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The Immortal
It describes itself. Mr. Wizard's world is dangerous.

Before I begin, let me say that this game was also for Sega Genesis, and that version kicked much more ass than this one. Anyway, welcome, to the Immortal! The game where you're everything but! Unlike the title suggests, you are not, as claimed, immortal. In fact, you have just about all the strength of a house fly. Because of this, along with mind-boggling hard puzzles and fights that will send you straight back to floor one, this is one of the most difficult games ever created, right up there next to Dragon's Lair and Gumshoe.
There's one thing in this game that really pisses me off, and it's the bats. The bats fly around you, like a fly. Only unlike a fly, these bats have a magical poison spell on them. Thus, whenever they touch you, it hurts.
The death in this game is pretty basic, except with the Sega Genesis version, where it's much gorier. In that version, you get to use fatality moves at the end of battles, reminiscent of Ultimate Mortal Kombat 3. In this game, you just slice them with a knife. A pointy knife. It's sharp, too. And when you die, in the Genesis version, your death is specific to the way you die. For instance, if you were arrowed, you'd be seen impaled on an arrow with your bloody corpse hanging against the wall. In this NES version, though, all you get to do is keel over and die, no matter which version you're playing. There's no blood, either. Oh well.

- Graphics: Pixel-y, but not as much as the Sega Genesis version. (7)

- Sound: It fits the atmosphere pretty well. Like the kind of thing you'd hear on Halloween night. (Perfect 10)

- Gameplay: Hmm...2.5-D; good. On the other hand, too hard; not so good. Let's just take the average. (5).

- Overall rating: 7.3

Comment: I should sue Electronic Arts for false advertising.

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