Philips CD-i Zelda games -- Philips
Electronics in the early half of the 1990s was given license
by Nintendo to develop games based on its licenses for the
CD-i multimedia system, which was intended to be the
technology that would power the SNES CD-ROM adapter. Although
the adapter was never worked on (except by its competitor
Sony, which was going to develop a standalone version called
the PlayStation), Philips did develop three games based on The
Legend Of Zelda game series. Two of these games, Link:
The Faces Of Evil and Zelda: The Wand Of Gamelon,
were side-scrolling adventures that had animated cutscenes
that told their individual stories, while Zelda's
Adventure was a top-down adventure with live-action
full-motion video cutscenes that was more reminiscent of the
first Legend Of Zelda game. Neither of these games are
remembered very fondly, with The Faces Of Evil and The
Wand Of Gamelon being greatly derided for their terrible
cutscene animation quality and voice acting. Nintendo itself
doesn't recognize these games as being part of the official
game series canon, which is the reason they don't appear in
any of the Hyrule Historia timelines.
Superman (Titus/Nintendo 64) -- In
all fairness, the Man of Steel is a rather difficult character
to make a videogame with, because his level of power and his
invulnerability to anything besides Kryptonite and magic means
that game developers have to tinker with the character to make
him workable. The first videogame he starred in, which was for
the Atari 2600, actually worked due to the limitations of the
system itself, making the game a rather fun, if also a short,
adventure into the world of Metropolis circa 1978. The
Nintendo 64 version, which was based on Warner Bros.
Animation's cartoon show of the same name in the 1990s,
following the success of Batman: The Animated Series,
was going to be his first foray in the world of 3D graphics
gaming, and it even had the same voice actors from the series
providing their talent. Unfortunately, Titus wasn't up to the
challenge of making the game fun, so what players got instead
was a Man of Steel that was barely controllable, playing a lot
of timed missions that were barely completable due to the bad
controls, many of which include having to fly through a series
of hoops without missing a single one. To make it worse, the Metropolis
in the game was always coated in a fog that was used in other
Nintendo 64 games to disguise the fact that the system
couldn't render incoming objects from a certain distance
without pop-up. Titus first covered this up by saying in-game
that Lex Luthor had covered Metropolis in a Kryptonite fog,
then later changed it so that the Metropolis that Superman was
flying in was actually a virtual reality recreation. None of
this stopped gamers from denouncing this as one of the worst
games ever made, but that didn't stop Infogrames from having a
shot of doing justice to the superhero license in its animated
format on the PlayStation 2 and the Nintendo GameCube.
Daikatana (Ion Storm/PC) -- John Romero,
one of the producers for Doom and Quake,
thought he could make a first-person shooter game that would
top his previous efforts, and so he founded the company known
as Ion Storm with the intent of creating that game. As early
on as 1997, readers of game magazines were treated to ads that
proclaimed "John Romero's About To Make You His Bitch", which
didn't announce the game, but set players' expectations for
what was soon to follow. John thought and promised gamers that
this was going to come out in 1998, but unfortunately it took
about three years to develop the game as Ion Storm ran into
development troubles, including a switch from one game engine
to another, that required its parent company to bail them out
of time and again, not to mention the rock-star life John
Romero was living during that time as its main office was more
of a gamer's paradise than it was a serious developer's studio.
By the time the game came out in 2000, it was clear that it
didn't live up to all the hype that surrounded it, as it ended
up having outdated graphics, terrible AI, frustrating
missions, very limited game saves, and embarrassing
early-level enemies such as mutated mosquitoes. It became the
game that killed Ion Storm and made John Romero's name a joke
in the gaming industry.
Enter The Matrix (Atari/GameCube, PlayStation 2, Xbox, PC) -- Created as a tie-in to The Matrix Reloaded, which was released in the same year with The Matrix Revolutions following about six months afterward, Enter The Matrix is a side-story adventure featuring the characters of Ghost and Niobe running through the world of the Matrix, fighting off Agent Smiths and trying to stay alive to complete their objectives. Because the game was rushed so that it could be released at the time The Matrix Reloaded hit the theaters, it was plagued with problems such as getting stuck on walls, texture problems, and collision detection issues -- not to mention that you can bypass an entire level of fighting Agent Smiths early in the game simply by heading right at the start of the level instead of left, as the game tells you.
Sonic The Hedgehog (Sega/PlayStation 3,
Xbox 360) -- To celebrate the franchise's 15th birthday
in 2006, Sega decided to reboot it with a 3D platform game
that was called, of course, Sonic The Hedgehog. To its
credit, the game introduced another rival to Sonic named Silver,
a hedgehog with telekinetic powers who
must contend with a mysterious evil doppelganger calling
itself "Mephiles The Dark", who seeks to activate "The Iblis
Trigger" and plunge the future into despair. Sadly, though,
the game got "Christmas rushed" out the door, so instead of
dealing with the issues that the 3D games like the Sonic
Adventures series had to deal with, such as the camera
and wonky controls and physics, this game just made them worse
while adding very long load times. The game managed to sell
well to be inducted into the Xbox 360 Platinum Hits line, but
fans of the game series still consider it one of the worst
entries.
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