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Magic Realms

 

Information on Xanth

Xanth receives magic from the Demon X(A/N)th .  Before him Xanth was a magic less land just like Mundania (a non magical land).  The Demon X(A/N)th was trapped deep under the ground and as time passed some of his magic issued up through the ground in a sort of solid fountain that reaches the surface as magic dust, Which is distributed by the citizens of the Magic Dust Village.  With the Demon's magic new things started to happen, Dragons and Manticores appeared.  Plants began to change (eggplants really started producing eggs, and Shoe Trees really started growing shoes).  Love springs started to come into existence, causing otherwise incompatible species to mate and breed new hybrids. So came Centaurs, Mermaids, Naga's, Harpies and many more.  The human people of Xanth developed magic talents, one per person, no two being the same.  The range of these talents is from spot on the wall (useless talent) to magician quality (King Dor can talk to the inanimate).  Xanth is a land filled with puns and everything is taken literally.  Dreams are delivered by night mares and babies by the stork (the adult conspiracy will not let children know more about babies).  Xanth is a wonderful land of magic where Com-Pewter really can change reality, but we of Mundania cant really go there all we can do is read the books the muses have let slip over to us.

Xanth is a land of beauty, full of exotic forests and jungles, mountains, lakes, caverns, and meadows. Because of the Demon's magical influence, the features of the land are more aware of their position, needs, and apperance than those in Mundania, and are able to alter themselves magically if they choose. The face of the land changes subtly every day. Xanth's main point of contact with Mundania is the Isthmus. At times throughout history, this narrow neck of land has been crossed by fourteen major Waves of Colonization and several times by single creatures or groups of creatures who found their way into Xanth by chance. It is possible to determine when or where you are going by the color of the water around the Isthmus. If the water is black, Xanth is tied at that moment to the Black Sea in Asia. When the tide turns crimson, Xanth is close to Montgomery, Alabama. Because of the Interface of Xanth built by ancient humans, Xanth time and Mundanian time vary. If a Mundnian stumbles into Xanth, when he leaves he has no control over when or where he will end up. You can also leave Xanth through the gourd as the night mares do, leaving through a Zombie gourd on No Name Key.


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