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The Junta

(Assassins, Manipulators, Watchers)

History

Whenever someone mentions the Junta in the city of Ukiyo, there is always a cautious glance over the shoulder just to make sure no one is watching. The Junta is a secret group of assassins and deadly warriors who use the shadows of the city to their advantage and anything else they can get their hands on. Unlike most groups in the city, the Junta are never mentioned as individuals, only as a group. This is because almost everyone in the city knows of the junta, but very few people know who the members actually are. It is often rumoured that the members of the Junta lose their identities when they join the faction, but then again, this is probably just speculation, or even lies spread by the Junta itself.

There is no way in the world that you can’t call the Junta an ambitious group within the city. While they don’t have a clear domination of any one field of city life or politics, they do have a share in almost everything, especially the criminal underworld where they fiercely compete with the Dionysians. The Junta seem to have exceptional in numbers and if they are seen at all, they are seen en masse, just before a battle or other catastrophe breaks out. As a result, most of the city’s citizens understand that when a member of the Junta makes themself visible, there is major trouble in the area. This makes them a deadly enemy and adds to their mystique as one of the most unusual factions of the city.

Tactics

The Junta have never claimed anything about their motives in the city, but one things which has been noted about is that they always strive to maintain a balance in the city. This often puts them onside with the Dionysians who have similar motives, but the motivations of the Junta are never clear, even to their more experienced members. From what little has reached the ears of those outside, the structure of the Junta is somewhat like a mysterious cult or religious order. The elders of the group are considered priests who are more closely in tune with some otherworldly entity. Whether this entity is benevolent toward the city, or malevolent, no-one is sure.

Character Concepts

Not surprisingly, the stereotypical role of a Junta Member is an assassin, but don’t let this fool you. Only a fraction of the Junta maintain this part of the factions activities, far more are deeply entrenched in other parts of society. The ultimate spies and secret agents, a member of the junta canh maintain a regular role in society for years or even decades before they are called on by their faction. In recent years, there has been a rise in the mystical aspect of the society, and many members of the new recruits are trained in the arts long thought lost. Those who have learnt about this, are beginning to think that the Junta are planning a major uprising in the city, using a power unknown by the other factions.

Typical Followers

The Junta does not have followers like the other factions, in their opinion, you are either a fully fledged member or you are an outsider, and potentially an enemy. Like so much about this group, there is a lot of speculation and rumour, those outside the group believe that there are followers around the city with implanted hypnotic suggestions. When the time is right, these citizens will join their masters. The Junta neither confirm nor deny these rumours.

Rival Factions

Dionysians - Between us and them, the crime in the city is covered. Useful foils, but we’ll eliminate them if they get in the way too much.
Gatekeepers - Scientists and Technomancers, they meddle in things not their own business. They’re toys will not save them.
Oneiromancers - They are truly wise in the ancient ways, but these are new times which call for new methods. Learn Fast or Die Fast.
Silver Oracles - Every One of these fools destroyed is another step in the right direction. There is no destiny except that which we make.
Patriarchs - Useful employers, but read the fine print very carefully. If they’ve already got a bodyguard and it looks more at home in the shadows that you......be very scared.
Xenophobe’s Fist - Don’t let them see the truth and they’ll be fine. If they do see the truth, kill them before they cause any trouble.