The Three Great Movies About
Videogames
Up until the early 1980s, videogames
played such a minor role not only in the American consciousness but also in
the movies, where they would either be part of the background scenery (as it
would often be) or play only minor parts related to the movie's overall story,
as in the case of National Lampoon's Vacation where the Griswald
children used their Astrocade game controls to invade their father's graphical
display of their proposed family vacation trip to Wally World. But with
videogames reaching the point of popularity where it seemed that everybody and
their grandmother would want to play them, movie studios would eventually find
a way to express the greatness of the hobby even further to the
still-uneducated masses that found their entertainments from anything other
than videogames. Within the space of two to three years in the early
1980s, videogames finally had the movies that would communicate the message of
the new entertainment medium:
TRON (1982) by Walt Disney Pictures
-- which gave moviegoers the double treat of awesome 3D computer-generated
imagery that would take years for even videogame systems to emulate, and the
vision of the possible future of videogaming that would later be touched upon
by Star Trek: The Next Generation with its "holo-deck" and The
Lawnmower Man. Videogame designer and player Kevin Flynn, played by
Jeff Bridges, tries to break into the fictional game company Encom's mainframe
computer to find evidence that the games that he has personally invented were
stolen by his former co-worker and now corporate rival Ed Dillinger (David
Warner), only for his pirate program Clu (also played by Bridges) to be
discovered and brutally deleted by Dillinger's Master Control Program.
With the help of his friends and former co-workers Alan Bradley (Bruce
Boxleitner) and Laura Baines (Cindy Morgan), Flynn again attempts to break
into Encom's computer, only this time from the inside, but the Master
Control Program now has a personal encounter with the "boy detective" and uses
a matter-digitizing laser developed by Laura Baines and Encom founder Dr.
Walter Gibbs (Bernard Hughes) to transform Flynn from a human User to a
human-looking program inside the world of the System, where the Master Control
Program captures programs and locks them away inside the Game Grid to play
videogames as deadly real-life contests designed for only one thing -- their
destruction. Here Flynn sees the System's mirror images of people he
recognized from the real world -- Sark (Warner), the malevolent field
commander of the Master Control Program's Warrior Elite; Tron (Boxleitner),
Alan's security program turned warrior designed to defeat Sark and the Master
Control Program; Dumont (Hughes), the Input-Output Tower Guardian who bears
Gibbs' face; and Yori (Morgan), the Factory Domain worker program who's
possibly Laura's digital avatar -- along with some other program-beings who
become part of Flynn's quest to return to the real world. While the
movie wasn't a very big success, it did inspire the release of two popular
arcade games from Midway, some Intellivision games from Mattel which include
Tron Deadly Discs and Solar Sailor, and two Atari 2600 games
also from Mattel -- in addition to a belated game-based sequel for personal
computers called Tron 2.0, where Alan Bradley's son Jet becomes like
Flynn, thrust into an updated version of the same computer world dealing with
a new dangerous threat to all digital life. Currently the movie now has a
theatrical sequel called Tron Legacy where Kevin Flynn's son Sam
finds his father trapped in the Game Grid for 20 years after he supposedly
disappeared, and that his own program, an updated version of Clu, has turned
against him and hunted down a new form of digital life forms into
near-extinction, with Sam now charged to protect the last known living life
form from Clu's machinations.
WarGames (1983) by MGM/United
Artists -- which mixed the growing popularity of computer gaming with the
possible threat of a nuclear war that people suspected could be triggered by
the growing problem of hackers breaking into other people's computer systems
through the phone lines. High-school underachiever David Lightman
(Matthew Broderick) is such a videogame fanatic that his arcade-playing habits
cause him to be late for class and even get in trouble with his teachers --
yet that only serves his purpose of finding out the school's computer system
password so he can break in and change his grades in his favor. While at
the dinner table, David discovers an ad for upcoming games from the fictional
company of Protovision and decides to use his computer to search out phone
numbers in the California area that would give him access to the company's
computer (to try out their games?). The search, interestingly, comes up
with a mysterious log-on screen that David tries to enter the password to
access with no success -- until through some research on programmer Professor
Stephen Faulken (John Wood) he finds the right password and gets access to a program
called Joshua, which unknown to him until later on is a military defense wargame program codenamed WOPR, and starts up a game of Global Thermo-Nuclear
War which makes the Colorado-based defense bunker commanders believe that a
real war has been initiated by the Soviet Union. Of course, when David
does find out, he also gets arrested and taken into custody at the same
defense bunker where he is questioned and suspected of working with the
Soviets. Breaking out of there and getting in touch with his girlfriend
Jennifer (Ally Sheedy), David finds out where Faulken, who was presumed dead
but is actually living under a new name, currently lives and asks for his
help, which he ends up offering in time to deal with the movie's endgame
sequence, where the confused Joshua program starts to launch real missiles to
deal with an imaginary Soviet missile attack. The movie has spawned a few games related to its subject and also
a TV series called Whiz Kids where some brainy teen hackers help solve
some mysteries. A direct-to-video movie sequel called WarGames: The Dead
Code was released in later years.
The Last Starfighter (1984) by
Lorimar/Universal Pictures -- which echoed Tron's story element of being cast
into a world where a videogame becomes reality, and also features the use of
3D computer-rendered imagery, but sets its story and said imagery into our own
universe. College-bound trailer park resident Alex Rogan (Lance Guest),
who finds himself constantly helping his landlord out with fixing things that
break down instead of having fun with his friends, becomes an expert player at
the park's only arcade game machine Starfighter, even breaking the game's high
score record. However, when a mysterious person by the name of Centauri
(Robert Preston) shows up in his automobile to find the person responsible for
breaking the machine's high score record, Alex naturally assumes that he's
going to receive some sort of cash reward from the company that made the
machine. Unfortunately, Alex realizes that the Starfighter machine was
actually a training device used to find potential pilots to fly the real thing
in a real version of an out-of-this-world battle with Xur (Norman Snow) and
the Ko-Dan Empire, and wants to go back home immediately. But Alex finds
himself pursued by alien assassin agents sent to destroy him back home on
Earth, and the only way he can protect himself as well as his family and the
rest of Earth is to return and become the galaxy's last Starfighter. I
like this movie because of its humor and that it doesn't even try hard to
become a "Star Wars Lite" like other movies of that era. Atari
did pick up the rights to create games based on this movie for the Atari 5200
and 8-bit personal computer systems, but although the Last Starfighter
game was near completion, the Tramiel takeover of Atari in 1984 caused this
project to go on the shelf for four or five years, only to resurface in
completed form as Star Raiders II for the XE Game System.
These weren't the only movies that came out that prominently featured
videogames as the stars. Cloak & Dagger (1984), which starred
Dabney Coleman in dual roles, had at the core of its story a videogame
cartridge that contained secret information that some spies wanted to sell to
the highest bidder, and the boy who has it must protect it at all costs with
the help of his imaginary friend character. The Wizard (1989) was
about a young somewhat autistic boy who was on a personal quest, whose talent
for playing Nintendo games causes his brother and another friend they pick up
along the way to help him out in both training for a videogame championship
contest and in fulfilling that boy's personal goal, even while their parents
and a hired bounty hunter pursue them across the country. Arcade
(1993), which came out only on video, was something of a low-grade horror film
where teenagers who play a newly-released videogame end up being killed by it.
Then came the movies that were based on existing videogames in the 1990s and
beyond, such as Super Mario Bros., Mortal Kombat, Street
Fighter II, Double Dragon, Wing Commander, Tomb Raider, Final Fantasy,
and Resident Evil, all of which either succeeded or failed to capture
what made these games exciting enough to play and to consider making into
movies (though personally, I would rather see a Legend Of Zelda movie
instead of a Super Mario Bros. movie despite its having Bob Hoskins and
John Leguizamo playing Mario and Luigi). In 2003 there's
Spy Kids 3D, the third in the movie series, where the two
children of a secret agent couple confront a villainous game designer played
by Sylvester Stallone within a virtual reality game he's created. In 2012, there's
Disney's Wreck-It Ralph, which is basically "Toy Story" with videogame
characters", where a videogame villain of a classic arcade game wants to be
recognized as a hero and tries to achieve his heroism in another videogame, only to
cause problems as another videogame's villain becomes a destructive infestation
in yet a totally different videogame. And in 2015, there's the Adam Sandler comedy film Pixels, in which his character and a few of his friends must stop an alien invasion by forces disguised as video game characters that want to reduce the planet Earth to a pile of pixels.
Will people actually pay to see movies based on videogames? It really
depends on the strengths of the movie itself, such as scripting, casting,
acting, and a whole lot of other things that can make or break a movie
independent of anything else outside it such as merchandise tie-ins. If
it is capable of standing on its own without obvious tie-ins, such as in the
case of The Wizard which was criticized for being a movie-length
commercial for Nintendo gameware, then I'm sure that people will want to see
it. We should remember that not everybody who watches movies actually
even enjoys videogames, so we would be mistaken if all those who watch movies
based on videogames will have their minds changed about the subject.