, Daichi no Hammer (Earth Hammer),
10000 giru, Ribbon, Cottage, Mamori no Yubiwa (Ring of
Protection), Kin no Kamikazari, 12000 giru.
This isn't such a hard of a dungeon, but there is a hard enemy
that is randomly encountered here, "Machine Heads". You
can't run away, and they have 7210 HP, so be careful. When
you get to the very top, you'll get your first Sekiban. These
are used to get 3 of the 12 legendary weapons (3 x 4 is 12, so
that must mean that there's 4 dungeons with Sekiban in them
^_^). Also, Bahamut will show up, and then he flies to North
Moutain, where you will have to face him later.
3. Exdeath appears and the new Airship. (Level: 42)
You will meet with Exdeath as you are walking back to the
Ancient Library. He sucks the library into "mu" (nothingness).
and you will have to fight another boss, Meryujinnu.
**************************************************
Boss at the Library "mu" site: Meryujinnu.
Level 33, HP: 20000
It is imperative that you have 4 KuroMadoushis (Black Mages)
here. She can use "barrier" change, and change her weakness
to Fire, Ice, or LightNing. So use magic like Gravite, Aero, Bio,
and things other than those, and her gaiNing life on account of
you using the wrong magic shouldn't be a problem.
**************************************************
After you beat her, Lenna will join up again.
Travel to the east coast. You will find a new airship here. If you
ride the airship, Exdeath will suck some more towns or castles into
"mu".
It's a good idea now to go back to the Pirate's base, as you will
learn the "Syldra" (Faris's dragon) summon here.
Now, head to the castle of Koozer for your choice of 3 of the
legendary weapons. Because of the classes I like the most, I
usually take the Excalibur, Assasin Dagger, and Sasuke no
Katana on my first visit. However, take the weapons according
to the classes you use most often.
*Note: There are really hard enemies here, so be sure to save
the game at the entrance.
4. Crescent and Solitary Island. (Level: 43)
You will get information about Mirage town from the citizens here.
Go to the town by heading into the forest south-west of crescent.
Buy all of the Level 6 magic spells here, and you will find the last
piano here to play. There is a Black Chocobo here that will be
very useful later.
Now, head to the Shrine on the Solitary Island.
Treasures here: 12000 giru, Elixer, 9000 giru, Rising Sun, Etel x 2,
Beast Slayer, Ryuu no Kiba (Dragon Fang), Dark Matter, Circlet,
Mamori no Yubiwa (Ring of Protection), Crystal Helm.
You have to go through an air duct in this dungeon. If you hit the
switch to the right, you will get an Elixer. Head back to the switch
room, and hit the left switch for 9000 giru, and hit the fight switch
up to go forward. This isn't too hard of a dungeon if your levels
are pretty high, but when you get to the end of it, you'll have to
fight Stalker.
**************************************************
Boss of Solitary Island Shrine: Stalker.
Level 7, HP: 20000
This enemy is very strange, in that it changes it's form to 4
creatures. Only one of them is the real monster. Don't use
mahou on everything, as he will counter with a powerful
magic. It's really good to use "ZeNinage" here, as it will
attack all of the segments with physical damage, hitting the
true Stalker as well.
**************************************************
5. Fork Tower. (Level: 43)
Treasures: Etel (Ether), Hi-Potion, Wonder Wand, Defender.
In this tower, one party goes to the "Tower of Mahou" (left),
and the "Tower of Power" (right). Only mahou attacks are
allowed in the Tower of Mahou, and only physical attacks are
allowed in the Tower of Power. At the top of each tower, you
will have to fight two bosses. For the Tower of Mahou, you
must fight Subete wo Shirumono.
**************************************************
Boss of Tower of Mahou: Subete wo Shirumono.
Level 53, HP: 16999 Weakness: Wind
You can only do magic attacks on him, or you will have to begin
the battle again. It's really easy to beat him if you cast "Baasaku"
(Berserk) on him. He won't be able to use any more of his mahou
anymore, but he can still use normal attacks on you, so you might
want to use a "Golem" summon. He isn't that hard from there,
just use "Earoga" on him, and any other wind mahou you might
have.
**************************************************
You'll also have to fight the Minotaur in the Tower of Power.
**************************************************
Boss of Tower of Power: Minotaur.
Level 37, HP: 19850
No magic at all can be cast in this battle. You'll have to heal your
characters with normal items. Just make two Monks, or a Monk
and a Ninja, and keep beating him with normal attacks. If you
put the Monk on "Guard" status, he will take no damage from
Minotaur's physical attacks, and he'll counter-attack sometimes
if you are hit. This shouldn't be too hard with 2 physical fighters
in your party.
**************************************************
*Note:
Keep in mind that whenever you receive a "seikban", you can take 3
additional weapons from the legendary weapons display in the Concealed
Castle of Koozer. Just head back there to get your weapons after you've
collected them.
6. Improved Airship and the Great Deep. (Level: 44)
Go to the catapult and get airship modifications from Cid. You'll
now be able to use your airship as a submarine, as well. After
you've gotten this, go through the Dwarf Kingdom and head to
the bottom floor.
Treasures in the Great Deep: Suiton no Jutsu, Honoo no Yubiwa,
Ryuu no Kiba, Etel, Kaizer Fist, Fenix Down.
There are a HUGE number of undead monsters in this dungeon,
so you might even want to use your healing magic on them. Also,
"Requiem" doesn't take any MP to use, yet it gives undead
monsters a lot of damage. There are a series of switches here,
and it shouldn't be that hard to find your way through, so keep
moving on, collecting all the treasures that you can here. At the
end of the dungeon, you'll have to fight 3 bosses.
**************************************************
Bosses of the Great Deep:
Toraiton (Red Creature): Level 37, HP: 13333 Weakness: Ice
Phorbos (Green Creature): Level 39, HP: 13333 Weakness: Earth
Neregeid (Blue Creature): Level 20, HP: 13333 Weakness: Fire
All of these bosses are immune to mahou other than their weakness,
so it's a good idea to use the summon "Syldra" here. Also, have
KuroMadoushis use individual mahou on the monsters, according
to their weaknesses. "Requiem" also works here, and hits 2 of
the 3 enemies.
**************************************************
After this, you can get 3 more weapons from Koozer. There should
only be 3 weapons left now.
7. Getting Odin. (Level: 45)
Now is a good time to get another useful summon, Odin. To get him,
go to the Jacole dungeon, and climb the wall in the back (You should
have already been here...remember?). Go up and meet Odin.
**************************************************
Odin.
Level 2, HP: 17000
You have to beat Odin in 60 seconds, or else he will automatically
destroy the party. "Holy" and "Flare" mahou work very well here,
and so do throwing Shurikens. Even high level attacking Monks
will work. If you can't beat him the first time, keep trying. After
you beat him, you get his summon. Also, you can steal "Mamori no
Yubiwa" (Protection Ring) from him.
**************************************************
To get to the Phoenix Tower, you need to pick up that Black
Chocobo you found in Mirage, and bring him here, since the
airship can come here, but it can't land in the forests like the
Chocobo can.
8. Phoenix Tower. (Level: 46)
Treasures: 5000 giru, 10000 giru, 15000 giru, 20000 giru,
25000 giru.
When you get into here, search the middle wall. You will be
brought to a series of rooms, each with 2 staircases in it. If you
pick the right one, there will be no enemies, but if you don't, you
can be attacked by enemies. Try to do this on your own, but if
you're the cheating type...
Left, Left, Right, Right, Left, Left, Right, Right, Left, Left, Right,
Left, Left, Right, Right, Right, Right, Left, Left, Right, door.
On some floors, you will meet the enemy "Magic Pot". If you
feed him an Elixer when you meet him, he will give your entire
group 100 ABP each. This is great for mastering classes, and
is well worth it, I think. Also, a lot of the enemies here have
great items to steal. Make sure to steal them. When you get to
the tower, you will get the Phoenix summon.
9. North Mountain. (Level: 46)
North Mountain is right above the forest you landed the Black
Chocobo in earlier as you went to the Phoenix Tower. You will
have to beat Bahamut at the top, and he is a very tough
opponent.
**************************************************
Boss of North Mountain: Bahamut.
Level 99, HP: 40000
This is one of the toughest battles in the game. The best mahou in
the game works best here, like Holy, Flare, Meteo, and Syldra
summon. "Slow" and "Stop" also will work, but Stop doesn't
work that well. This should be a long battle, but hopefully, you'll
win. :)
**************************************************
10. Getting the Mimic Class. (Level: 46)
When Walse sank in World One, there was one crystal shard that
wasn't reachable. Well, you can get that shard now. Use the
submarine, and search around until you find it (Hopefully, you'll
remember where Walse was). You start at the top, and you have
to go toward the bottom of it. You only have a certain time limit
for this (people can't hold their breath that long, ya' know! ^_^).
At the very bottom, you'll fight Gogo.
**************************************************
Walse Sunken Tower: Gogo.
Level ??, HP: ??
This is probably the easiest battle in the game, if you know what
you're doing. Otherwise, it's the hardest. :) When you first meet
him, he'll say "If you do what I do, you can win". Well, he won't
do anything at all, so just sit there. You'll win in a matter of
minutes. :) After this battle, you'll receive the Mimic class, the best
class in the game.
**************************************************
11. Istory Falls and extra things. (Level: 47)
Treasures here: Etel, Air Knife, Kame no Koura (Tortoise Shell),
Mamori no Yubiwa, Reflec Ring, Enhancer Sword, 12000 giru,
Aegis Shield, Artemis no Yumi (Artemis Bow), Fuuma Shuriken,
Kyojin no Ono (Giant Axe), Kyojin no Kusuri (Giant Medicine),
Rune Blade.
There is a white spot on the map near Istory Falls. You have to
get here via underwater cave. There are a few tricks to getting
the chests here. On floor B3F, you need the Thief's "Dash"
ability to get the chest on the other side of the water, but it is
still very hard. Also, on B5F, you get to the bottom floor by
jumping in the holes. You open the hole by the switch to the side
of it. There is a hard enemy here that you can encounter randomly,
Tonberi. He has 39393 HP! After you beat him, though, you can
sometimes win a very great piece of armor, the Mirage Vest.
After awhile, you'll have to fight Rivaiathan.
**************************************************
Boss of Istory Falls: Leviathan.
Level 39, HP: 40000
Weakness: LightNing/Thunder
Mahouken Sandaga work very well on him. He is weak to thunder,
so summon "Syldra" also works very well. I found that Knights
with Two Hands ability and two strong swords will also do a
lot of damage. After awhile, you'll kill him, and receive his
summon.
**************************************************
Now you can go back to Koozer, and get the last of the 12
legendary weapons.
*There are a few more additional things you can do to help you
beat the game more easily, and I'll list a few that are most
notable.
Getting the Chicken Knife or Brave Sword:
Go back to the town of Muah. The locked door that was here
before can now be opened. Go in, and you'll have to walk
through a small forest. When you get to the end of it, you'll
talk a person, and he will offer either to give you a Chicken
Knife or Brave Sword. If you've run away from a lot of battles
in the game, take the Chicken Knife. If you haven't run away
much, take the Brave Sword. The Chicken Knife's power is
increased by runNing from battles up until the point you get it,
and the Brave sword is just the opposite...it's strongest if you
haven't run away from many battles. It also decreases every time
you run. Also, the Chicken Knife sometimes has the effect of
making you run away! It's really a matter of personal preference,
but if you run away a lot throughout the game, I prefer the
Chicken Knife over the Brave Sword.
Master Pianist: (That's playing the piano. ^_^)
If you've played all of the pianos in each of the towns, you can
become a piano master. After you've played them all, go to
Crescent Town, and a Bard tere will give you "Eiyuu no Uta",
which raises your levels during battle.
Also, if you want, it's not very important, but you can go to a
bay south of Karnak, and to a cave to the right side of the bay,
and a man will tell you the number of fights you've been in, the
number of monsters slayed, your average experience points
per battle, your treasure box collection percentage, and
number of times you've saved.
It's now time to go to the final dungeon, slay Exdeath, and
restore peace to the world. It's time to enter the void to the
Cleft of Dimention.
12. Cleft of Dimention. (Level: 50)
Yes, I think it'll be a lot less work for you if you're on level
50 or above here, because some of the later bosses here are really
tough, and you'll be able to insure getting out of here and beating
the game quickly. :)
There are 6 sections to the Cleft of Dimention. The Ruins,
Forest, Dungeon,Towers, Castle, and Last Floors.
Cleft of Dimention Ruins:
Treasures here: Etel, Cottage, Elixer x 2, Blood Sword, Dark
Matter.
There isn't much to do here. You climb up by using the chains
on the walls. Just make your way through, but you haven't
seen nothing of this dungeon yet. :)
Cleft of Dimention: Forest
Treasures here: Ryuu no Kiba, Riris no Rod (Riris Rod),
Enhancer Sword.
This isn't hard at all to make your way through, either, but there
is a boss at the end.
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Boss of the Forest: Karophysteli.
Level 68, HP: 18000
She uses "Reflec" to deflect mahou to you, but you can use "Dispell"
to get rid of that. She doesn't have a particular weakness, so just
pound away with normal attacks, or ZeNinage, or anything you've got
that you think will destroy her.
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Cleft of Dimention: Dungeon
Treasures here: Tenshi no Yubiwa (Angel Ring), Honoo no
Yubiwa (Flame Ring).
You enter from the top of the waterfall. Make sure to heal up
and save on the save point here. Right after, you will see a
mechanical creature walking around. This is Omega. You can
ignore it and walk on, but you can also fight it. It's a very
hard enemy.
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Boss of Dungeon Zero: Omega.
Level 119, HP: 55530
Omega is the second toughest boss in the game, right behind
Shinryuu.
First of all, Omega is weak against lightNing attacks. A very good
way of beating him is to make three characters Mahoukenshis. Also,
have one character that can heal the party. Having double cast is also
a really big asset. It is really preferred if you have at least one
master Mahoukenshi, because then you'll be able to cast the most
powerful lightNing spell on your sword. It's also a really good idea
to give two swords to each of your Mahoukenshi. After you have made
all of your Mahoukenshis (or Suppins, anyone that can use sword mahou),
have them cast the most powerful lightNing spell that they have on
themselves (or each other). After you do this, just attack him very
quickly, and if you are consistent on this strategy, he should go down
quickly. Make sure to have your healer constantly casting Cure 3 on
your party, and having double cast ability is even better, because you
will get twice the HP restored.
I just beat him recently when all of my characters were level 65
Suppin masters. It might take a few tries, but if you follow my
strategy, you shouldn't have too much trouble on him.
**************************************************
After you get past Omega, you fight Apanda.
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Boss of Dungeon: Apanda.
Level 59, HP: 22200
Weakness: Fire
Cast "Baasaku" (Berserk) on Apanda, and use Fire Magic, but
not "Ifrit" summon, because he will heal himself and the beserk
status. Keep blasting him with your KuroMadoushis.
**************************************************
Cleft of Dimention: Towers
Use the Thief's "Kakushi Tsuuro" ability to see all of the hidden
paths. Otherwise, they're invisible. There are a few really tough
enemies here, so use your best fighters. Especially Ninjas and
Dragon Eibis. There isn't any boss to this section, and it's not
very long to beat. But, it is quite hard, because of the ultra-tough
enemies.
Cleft of Dimention: Castle
Treasures here: Tooru no Hammer (Hammer of Thor), ManEater,
Erumesu no Kutsu (Herme's Shoes), Akai Kutsu (Red Shoes),
Rainbow Dress.
Go straight and dwon the staircase to the left. You will go to a
jail-like place, and you will have to fight Apocaryopus.
*Note: Apocaryopus has the ability to cast every single AoMahou
(Blue Magic) spell in the game. You might want to learn some
important ones if you don't have them already.
**************************************************
Boss of Castle: Apocaryopus.
Level 57, HP: 27900
Weakness: Poison
Use Bio! It inflicts about 7500 damage each cast, so just keep
pelting him away with Bio spells from KuroMadoushis, and
normal attacks with Monks, Knights, Ninjas, or Samurais.
**************************************************
After you beat him, it opens up a save point, so make sure to
heal and save. After you save, explore the rest of the areas in
the Castle, and get the Herme's Shoes in the left wing, and Thor's
Hammer in the right wing. You'll eventually have to fight
Catastrophe.
**************************************************
Boss 2 of Castle: Catastrophe.
Level 71, HP: 19997
Any strong normal attacks here work. Be sure to have someone
on hand that can heal the party at any given moment, though, as
this could be a hard fight. If he uses "Akuma no Hitomi", use
Kin no Hari items to cure it.
**************************************************
Then, enter the central door. You fight Harikarunassosu as you
are walking up the staircase.
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Boss 3 of Castle: Harikarunassosu.
Level 97, HP: 33333
Most any normal attacks work here, but she can dish out some
pretty tough spells. Again, have at least one ShiroMadoushi
(White Mage) on hand to cure the party when needed. Also, you
can cast "Baasaku" to stop her "Kururururu!" attack.
**************************************************
After a bit of walking , you will have to enter up on top of the
castle, and fight Twin Tania.
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Boss 3 of Castle: Twin Tania.
Level 39, HP: 50000
He has a really high ammount of HP. This was one of the harder
battles in the game for me, because I didn't have enough HP,
and couldn't do enough damage in the time alotted. When the
message "Gig Flare no tameni power up!" appears, use Odin. This
is pretty much the only trick into beating him, but he is very
vulnerable to Holy attacks. Also, it's possible to steal a
"Kyojin no Ono" (Giant Axe) from him.
**************************************************
Cleft of Dimention: Final Floors
Treasures here: Ragnarok, Fuuma Shuriken x 3.
A long time ago, Gilgamesh was sent to the Cleft of Dimention.
Well, he shows up again. Then, he runs away. When you warp
2 times, you will find a treasure. You will have to beat "Shinryuu"
(God of Dragons) to receive it, though.
**************************************************
Boss of Final Floor: Shinryuu.
Level 97, HP: 55500
This is very, very tough. Probably the toughest battle of the
game other than Omega. To have any chance at all in this battle,
you'll have to have 4 Coral Rings from Istory (they cost 50000
giru). This blocks his initial "Tital Wave" attack, which can hit
for up to 6000 damage. Then, pound him with everything you've got,
and quickly. Don't attack with anything Holy attributed, because
that's his attribute, and he will gain HP from it.
**************************************************
Don't go straight (Exdeath is there, you will fight him last). If
you go on, you will fight Necrophobia.
**************************************************
Boss 2 of Final Floor: Necrophobia.
Level 66, HP: 44044
You have to beat 4 small segments before you can attack the
actual monster itself. "Golem" is really helpful here, as it will
take the blows of a lot of Necrophobia's attacks. Bahamut,
Flare, and Meteor all work great here.
*Trick: You can defeat Gilgamesh here, if you take the right
steps. Kill all of the barriers, then reduce Necrophobia's HP
to about 6000. Make sure NOT to kill him. Gilgamesh will
eventually show up. You can steal the greatest armor in the
game from him, the Genji Armor. You can then wipe the 2
off the earth. :)
It's time. Head up the center and fight him. Are you ready?
Yes, I think you are. :)
**************************************************
Round One of the Final Battle: Exdeath.
"Golem" is really useful for protecting the party. "Heisuga" works
very well for speeding you up, so you can have the edge in battle.
Pelt him with all you've got, Flare, Holy, Meteor, Bahamut, Syldra
all work here. He will eventually morph into NeoExdeath.
Round Two of the Final Battle: NeoExdeath.
There are 4 places you can hit. The 2 places in the back are in
the back row, so your normal attacks will inflict half damage.
Did you save up cash? Let's hope you did. :) "ZeNinage" (Coin
Toss) works VERY well on him...very strong attacks and mahou will
work again, just keep fighting until the bloody end. :) Golem
summon is also very useful here and will protect you well.
**************************************************
The Ending....
*Note: The ending of the game depends on which characters were
living when you defeated Exdeath (characters turned to stone
are considered dead). If you have all characters alive when you
defeat him, you will get the most sequences in the ending.